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Everything posted by kogden

  1. I've had good luck with an 850, iPocket232 (similar to Lantronix but very compact and usually cheap), and ICE-T. Have even used it for file transfers from my UNIX boxes, including an old DEC VAXstation running Ultrix lol
  2. I have a couple AtariFest flyers/program booklets. I went to several as a kid. My parents were vendors, they sold a rechargable NiCAD battery pack, charger and carrying case for the STacy. They were heavily in the ST and I had a 130XE and a Lynx growing up. Seeing the STe and Lynx for the first time at AtariFest was pretty magical for an 8yr old. I have some Atari promo materials for the ST, STacy, TT, etc that we picked up there as well. I'll see what I can find in the closet.
  3. It's an irrelevant platform with no commercial future. Who cares about being a weird stock machine purist? Modifying the machine was insanely common even in the 80s. Why break compatibility when there's no performance advantage or good reason? I can see not putting extra effort into directly supporting an upgrade like VBXE or something, but to take extra effort to break it is just a retarded waste of time. The GTIA music is kinda neat though. I haven't seen that done yet.
  4. Sounds like we need a playable version of Dragon's Lair and Space Ace for IDE-equipped machines now. Probably fairly easy to pull off.
  5. Cheap asses like 99.9% of the home computer market in the US? Hell by the time Eastern Europe was buying these machines in number we were moving on to the ST, Amiga and Mac. I know of almost no one that had Y/C monitors in the 80s but plenty of people using Amdek composite monitors. Artifacting is the ONLY way to get color in hi-rez modes effectively and certainly beats not having color at all. While I use S-video for most things, I do keep composite hooked up for games that used artifacting as well. And there are quite a few. Starfleet I and Retrofire! are another couple examples. Apple II games made extensive use of artifacting as well. And that machine was far from cheap. While I'd love to have a Sophia or VBXE board to plug my machine into a modern display, I'd hate to lose the ability to play games that use artifacting properly. So I'll probably just go the UAV route.
  6. Not exactly a classic upgrade but I have a RAM320XL external RAM upgrade that can be slapped on the PBI on an 800XL. It doesn't have passthrough though. I haven't used it much lately after I bought a IDEPlus PBI IDE controller that is quite possibly the coolest HDD controller ever released for these machines. If either one of these devices had PBI passthrough or someone made a PBI backplane it would be beyond awesome. There were some really cool 3rd party devices made but Atari never did anything noteworthy with the expansion bus which is a shame.
  7. Any way to get this running with a happy drive? SIO2SD works, so does SIO2PC.... 1050 Happy drive doesn't work, even in unhappy mode.
  8. I'm a US NTSC user. PAL had higher resolution but a lower frame rate. PAL machines had a slightly slower clock rate but could do more between frames than the NTSC machine. IIRC palette is slightly different as well. Unfortunately all the REALLY cool demos were written in Europe and most won't run properly on our machines. Most games run fine. Artifacting was used to generate a couple colors in hirez mode but those colors aren't visible when using svideo, only composite. So with video upgrades you generally don't get these colors, just gaps between pixels in games that relied on artifacting. I was wondering if Sophia or any video upgrade really emulated artifacting to produce the color on RGB or DVI displays?
  9. PDF is like a mutant version of PostScript. It would be so beyond slow to build an interpreter that would be usable on a 6502. Plus the fact that many people scanning books and magazines do it as an image and embed it in a PDF instead of OCRing the text. Trying running CPEGview and looking at a JPG on your 8bit. A PDF interpreter would make that look fast. Best bet is just to strip the text from PDF, convert to ATASCII and send it on the the 8bit. There's plenty of Linux CLI tools that could help there.
  10. I've been wanting one of those for a while. Can either this or the VBXE emulate artifact colors in hirez? I still like to play a few games that depend on artifacting for colors so I've kept my CRT around and leave svideo and composite both hooked up so I can switch them. I have a few ST monitors so VBXE could be fun. I'd much rather have DVI/HDMI than RGB tho. My ST monitors won't last forever.
  11. kogden


  12. I use DD images for throwing a bunch of stuff on one disk along with MyPicoDOS or something. And yeah, you have to have the Atari on to run the sector copier. The PC just emulates the virtual drives. You are simply connecting the SIO2PC at the end of the existing SIO chain with your Atari and real floppy drive. In the setup I described the Atari is simply copying from the virtual drive to the real one. "Happy 256K Sector Copier" is just the software that I use on the Atari side for duplicating disks. You may want something different however if you have a 64K machine.
  13. I use a Happy 1050 but an XF551 should be fine. Even a regular 1050 will work with SD and ED ATR images.... it's DD you need the Happy board for. Pretty sure the XF551 can do DD out of the box.
  14. To make real floppies I use a cheap homebuilt SIO2PC USB adapter in the same SIO chain as my Happy 1050. On the "PC" side for software I use SIO2OSX. My method: - I boot "Happy 256K Sector Copier" from virtual D1: in SIO2OSX - Disable D1: virtual drive after boot and power up 1050 (real D1:) with blank floppy inserted - Mount ATR image I want to copy as D2: in SIO2OSX - Set source drive as D2: and destination as D1: in sector copier - Do the copy After that I have a real floppy. I've done this quite a bit and it works like a charm. This should work with most SIO2PC programs like RespeQT or APE. If you don't have a machine with expanded RAM, other sector copiers should work fine as well.
  15. Interesting, I never realized that was a hack. I guess you'd have basically the same effective horizontal resolution as you would using artifacting for everything in hi-rez mode. I learned something today. I'm in the same boat, I've done some actual development in high-level languages on bigger machines but nothing real special. I'm a SysAdmin more than I am a programmer. I'm working on an Electronics Engineering Technology degree full-time and the math is absolutely BRUTAL, especially since I'm in my mid-30's now, have a GED and never stepped foot in college. I'm passing but it hurts.
  16. AV Foundation has been in use since Yosemite, I doubt that's the issue. Something is likely broken and I'm sure Atari800MacX is not the only application effected. We'll see once another beta or two hits the wire. As far as Logic Pro X, you can always get a copy the same way most of us obtain our Atari software. There's this bay I've heard about with a bunch of people with eye patches. I seriously doubt Auria Pro could deal with my pile of x86-64 native VST plugins. And the difficulties with the sandboxing and filesystem abstraction on iOS make any attempts I've made at serious audio work on them subpar and not worth the hassle. Cute toy for an impromptu jam session but for a versatile do-it-all DAW the iPad blows. I'm sure Logic 9 will be working by the release. Logic 9 is the only option for 32-bit plugins that haven't been updated. Apple knows better. Or you could compile the Linux/UNIX version of Atari800SDL and use it with X11. Binary versions probably even exist in repositories like fink, brew or MacPorts. I got a Mac as a desktop-ready UNIX workstation with decent commercial software support, not to run Winblows software using some kludge. Atari800MacX might be dated by a few years but it's far from crap and it's quite likely that this issue may be fixed before Sierra's release. Apple doesn't have a habit of breaking API's on short notice.
  17. I'd forego the 1064. The 64K internal upgrade is quite painless. If you go external, the RAM 320XL is a much better option if you can find one. It will not only give you 64K base RAM but 256K of extended RAM as well. I have one of these on my 600XL nowadays. It's much smaller than the 1064 and doesn't add extra bulk. They are pretty hard to find unless you can find someone that wants to get rid of theirs.
  18. For some reason I prefer the original version that used artifacting for color. I have both versions, the original as an ATR and the newer one as an XEX. They both load from my IDEPlus just fine.
  19. As a native English speaker, I didn't find his comment snarky. Anyway, this may be a non-issue when Sierra hits an official release. Apple is pretty good about maintaining backwards compatibility with most older software. I've run some quite ancient software on recent OSX releases without issues. While Atari800MacX hasn't been updated in some time, it still runs quite well for me. The biggest hassle is getting it all to build in newer XCode releases. I'll take the slightly dated emulator for a VERY dated machine over running a non-native emulator in a craptastic Windows VM or WINE environment any day of the week. I would simply file reports with Apple and not really panic until the release version of Sierra hits. If it's still broken after that then it may be necessary to start digging at the Atari800MacX code.
  20. I would think the Antonia and IDE Plus config would be better suited for the 800XL since the 1200XL doesn't have PBI out of the box and takes some pretty serious effort to add it.
  21. That game requires more than 16K it looks like. Many of the more interesting games do and if you want to run anything from floppy or HDD one day a RAM upgrade is pretty much a necessity. If you have even rudimentary basic soldering skills a 64K upgrade is trivial for a 600XL, just requires swapping 2 chips and soldering 3 wires. If you don't, there's options for external RAM upgrades.
  22. I'd settle for a slightly tougher CX40 with a little more range of motion but still triggering with only slight movement. A more durable CX40 would be perfect in my eyes. I do much better with them than the arcade style balls.
  23. Depends on the game. Driving games and flight sims are much better with more realistic analog controls. So are FPS games usually.
  24. I used the FT232RL boards from Sparkfun. They've been working flawlessly for a couple years even with multiple devices in the SIO chain. I use "RI" for COMMAND, wired up RX, TX and GND. Just worked. Powered over USB. I got 2 of them when the boards were on sale for $10. One got wired internally in a 600XL, the other is connected to a butchered SIO cable. I would avoid the Prolific chips. They tend to suck. I've had issues with them over the years in many applications even as standard USB->serial adapters talking to POS equipment and such. FTDI is far superior.
  25. My 13yo son and I still play it from time to time but rather than cassette we play it from HDD. That "Steam Voiding" warning will drive you nuts after a couple minutes. Runs fine under SDX and loads from Atari BASIC. I lost my original tape and manual my dad gave me back in the early 90's but PDF copies are floating around. I don't have the patience to wait for a cassette to load. Floppy is painful enough. The Atari 8-bit computers and by extension the 5200 (w/ working controllers) absolutely spank the 2600. You found an interesting stash for sure, some of that seems fairly rare. As far as dollar amounts.... probably hard to say for sure. Whatever someone is willing to pay really. With devices like SIO2PC, SIO2SD, IDEPlus, etc people don't need to pay a lot just to run the software these days on real hardware. It's really for pure "collector" value only so I wouldn't go too nuts on pricing if you eBay the stuff. YMMV but you might make some money depending on what you paid for the lot. You could also try the marketplace forum and see if you get any bites there before hitting eBay.
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