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Everything posted by boski
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If you'd like to buy a copy of the game from the person who programmed it, please send a check for $20 to Bill Osmulski, 1528 Morningside Dr. Apt#8, Janesville, WI 53546. (Add $5 for international orders.) Glad everyone seems to enjoy it, though a little puzzled by the distribution. You can also contact me at [email protected] or my Atariage account. Glad to answer any background questions too.
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Hi everyone. I went to the Video Game Conference in Illinois in July. I'm trying to find more events around the midwest that might be coming up. It's seems pretty hard to track them down on google. Hopefully this message can turn into a helpful thread for a lot of people around the country. While I'm at it, are there any 2600 programming hobbyists in Wisconsin or northern Illinois interested in forming an actual face-to-face club? Let me know!
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Thank you so much for all your help. You've really taught me a lot. Can't tell you how much I appreciate it!
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Hey guys, I've just about finished my game "Balloon Protest." The object is to fill the top of the building with balloons, without the badguy popping them along the way. The last thing I need to do is program the playfielf-player0 collision portion. I just can't seem to get this part right. My current version leaves the balloon stuck to the playfield. Hopefully it's a quick look and a quick fix. If someone could take a look, I'd really appreciate it. Thanks a lot! Balloon Protest3.bas
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Oh wow! Thank you so much! I really appreciate it.
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This game is still in the relatively early stages of development. I want to get the enemy movements down, though, before I go any further. I've got a three level playing field, and I want the enemy to patrol it. Whenever he hits the edge of the screen, I want him to reappear at a random side of a random level. So six possible outcomes. Unfortunately, he only wants to appear at about three of the options, and he often gets stuck. I can't quite figure this one out, so if someone could take a quick look for me, I'd really appreciate it. Thanks! balloon prot.bas
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I'm trying to take advantage of the different options with backgrounds and playfields. The example below shows how to: create a multi-colored background, a multi-colored sprite, and stretch the playfield to the edges of the screen (That's the PF0=255 command. It must be placed within your loop, as do your color instructions). Hopefully this helps other beginners with those hurdles. Now for my current problem: I don't want to stretch the playfield to the edges of the screen, I want to limit the background colors to the edge of the playfield. Has anyone else had this issue? Thanks! set kernel_options player1colors pfcolors no_blank_lines background player0x=40 player0y=84 player1x=30 player1y=63 playfield: ..............XXXX.............. .............X....X............. XXXXXXXXXXXXX......XXXXXXXXXXXXX X..............................X X..............................X XX....XXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXX....XX X..............................X X..............................X end player0: %00000010 %00000100 %00001000 %00010000 %00111000 %01111100 %11111110 %01101100 end player1: %01001000 %00110000 %00111000 %00111000 %00110101 %00110010 %00111000 %00110000 end main player1color: $40 $D0 $D0 $D0 $0A $2E $2E $2E end COLUP0=$42 pfcolors: $00 $00 $00 $20 $22 $22 $24 $24 $28 $28 $28 $2A $00 end PF0=255 COLUPF=$08 drawscreen goto main
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I just started batari basic a few weeks ago, and I can't figure this one out. I'm trying to create a multicolor sprite, but it always comes out all black. I've tried rearranging the commands, but the result is always the same. Here's my most recent code: player0: %00011100 %00011000 %00111100 %00111110 %00111100 %00111000 %00011000 %00011000 end player0x=45 player0y=60 Main COLUBK=$EE player0color: $40 $D0 $D0 $5E $5E $5E $2E $2E end drawscreen goto Main Also, I can't figure out the "set kernel multisprite" command. I never get an error message, but only two large sprites and an enlarged portion of the playfield show up in the emulator. Thank you anyone for any help!
