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Everything posted by SpiceWare
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I've not run across that one yet, did you correct them? Have a link?
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Panel videos are showing up here. Watched a bit of The Story of Q*Bert last night, didn't know about Faster Harder More Challenging Q*Bert prototype. The ROM's been released for use with MAME, though you'll have to find it as it's not with the other free ROMs on the MAME site.
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@ 48:00 - Edit: hmm, the time selection for playback seems to be inconsistent so you may need to go before/after this time. https://player.fm/series/retro-junkies-network/podcast-96-pleiads
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Dave Dries (DaveD in the forum) created the artwork. If he's OK with it then so am I. http://atariage.com/features/contests/SpaceRocks/
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Which system do you think has been pushed the most?
SpiceWare replied to Keatah's topic in Classic Console Discussion
Thanks, you can play Draconian via Stella (need ver 5.0.2 or newer) or on real hardware via Harmony Cart -
I took a look and the color init actually does occur if you use CONTINUE. However that's only for new sprites, not existing ones, so the sector you CONTINUE (after changing TV-TYPE) keeps the colors it already has while the next sector will use the updated TV-TYPE colors. To fix it I'd need to add a "fix it" loop that updates the colors of all existing sprites, which would be easy to do except there's 0 bytes free for ARM code and 3 bytes free for 6507 code. It's a minor enough issue that I'm not going to try to free up ROM to add a "fix it" loop.
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My folks and I made it back to Houston last night. We had a great time on our two week trip to the Grand Canyon, Portland, and Napa Valley. Pretty worn out, so I've spent most of today crashed on the couch watching TV. There's going to be RC9 later this week as I spotted a color issue at the expo caused by people changing TV-TYPE. I did a quick test using my new Harmony Encore (so I'm now ready for larger games!) and it appears the color init for the objects only occurs for a NEW GAME, so if you change TV-TYPE then use CONTINUE the colors will be wrong. I need to migrate the latest source from my laptop back to the Mac Pro before I can do this, I just finished hooking back up my Mac Pro as I stash the hardware whenever I go out of town, so RC9 will be posted later this week. And yes, RC9 is correct as there were 2 additional release candidates created during my trip to Portland as Al uncovered an issue with CDF not working correctly on a number of 7800s (custom bankswitch schemes like DPC+ and CDF have 2 startup sequences, one when run from the Harmony menu, the other when flashed direct to the cart - the problem was with the later). Thankfully batari was able to fix the problem.
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Cool! Link? I'd like to check it out when I get home.
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Actually, it probably will - they use the same pins as the joysticks, just processed differently.
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Can't select games with genesis controller in menu
SpiceWare replied to Final Theory's topic in Harmony Cartridge
The genesis controller confuses the controller detection routine to thinking a paddle is plugged in. Holding down button B when turning on your Atari will force joystick mode. -
Um, ok, makes me not want to share the rest that I've not had time to due to traveling in areas with poor cell reception.
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Rubik's Cubes at the Red Robin near the convention center
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This blog entry talks about CDF http://atariage.com/forums/blog/148/entry-13721-reboot-is-underway/ And this one goes into the new FastJump feature http://atariage.com/forums/blog/148/entry-13768-reboot-delayed/ I plan to do a tutorial on CDF when I've recovered from the trip - we're sightseeing on the trip back to Houston so I'll be getting home the 28th or 29th.
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That's odd, the link in the homebrew topic takes me to reply reply 479 which has RC6 in it. There's actually RC7 and RC8, and probably going to be an RC9 when I get back to Houston as I saw something odd after changing TV-TYPE back to NTSC(people kept changing it to PAL and SECAM at the expo, possibly wondering what the option meant) where some of the colors didn't change back. Suspect it's related to the new CONTINUE feature.
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It's a modular display of small panels connected together, the top-left one was acting up when they first set it up. The back was all exposed, will try to remember to get a photo of that when I get back there today. Going to meet up with family at Voodoo Donuts for breakfast and then check out the Powel bookstore before that.
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Slick Tetris system, some homebrews in the museum, and the view from the VIP room where Al, John, John's brother & I talked shop with Ben Heck
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Couple more
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Just a couple I took last night to get things started
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New Atari 2600 Games to Debut at 2017 Portland Retro Gaming Expo
SpiceWare replied to Albert's topic in Atari 2600
Runs on a stock 2600 - see my blog post extra hardware! -
Thanks! It wouldn't have turned out as well without the help and suggestions by many in the AtariAge community. cd-w was a major help with writing the new CDF driver, as well as a lot of help optimizing the code so I could fit even more in the game such as the Epsilon Quadrant suggested by yourself. My folks and I have been making our way to Portland since Saturday, with some sight seeing detours during the trip. We'll be arriving in Portland in a few hours.
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Having issues ordering Harmony Encore SD cartridge. Help!
SpiceWare replied to BIGHMW's topic in Harmony Cartridge
Order Harmony from here, while it's hosted by AtariAge it's a separate site. http://harmony.atariage.com/Site/Harmony.html AtariAge store is here, though it is currently closed until November due to AtariAge attending PRGE this weekend. https://www.atariage.com/store/ http://retrogamingexpo.com You can still place an order for PacMan 4K, it just won't ship until the store reopens https://atariage.com/store/index.php?l=product_detail&p=1010 -
Thanks, but after seeing DINTAR816's masterpiece I don't see the need Are you free this weekend?
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Thanks! It's the same technique used by Pitfall 2 to generate 3 voice music - use a coprocesser. The one I'm using for Draconian is known as CDF. The secret to3 voice music and digitized samples is you must update the volume of one of the audio channels once per scanline - every single one of them even during the overscan, vertical blank, and vertical sync. Its difficult to do that without a coprocessor so the few games that have used digitized speech in the past used a special routine which didn't do anything except play back a sample. If you're interested in more detail check out the Draconian category in my blog as it contains the more technical info about the project, such as this one which talks about CDF. Also see this one which talks the kernel rewrite that allowed me to squeeze in 5 cycles for the samples as well as a last-minute addition to CDF, the fast jump feature, which allowed me to also add diagonal shots, fancy rotating station cores, and other things.
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Not a good analogy, songs are covered (cloned, ported) all the time in the music industry.
