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Everything posted by IntellivisionGuy97
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No, but yawning is! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D : D: :D :D :D :D :D :D :D :D :D :D :D
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:D
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Hover Force 3-D Still Possible?
IntellivisionGuy97 replied to IntellivisionGuy97's topic in Intellivision / Aquarius
I got the info from the Intellivision Library, which is from David Harley who runs Beeslife. It says, quote: " DEVELOPMENT HISTORY Hover Force 3-D was developed under greater secrecy than any other Mattel game. Researcher Richard Steenblik working at the Georgia Institute of Technology had developed pseudo-3-D glasses. Small prisms in the glasses bent different colors of light entering the eye at different angles, fooling the eye into thinking that, for example, blue objects on a flat surface were actually farther away than red objects on the same surface. Georgia Tech approached several game manufacturers to see if they were interested in the technology. After a middle-of-the-night test session in which Keith Robinson (Solar Sailer) quickly threw together an Intellivision screen full of flying bugs of different colors, Mattel management decided to aggressively pursue an exclusive license for the glasses. Game development was ordered to start immediately, before the license was secured. For fear that a competitor would find out and try to outbid Mattel, the project was kept top secret, even from the other programmers. It was code named "Peach" since the glasses originated in Georgia, the Peach State. Steve Ettinger and Joe King, who had worked well together on Magic Carousel, were given a locked, windowless office in which to work (the rest of the software staff worked in open cubicles); it was quickly dubbed "The Bat Cave." Midway through the project, Mattel won the license and Peach emerged from the cave. The 3-D effect, while not eye-poppingly dramatic, was effective, especially given the visual cues Steve and Joe had designed. And Dave "Papa Intellivision" Chandler's group had developed an inexpensive method to manufacture the glasses, making it practical for the game and glasses to be sold together at the price of a normal cartridge. Marketing felt they could strongly promote the 3-D feature in ads and the press. Hover Force 3-D debuted at the January 1984 Consumer Electronic Show to good response. While the 3-D effect got mixed reviews, everyone was talking about it. Management immediately started talking about putting two more 3-D games into development, including a flight simulator cartridge, but before anything could be started, Mattel Electronics closed. For the INTV Corp. release of the game in 1986, Steve and producer Dave Warhol beefed up the "intelligence" of the enemy helicopters, adding more strategy to the play. Since the glasses were not included with the game, "3-D" was dropped from the title. And in the Fun Facts section, it says, quote: "FUN FACT: A recent magazine article reported that Georgia Tech is still trying to find a customer for their 3-D glasses." But I don't know how long ago that was. It would be so cool to get those glasses. But they're not the normal red and blue ones, as you read. -
Wait, you run the INTV Revolution website Revolutionika? (Duh, lol)
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how much would you pay for INTV Arcade Stick
IntellivisionGuy97 replied to vprette's topic in Intellivision / Aquarius
Awesome, they should make one similar to that! -
So who all is going to the Midnight Premier of The Hunger Games? It's going to be awesome!

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Hover Force 3-D Still Possible?
IntellivisionGuy97 replied to IntellivisionGuy97's topic in Intellivision / Aquarius
It would be cool to have the right glasses and try it. Does anyone here go to or live near Georgia Tech? In my Intellivision Library, it says that in a recent Magazine Article, they're still looking for buyers for their glasses. It would be really cool to try. -
I just thought about this, but if you were using the Georgia Tech 3-D Glasses, would Hover Force look 3-D? I think it could be possible... It would most certainly look cool!
