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Rick Reynolds

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About Rick Reynolds

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    Dragonstomper
  • Birthday 03/10/1969

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  1. I'm in the market for a box for this game also. I got the rom onto a cart, just need the box to put it there on the shelf along with his 6K cousin...
  2. In this episode we review two games: Loco-Motion from Mattel Electronics, and Happy Trails from Activision. We also interview both programmers, Daniel Bass and Carol Shaw! As if that weren’t enough, we have another Team Amico interview, this time with VP of Production Jason Enos. The episode is lacking a few things though, such as Feedback, News, and our Canadian co-host, Cmart. But you will find George, and Rick is finally out of the bathroom! http://intellivisionaries.com/episode-38-happy-trails-and-loco-motion/
  3. I just looked closer at my order details on your site and it does show shipped, but 17track.net doesn't know about the shipping number.
  4. Hey @tanuki, I'm still waiting on my big-box order of Maria. Have all been shipped out?
  5. Hey all, Trying to get CoolCV running on a RetrOrange PI setup. I copied the coolcv_pi executable into place, but when I run it from the command line I get this error: /opt/retropie/emulators/coolcv/coolcv_pi: error while loading shared libraries: libbcm_host.so: cannot open shared object file: No such file or directory I've installed what I thought was the correct version of this file in /usr/lib, /usr/local/lib, and even in the same directory as coolcv itself, but it still complains about this lib being missing. Any suggestions?
  6. Thanks. This platform didn't offer coolcv as an option - I might try installing from outside the package system.
  7. Hey all, I've been trying to get SGM games to run under lr-blueMSX on a RetroPie system. Searching RetroPie forums shows conflicting info as to whether this can work or not. Some places seem to indicate it won't while others seem to show that it will. And of course, some of these posts are outdated. Does anyone have SGM games working in a RetroPie system under lr-blueMSX? Another data point: this would be running on a RetrOrange PI -- not sure if that makes a difference for this kind of thing. Just about every other RetroPie emulator I've installed works fine on it. Thanks, Rick
  8. Man, you aren't kidding!
  9. Payment incoming, I don't care about the number of the cart.
  10. I've got several extras. I'd be glad to send you one for the cost of shipping. PM me if that sounds good.
  11. We cross-posted replies... Yep, I think that's exactly what happened.
  12. Here's the cheat-sheet for making these cables that I put together some time ago: DB9 diagrams MALE PORT FEMALE PLUG _________ _________ ( 1 2 3 4 5 ) ( 5 4 3 2 1 ) \ 6 7 8 9 / \ 9 8 7 6 / \_____/ \_____/ Mapping for converter for plugging an Intellivision flashback controller into an Intellivision --------------------- Socket (M) end -> Plug (F) end 1 4 2 6 3 5 4 2 5 9 6 8 7 7 8 3 9 1 Your mapping doesn't look like a simple reversal, something else went wrong there. This is the mapping layout I use when I make the adapter cables. And yes, for anyone reading here who has requested a set from me, I am behind -- I got seriously sick in December and am still recovering. I'll be making adapters soon for the handful of orders that have been sent my way... Encouraging to see others in the community attempting to make these on their own, however! It's an "open source" kind of hardware thingy... [EDIT LATER] I just took another look at Paul's video and his naming of pin-to-pin is very different than the diagram I posted above. mr_me's posting of three pin mappings agrees with my list, and I know I've used this diagram and list to make these cables before. I think I see the mistake Paul was making in the video. He was treating both ends of the cable as if they were numbered identically -- using the Socket (M) side numbers for the pins on both sides. E.g. his first connection he describes as pin 1->2. The actual connection should be M pin 1 to F pin 4. He's basically saying "row 1, 1st column on the socket side to row 1, 2nd column on the plug side as you look at them end-on".
  13. Since Joe's circuit came up, did anyone see 8-bit guy's video where he attempted to use it AND also pull out the RF box and it wouldn't work? He ended up putting the RF box back into the circuit and things started working. For folks who know such things, what would need to be added to Joe's mod to be able to pull out the RF box?
  14. Geez, where is this alternate marketplace for purchasing "other" games?
  15. Hmmm... missed seeing this one last year. I'd love a version of Ghostbusters on the Inty!
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