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Rick Reynolds

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About Rick Reynolds

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    Dragonstomper
  • Birthday 03/10/1969

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  1. I put in an order, but then immediately got another email saying that the product is out of stock and on back-order. I trust that isn't the case, since I purchased within 3 hours of the thread opening here on AA (????). Hopefully that's just not a real thing and just an automation glitch in the point-of-sale software.
  2. Did Ed do a post here about it? I completely understand his reluctance to try and serve a pretty small market, but I don't remember seeing any posts about it. As for your request, I totally get it. I've thought a lot about such a project as well, but I don't know if I have the chops to even attempt starting such a project. So far, I've settled on creating an arcade quality controller that internally is wired up like a genesis controller and then using the genesis-to-inty adapter that was available for a while. I only get 8 directions on the stick and have to use the keypad on the adapter rather than on the controller itself, but it's decent for arcade style games. A controller like what Edladdin did for Colecovision on the Inty would be great and an insta-buy from me. But coming up with a 16-directional joystick would be something interesting to work out. I think the best that could be done without attempting to fabricate something completely new would be an analog stick and logic to convert the analog signals to the 16 digital signals.
  3. Hey there Judge, thanks for the reply! I haven't come across anything to indicate that one is preferred to the other. Need to get mine plugged in and get some games going again!
  4. I have a MAME cab and definitely spent some time working on this exact problem. I wanted to play Intellivision (and other console) games on my arcade cab. I eventually decided that (for me) it wasn't that great of an experience for a lot of the inty library. The arcade ports translate decently well, but not much else. And I think that's probably to be expected. To give you a glimpse into the setup, here's a control panel I worked up and tried for a while. It was an attempt at a panel that would allow for playing Atari 2600, Intellivision, and Colecovision games - note the little spinners in place for the paddle games. In the end I just didn't find playing by pushing down on a controller from above to be satisfying. I wanted to hold the controller in my hand and reach with my thumbs like I was used to playing. I ended up scrapping this design when I rebuilt my cab.
  5. I don't think At Games just reversed the pins. It seemed to me that there was no rhyme or reason to the pin selection they went with. The internal matrix on the controllers are the same, but then they're just wired to a completely different pinout.
  6. We've got Feedback, News, Voicemails, an interview with Intellivision Entertainment's Software Technical Director John Alvarado, and a follow-up interview with Blue Sky Ranger Daniel Bass. Friend and big supporter of the show Steve Craft makes an appearance, and we've also got plenty of George, and an extended Outtakes! http://intellivisionaries.com/episode-39-distanced-intelligence/
  7. I'm in the market for a box for this game also. I got the rom onto a cart, just need the box to put it there on the shelf along with his 6K cousin...
  8. In this episode we review two games: Loco-Motion from Mattel Electronics, and Happy Trails from Activision. We also interview both programmers, Daniel Bass and Carol Shaw! As if that weren’t enough, we have another Team Amico interview, this time with VP of Production Jason Enos. The episode is lacking a few things though, such as Feedback, News, and our Canadian co-host, Cmart. But you will find George, and Rick is finally out of the bathroom! http://intellivisionaries.com/episode-38-happy-trails-and-loco-motion/
  9. I just looked closer at my order details on your site and it does show shipped, but 17track.net doesn't know about the shipping number.
  10. Hey @tanuki, I'm still waiting on my big-box order of Maria. Have all been shipped out?
  11. Hey all, Trying to get CoolCV running on a RetrOrange PI setup. I copied the coolcv_pi executable into place, but when I run it from the command line I get this error: /opt/retropie/emulators/coolcv/coolcv_pi: error while loading shared libraries: libbcm_host.so: cannot open shared object file: No such file or directory I've installed what I thought was the correct version of this file in /usr/lib, /usr/local/lib, and even in the same directory as coolcv itself, but it still complains about this lib being missing. Any suggestions?
  12. Thanks. This platform didn't offer coolcv as an option - I might try installing from outside the package system.
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