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Rick Reynolds

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Everything posted by Rick Reynolds

  1. The Packri Monster box has been claimed. Let me know if you're interested in the Olympian 2600 box.
  2. I'm not a collector who cares much about "complete in box". Most of the stuff I get is without box, and I don't care to store boxes. Last year I picked up an Olympian 2600 (a late-entry pong system) that was in the box. I have no interest in keeping the box, but I also don't like the idea of throwing something like this away. You can see it isn't exactly pristine. But you can have it if you cover my shipping costs. I'm in the same mindset about this Packri Monster handheld box. Again, a little worn. You can PM me here on AtariAge, but I confess that I don't see messages there in a very timely fashion. To be sure I see it, email is probably safer - [email protected] Let me know if you're interested. They're just empty boxes. But someone out there might be interested in them. Rick
  3. I just picked up an MP1000! Kevtris, I'd love it if you could post the materials you mentioned regarding an A/V mod.
  4. Er, it's BEEN up for over a week... Sorry - a little miscommunication between Paul and me about who was going to post a new thread about it. Anyway, if you've been under a non-podcasting rock and haven't heard it yet, it's in the Intellivisionaries feed, linked on the website, etc. http://intellivisionaries.com Feel free to comment here about the ep. I know there has already been a good deal of discussion about Intellivision Entertainment and the new console news in other threads already. Rick
  5. Certainly the show won't stop due to this development. If Paul has to step aside or drop back to a lesser role, the show would continue on with me taking over production duties. I'm no Paul when it comes to that, but I can at least get a show put together when that needs to happen. I agree with the sentiments expressed above, however. Paul brings something unique and pretty great to the show. Regardless of how things work out moving forward, we'll do all we can to keep him involved as much as his schedule will allow. And I'm just posting a quick comment here. Paul and I haven't discussed anything concrete in this area.
  6. Hey Tempest, I actually wrote a little tool years ago to dump these files out into a more readable format. It looks to me like you're missing some spaces right after the MTE Test cart entry. Here's how my tool sees your file: |4-Tris |4TRIS | | |AD&D Cloudy Mountain|ADND_B | | |AD&D Treas of Tarmin|ADNDTOT | | |Adventures of TRON |ADVTRONA| | |Adventure (proto) |ADVNTURE| | |Air Strike (proto) |AIRSTRKE| | |Armor Battle (Fast) |ARMOR_B | | |Astrosmash |ASTRO | | |Astrosmash / Meteor |METEOR | | |Atlantis |ATLANTIS| | |Auto Racing (IS) |AUTRACEB| | |Auto Racing (RS) |AUTRACEA| | |B-17 Bomber |B17BOMBR| | |Backgammon |GAMMON | | |Baseball 2 (proto) |BASEBAL2| | |Beamrider |BEAMRIDR| | |Beauty and the Beast|BEAUTY | | |Blockade Runner |BLOCKADE| | |Blowout |BLOWOUT | | |Bomb Squad |BMBSQUAD| | |Bowling |BOWLING | | |Boxing |BOXING | | |Brickout (proto) |BRICKOUT| | |BurgerTime |BRGRTIME| | |Bump 'N' Jump |BUMPJUMP| | |BurgerTime+ |BURGRTM2| | |Buzz Bombers |BUZZBOMB| | |Carnival |CARNIVAL| | |Centipede |CENTIPED| | |Championship Tennis |CHMPTNNS| | |Checkers |CHECKRSB| | |Chess |CHESS | | |Christmas Carol |XMASCRL | | |Choplifter |CHOPLFT2| | |Commando |COMMANDO| | |Congo Bongo |CNGOBNGO| | |Crazy Clones |CLONES | | |Deadly Dogs! |DEADLY | | |Defender |DEFENDER| | |Demon Attack |DEMONATK| | |Dig Dug |DIGDUG | | |Diner |DINER | | |Donkey Kong |DKONG2 | | |Donkey Kong Enhanced|D1K | | |Donkey Kong Junior |DKONGJR | | |Dracula |DRACULA | | |Dragonfire |DRGNFIRE| | |Dreadnaught Factor |DREDFCTR| | |Empire Strikes Back |EMPIREA | | |Fathom |FATHOM | | |Frog Bog |FROGBOG | | |Frogger |FROGGER | | |Game Factory |GAMEFACT| | |Golf |GOLF_B | | |Grid Shock (proto) |GRIDSHCK| | |Happy Trails |HAPPYTRL| | |Hard Hat |HARDHAT | | |Horse Racing |HORSERAC| | |Hover Force |HVRFORCE| | |Hypnotic Lights |HYPNOTIC| | |Ice Trek |ICETREK | | |Illusions |ILLUSION| | |King of the Mountain|KINGMOUN| | |Kool-Aid Man |KOOLAID | | |LadyBug |LADYBUG | | |Land Battle |LANDBTL | | |League of Light |LEAGLGHT| | |Lock 'n' Chase |LOCK2 | | |Loco-Motion |LOCOMOTN| | |Maze-A-TRON |MAZETRON| | |Master of the Univer|HEMAN | | |Melody Blaster |MELODY | | |Microsurgeon |MCROSRGN| | |Mindstrike |MINDSTRK| | |Minehunter |MINEHUNT| | |Minotaur (proto) |MINOTAUR| | |Mission-X |MISSIONX| | |Missile Command |MISSILE | | |Motocross |MOTCROSA| | |Mouse Trap |MOUSTRAP| | |Mr. Basic Meets BnB |MRBASICB| | |MTE Test Cartidge |MTE201 | Ni| |ght Stalker ST|ALKER | No| |va Blast NO|VABLST | Pa| |c-Man PA|CMAN_A | Pi| |nball PI|NBALL | Pi| |tfall PI|TFALL | Po| |ker and Blackjack PO|KER79 | Po| |le Position PO|LEPOSN | Po| |ng PO|NG2 | Po| |ol & Billiards DE|EPPCKT | Po| |peye PO|PEYE_A | Q*| |Bert QB|ERT_A | Qu| |est QU|EST | Re| |versi RE|VERSI | Ri| |ver Raid RI|VERAID | Ro| |bot Rubble RO|BRUB3 | Ro| |cky and BullwinkleRO|CKY | Ro| |ulette RO|ULETTE | Ro| |yal Dealer RO|YLDLRA | Sa| |fecracker SA|FECRKR | Sa| |megame & Robots SG|R | Sc| |arfinger SC|ARFING | Sc| |ooby Doo Maze Chs SC|OOBY | Se| |wer Sam SE|WERSAM | Sh| |ape Escapte SH|APEESC | Sh| |ark! Shark! SH|ARK | Sh| |arp Shot SH|RPSHOT | Sk| |iing SK|IING | Sn| |afu SN|AFU | Sp| |ace Armada SP|CARMDA | Sp| |ace Battle SP|CBTL_B | Sp| |ace Cadet CA|DET | Sp| |ace Cunt SP|ACEC | Sp| |ace Hawk SP|ACEHWK | Sp| |ace Patrol SP|ACEPTL | Sp| |ace Shuttle SH|UTTLE | Sp| |ace Spartans SP|CSPART | Sp| |iker! Volleyball SP|IKER | St| |ack 'Em ST|ACKEM | St| |adium Mud Buggies MU|DBUG | St| |ampede ST|AMPEDE | St| |ar Strike ST|ARSTRK | St| |onix ST|ONIX | Su| |b Hunt SU|BHUNT | Su| |per Cobra SC|OBRA | Su| |per Masters (prot)SM|ASTERS | Su| |per NFL Football FO|OTBECS | Su| |per Pro BasketballSL|AMDUNK | Su| |per Pro Decathlon DE|CATHLN | Su| |per Pro Football SP|FTBLLB | Su| |per Pro Golf CH|IPSHTA | Su| |per Pro Hockey SL|APSHTA | Su| |per Pro Skiing SK|IING2 | Su| |per Pro Wrestling BO|DYSLAM | Su| |per Soccer SO|CCERAD | Sw| |ords and Serpents SW|RDSRPN | Ta| |keover TA|KEOVER | Th| |in Ice - Dunvoo DU|NVOO | Th| |under Castle TH|UNDER | To| |wer of Doom TO|WER | Tr| |iple Challenge TR|IPCHAL | TR| |ON Deadly Discs TR|ONDISC | TR| |ON Solar Sailer SL|RSAILR | Tr| |opical Trouble TR|OPTRBL | Tr| |uckin' TR|UCKIN | Tu| |rbo TU|RBO | Tu| |tankhamun TU|TANKHM | Ve| |ctron VE|CTRON | Ve| |nture VE|NTUREB | Wh| |ite Water! WH|TWATER | Wo| |rd Fun WO|RDFUN | Wo| |rld Champ BaseballWC|BASEBL | Wo| |rld Cup Soccer WC|SOCCER | Wo| |rld Series BasebalWS|BBALL | Wo| |rm Whomper WR|MWHMPR | Yo| |gi's Frustration YO|GI | Za| |xxon ZA|XXON | Zo| |mbie Marbles ZO|MBMARB | Zz| |zz! Spina the Bee SP|INABEE | |
  7. Finally got to do just a little testing with mine. It's great! You may have heard me talking on podcast(s) about the arcade stick I created that can be either an Atari or Genesis controller. The Genesis compatibility feature was in anticipation of this adapter. It's really great playing arcade ports and/or arcade style games with a true arcade joystick on real Inty hardware! I only tried a couple of games so far: Ms Pacman and Boulder Dash -- so no real putting the keypad through any paces yet. But I saw no issues at all. Just great control. No strange sounds or anything like that either.
  8. Thanks for the kinds words! I didn't know Too Many Games was here in PA. I'll have to give that serious consideration next year. My trips are all booked for this year - only so many vacation days and trip funds per year...
  9. Hey KylJoy, I'm using that same RGB board. I emailed Fred who made the board last year to get clarification on those outputs. They should be: R, G, B - Red, Blue, Green signals S - Sync (I believe this is composite sync, but I'm new to this stuff too and I might not be using that term correctly) V - 3.3V line - some HDMI converters require an "enable" pin to go into RGB mode G - Ground I have an RGB monitor that takes H and V sync on two inputs. I connect the S output of this board to both of them and I can get a picture. The board works like that for me, but the colors seem off. Fred claims that the colors are correct, pointed me to a specific palette that he used, etc. But I'm still looking around for another RGB board that I can try. Hope that helps.
  10. Let’s see now, where did we stash that patch making machine... must be lost in the Reynolds warehouse somewhere Sent from my iPhone using Tapatalk Pro
  11. Here are some of my 2018 Intellivision goals. Create some videos on Intellivision gaming topics for the Intellivisionaries youtube channel 1. how to configure and run jzintv 2. playing Intellivision games on retropie systems, including my Raspiboy 3. playing Intellivision games on a MAME cab Finally get into Inty programming. Find a couple more Intellivision flashback systems for cheap(-ish) so I can get some more spare controllers. See if I can build a custom Vectron controller with a spinner. Get to PRGE this year. Get more than 6 episodes of Intellivisionaries out!
  12. Clearly the Reynolds Research Department has proper priorities.
  13. In this episode we review the Mattel Electronics Intellivoice game TRON Solar Sailer by the late Keith Robinson. We interview former Blue Sky Ranger Mark Urbaniec about his involvement with the game, and his memories of working with Keith. There’s a listener interview with Steve Craft and his brother Jay. There’s a lot of non-Christmas talk by George, and numerous clips from Keith Robinson (sourced from previously released and unreleased material) about TRON Solar Sailer. And of course we have Feedback, News and even a few Easter Eggs. This is also our longest episode ever, clocking in at just over 7 hours! http://intellivisionaries.com/episode-33-tron-solar-sailer/
  14. I was thinking of the masterplay clone I have, I guess. It has the numeric buttons on it. What I was saying about a Y-cable was that if you removed the input port to connect an inty controller, I could always still attach my own via a Y-cable regardless of the design decisions you're making. E.g., I connect a regular colecovision controller and a modified NES controller via a Y-cable to play games all the time. If you go with a design that doesn't include the pass through for a real controller, I can work around that. That said, I'm fine either way. I don't mind paying a bit extra for the keypad and the port together. But I'm ok if you decide the other way also.
  15. Makes sense to me. That's how the 5200 Masterplay does it. It would still be possible to connect a Y cable and merge a controller into it at any rate, for games where having the overlay is really important. (right?)
  16. Hey there, I've been messing around with adding different systems to a raspberry pi RetroPie setup. I believe I have a decent understanding of the conceptual model used by libretro whereby physical controllers are mapped to a virtual RetroPad, which is then setup to send proper inputs to the system emulator. physical controller --> RetroPad --> emulator core There seems to be a ton written on handling the left side of this diagram: how to map an unknown controller, how to reset a given controller that is mapped incorrectly, etc., etc. But not so much (that I've found) on the right side. Here's what I want to do. I'm trying to make my setup of the Odyssey2 emulator a bit better by mapping a control on my PS3 controller that isn't used by the O2 (lots of choices) to send a keyboard "1" to the system. Many games start by asking "SELECT GAME", and "1" is a good default for that question. I have tried to setup the system so that when I hit START, it sends "1". So conceptually, I'm wanting to map a control on the RetroPad to the emulator core. I.e. when "START" is hit on the RetroPad, send "1" to the videopac/odyssey2. I can then use all the howtos all over the internet to map a control on my physical controller to the RetroPad's start button. But so help me, I can't get this back-end configuration working. I want this to be a core-wide setting that only affects the videopac/odyssey2, and I want it not to be physical-controller-specific. Reading in lots of places made me think that adding this line: input_player1_start = "num1" to /opt/retropie/configs/videopac/retroarch.cfg would do the trick. But that doesn't seem to change anything. I know that the videopac core can read a keyboard that is connected - if I connect a keyboard and hit "1" at the opening screen, I can move into the game and play with the controller. I'm wondering if my understanding of the system is a bit off. Is it just not possible to map controls from a controller and from a keyboard to the same RetroPad set of definitions? Does RetroArch write logging anywhere that I can check?
  17. I've never looked into creating an Intellivision compatible controller. Can you point me to some detail about your suggestion for a diode circuit?
  18. Thanks to all who donated! I really appreciate it. As for Cmart's challenge for $1000, it's still a fine goal - you can donate to an extra life campaign any time during the calendar year, donations don't have to be made on or before the event itself. I was so pleased to see the total hit $800 this morning! That's great in and of itself. But if you wanted to donate and haven't yet, don't feel like you've missed the opportunity to join in.
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