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Posts posted by TwentySixHundred

  1. So a little update about how im going with this thing. It's definitely needs degussing. I have played around with most the games today and some look worse than others. Looking into the rings i can only find them sold in the US. So i may have to bite the bullet and pay the shipping to Australia. The other option is what seems simple but a little daunting and that's to make a homemade one. Many people seem to be making their own although running 240Volts through a homemade rig kinda scares me.


    I have noticed around the internet some convert the CRT display to LCD. Don't really like that idea as id rather keep this system as original as possible. The screen seems to work fine other than this issue and a very slight wobble on some games.


    I worked out how to game select and it was as suspected, my ignorance. Just took a little playing around to figure out what i should be pressing and when, within the menu screen. So one issue solved and i also noticed the original Phoenix PCB is still in the system. Asked my father and he confirmed it is indeed there. They just installed an iCade board and left the original Phoenix PCB. So that's a huge bonus for keeping the system as original as possible.

  2. 1 hour ago, IMBerzerk said:

    First thing is to get a degussing ring.  Don't by the cheapo stick, you'll need this tool for years to come because anytime to reposition a CRT you need to degauss to where its new position is. That should take care of the color issues.  Judging by the pics you posted, that's what it looks like.


    The other issue I'm not familiar with because I've never heard of the software.  I've used GameEx, Mamewah and a few others, but I've never head of iCade.  


    At any rate, you've got a nice little gem of a cocktail cabinet.  Enjoy it.

    Thanks mate i will have to look into buying one. Also used the incorrect spelling and my phone auto-corrected (gaussing not galsed). Anyway at least you understood what i was talking about.


    After looking into it more im fairly sure that's the issue and makes sense. My father is heavily into music and knowing him he would have stored his big guitar speakers on the cocktail at some point. Im thinking the speaker magnets could have caused it.


    Thanks for the help, i'll have to hunt around for a decent degussing ring. Some probably wouldn't be too bothered but these little issues set off my OCD and i can't help but notice while playing 👍


    Edit: Also looking into the iCade side of things it looks to actually be this PCB that replaces the original board.

  3. Hi guys, thought I'd ask this here due to traffic. If in the wrong area and should be posted in the arcade sub forum I have no issues with Al or a moderator moving the topic.


    So I got this little gem passed down to me by my father. He had it since I was a child and it originally was dedicated Phoenix. About 10 years ago he got iCade thrown in which without sifting around too much under the lid I'm assuming is emulation on an Android device(haven't looked)


    Anyway first issue is the CRT. It's always had this issue where it looks slightly galsed on side and seems to be a stretched image on galsed area. 


    Wondering if any gurus know ways to fix this issue or if it's just something will have to live with?


    Other issue and probably ignorance on my part is when bootijg the system into game selection. It's not letting me scroll and pick a game. It's stuck on the first game Ms.pacman. the joysticks work fine and all the buttons as far as I can tell in game. Hard to know as Ms.pacman only uses the one button to start. But seems to start and play without any issues besides I'm stuck without a choice of game...


    If anyone knows how or have information about these issues that would be much appreciated



  4. I did hear shortly after Byuu/Near took his own life, that someone close in the development team had continued the project. I haven't checked for awhile although there was fairly consistent nightly builds that followed. I know the source was released though and haven't followed what's happening lately.


    As for Mesen that's interesting it's been forked, i hadn't known the source was released. Haven't really checked either so i can't say much. I really need to look into these projects to see where they're at now. However unless it's someone reputable from the existing community i tend to except the project as a write-off.


    Thanks for the heads up Tanooki

  5. Iv finally made the switch from Mednafen to Duckstation now that the emulator is much more matured. It is indeed a really nice emulator however im still using Mednafen on the side. Mainly because im noticing a frame drops on Duckstation with certain games. It's not my PC it's something to do with Duckstation. So those games (esp racing) i tend to stick with Mednafen.

  6. 8 hours ago, godslabrat said:

    Would you say this is a worthwhile dev tool for a home brewer in 2021, or are there better/easier options?


    presuming I could get it to run on my hardware, of course.

    I was hoping as the tooled looked very promising. Would be nice to develop for the Genesis using BASIC. Only thing that put me off is the project looks to be abandoned since 2010. When reading the latest development commits there was many bug fixes in the works. Such a shame it wasn't continued. Im guessing due to lack of interest and or not brought forward to a supporting community.

  7. 9 hours ago, Asaki said:

    Actually, Road Rash 32-bit came out before Road Rash 3.

    I like it, but it doesn't seem like it uses any of the CD hardware, aside from the FMVs. It definitely could've been a lot better.

    But I really like that it plays the grunge soundtrack while you're racing, instead of the MIDI tracks. I wish the other versions were like that.

    When I play the other versions, I usually mute the MIDI and loop the soundtrack on my computer.


    Did someone finish it? I heard about it when it got released, but they said it was unfinished and there were some issues and crashes.

    Yeah it did come before RR3 but many criticize RR-CD for not having the same 2.5D graphics as the 32bit version. Personally RR3 is my all time favorite and i will place it slightly ahead of RR2 although that's probably a nostalgia thing as i played RR3 more BITD. RR-CD i still think is a really nice addition and yes they probably could have utilized more of the Sega CD's hardware features. Having said that there is some polish added that the other 3 installments lacked. It's basically like RR3 just more polish and FMV cutscenes. It's subtle but the gameplay physics are also tweaked and it plays nicer overall. Either way though this is my nit-picking as i think it's safe to say any of the Road Rash games live up to the hype and hold their own. Brilliant games.


    After playing the unlicensed Strike series for Sega CD i think the concept was great and it's a pity they never released it. It does feel unfinished though and i feel the games aren't optimized. No idea why but there is a lot of frame stuttering when flying the chopper around. Very noticeable when playing the games back to back against the original Genesis versions.

    • Like 1

  8. Massive loss to the emulation community and the drive for accuracy perfect SNES emulation only had one piece of the puzzle left (the PPU's).

    • Like 1

  9. 3 hours ago, RetroSonicHero said:

    I definitely agree here, the system's library had a pretty big focus on gimmicks and that was certainly detrimental. Even people from way-back-when weren't interested in watching FMV stuff and occasionally pressing buttons. It was a very strange way to use the 650 MBs accessible to them per disc. We could've seen games as big as Final Fantasy 7 on it if they used that extra storage for game data and audio. That would've honestly been amazing for the time. (To be fair, multiple games used the storage space brilliantly, but the FMV stuff isn't what I would consider to be a good example of that.)

    Yep i would have to say that Sonic CD is a prime example of a Sega CD game done the right way. Games like road avenger and slam jam were a completely horrible experience and made the consumer feel like they wasted their money IMO.

    1 hour ago, Cafeman said:

    2 early Sega CD games that really sold the system and were not FMV games, were Batman Returns and Silpheed. You could see how next-gen these games were over Genesis, and they were not lame.  Great graphics and sound.  IMO! 


    If only the hardware could have had higher resolution FMV,  or more colorful FMV, then those FMV games wouldn't have look so terrible even back then. Sewer Shark is actually fun, but the name of it turned me off, and actors yelling at me all the time was a turnoff. The pack-in Sherlock Holmes game had very low res and video and in a small window to boot.  Seeing the FMV was initially very cool but would have been more desirable if it actually looked good. Later FMV games somehow improved the video quality and load time however. 

    Batman was really good and utilized some of the extra features the hardware had (another game done well). Personally in not fully against the FMV side of things and not even its quality for that mater. More the fact of how it was incorporated into these games. I feel Road Rash used it the right way, with using it for cutscenes and video but leaving the gameplay in the hands of the Genesis. The remaining left over ROM (which most games use half the capacity at best) could have been used for boat loads of extra in-game content like sprites ect.


    I mean yeah it actually was cool to see FMV on a 16bit console back in the day. But no one had a great experience with "interactive" FMV crap. To me after seeing it once the replay ability is totally lost.


    overall It's a shame because the system was very untapped and lacking the potential for great RPG's along with massive sequels to existing titles.

    • Like 4

  10. 2 hours ago, jgkspsx said:

    Holy crap. I went and looked up some of the games I had meant to buy but never got around to. Heart of the Alien is selling for twice what it was last year, which was already uncomfortably high? Surely there is going to be a crash.

    I wouldn't hold my breath for a crash to happen. In the video game market collector items tend to head upwards rather than down. What was once an undesired system is now rising in popularity. Because they're rarer due to not many units sold the prices tend to incline very fast. You just need to bite the bullet while you have the chance before they become out of reach.

    26 minutes ago, Curious Sofa said:

    As a huge Soundgarden fan, this is my favourite Road Rash as it's the only version that plays the soundtrack while you race (so very weird that they kept that feature out of the Saturn and PSX versions).

    I would say if you like Soundgarden and 90's music in that vein to the tune of giving it a 4 or 5 out of 5 rating, you got, got, GOT to play the Sega CD Road Rash.  If you're less into Soundgarden type music, then maybe you can skip this version.  But I just freaking love it, and love cranking it.  Gets me really pumped and just fits the funny little videos and ridiculous biker mentality perfectly.

    I was in the 90's a huge fan of grunge, not so much nowadays as i hardly listen to much music anymore. Even still i will say the grunge songs are really suited towards the 90's style and gameplay. Road Rash 3D on PSX and N64 is probably the only title i wasn't a big fan of. The original Road Rash versions on PSX and Saturn were awesome aswell IMO. I just feel many expected the Sega CD version to be like those and were disappointed. Im sure the framerate would have been terrible if they attempted it so im happy it's more like the original 3. As a massive fan it was nice to have a new Road Rash to play after completing the first 3 countless times over.

    • Like 2

  11. 38 minutes ago, OldSchoolRetroGamer said:

    It should be noted fyi that a previously unreleased and unlicensed ISO has surfaced for the Sega CD called Super Strike Trilogy . 😏

    I feel ashamed to not even know this as a massive fan of the strike series. Thanks for the heads up

    • Like 1

  12. The FMV is what made the system seem terrible. With all that optical storage on hand i would have rather they just continued with 16bit titles and added loads of content. I feel they were trying to use FMV to make the system look next gen with all the grainy video clips. Had massive potential for some great RPG's and sequels of existing games with bucket loads of content. That's my two cents anyway because games like slam jam sucked and were trying to achieve things the system just couldn't do.

    • Like 4

  13. Road Rash, although many don't like it. If you're not expecting a 32bit version like most criticize it for being like the 16bit versions, then you may like it. Personally i look at it as the 4th installment in the franchise and a follow on from RR3. Refined controls and some additional graphics. Also you can talk to friends and foes at the club to get an idea who's out to get you or those on your side.

    • Like 2

  14. On 4/9/2021 at 11:23 PM, Cafeman said:

    Although, probably because of better tools like BATARI basic and 7800 BASIC, there have been a lot more homebrews coming out in the 2010's and frankly, although fun for a while, some of these have a sameness to their appearance, and a 'brief mini-game' style of play with not a lot of depth. That's fine of course,  very apt for an Atari game.   But would you pay $100 for it? Or even $50? 

    I'd also have to disagree. In regards to 7800Basic there is alot of flexibility. Many unique titles in the works using 7800Basic. It's extremely powerful. Along with some ASM the possibilities are endless.


    As for Batari Basic yeah I can see why, and I think it's not so much the tool per say. The issue is the default score and status bars down the bottom of the screen. Many use them and without the flexibility to use them wherever desired (without tinkering) is what makes the games have the same appearance.


    A decent developer can work around this and produce some nice using bB. 

  15. Lets not forget it took 3 years to develop when that sort of commercial deadline would not have existed back in the 80's. I'm pretty sure they had 4 months to develop games back in the day.


    I also can't help but feel Dan got shafted by the other two, as he never really says anything and his smile looks put on. Poor guy started the idea with gold rush...

    • Like 1

  16. The hardware you're using is the issue, not to be rude or anything. Very on the low end when it comes to CPU power and after reading some reviews they're basically only good for browsing, emails and light work. Many reviews have said once you runny any application the fan will spin off its dial at nearly full tilt. Which tells me that little CPU is generating some heat and the cooling isn't all that efficient. A7800 isn't the most intensive but does have decent accuracy and emulators in general rely heavily on the CPU because it's emulating a full system in software. Probably no real way around it other then an hardware upgrade.

  17. I haven't any issues either, other then it runs a little 'warmer' then say Stella but for the most part it's one the least intensive emulators i use. Like Trebor mentioned opengl or direct3D ect, if your system supports them will take some load off the CPU.


    I do have a desktop i built in 2009 loaded with emulators in my daughters room and it runs A7800 without any intense CPU usage. My later PC's hardly know it's running, so im thinking you may want to look at what background operations you have running.


    Having said that, accuracy does need power and some CPU's just don't handle certain emulators all that well. Especially older hardware was a bit of a hit and miss on the performance side, even if the CPU specs look good on 'paper'.

    • Like 2
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