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TwentySixHundred

+AtariAge Subscriber
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Everything posted by TwentySixHundred

  1. Thanks and no worries i can post short gameplay videos aswell.
  2. Another update i really couldn't wait to share, well could call this build of more an example build of what to come. Huge thanks to TIX for the first delivery of new sprites! I really love the look of the caveman and shows how incredible a decent artist can make a game look. I will just leave this here as more of a preview because i will need to work on code for the new revamp. You will probably notice some bugs due to sprite_height changes. Anyway take a look if you wish graphic changes - caveman sprite StoneAge 20231015.a78 StoneAge 20231015.bin
  3. Update, so was working on some changes in regards to randomness framework. Definitly adds more challange with how the player defends their stash, along with replenishing their boomerangs. randomness - effects the bird and dino at this point StoneAge 20231013.a78 StoneAge 20231013.bin
  4. Small update: bug fix - bommerang display bug StoneAge 20231012.a78 StoneAge 20231012.bin
  5. Small update: titlescreen update - 7800basic logo now cracks and colours fit the game boomerang counter - can be refilled when going back to egg cradle graphic bug fix - was appearing when displaying the last life sprite - still not sure why as it just started happening after a couple of builds and used the sprite counter index to plot the sprites. StoneAge 20231008.a78 StoneAge 20231008.bin
  6. Thanks for the feedback CrossBow. I can raise the egg cradle to 9 eggs although i mainly went with 6 for simplicity of sticking within the 16x16 sprite range. I just kind of worked out well that way. RNG is definitly something i need to wrok on, as you're right all AI is timer based. Was setup that way to get things running and i just haven't worked on that area. You can actually protect your eggs from the bird if you're standing right next to the cradle/storage area. That was a feature i added although maybe i could add more of a grace area over having to be hard up against it. I like the limited boomerang idea because that will force the player to be more precise with their shots. Will also force them to protect their stash more often if running out of boomerangs. Thanks for the detailed feedback, very helpfull 👍
  7. Thanks for the feedback, very observant and the details i needed to help improve gameplay. The 7800 logo i can definitely add the same theme and even have it crack once bottoming out with a shake of the screen. All of this can be done with minimal resources as the colours within pallet are there but just not used at the time. The baby dino egg hatching is something i completely forgot about and would add more challenge to the game. Along with the three point motion of the mother dinosaur. Timing of the egg being laid i can work on and will probably refine that area once adding the baby dino routine and mother dino's additional animation. Thanks for the feedback, very much appreciated and valuable to help improve the gameplay 👍 Thankyou the help would be great as i really struggle beyond very simple spritework. Usually results in hampering the development as i just have little confidence in making decent sprites. I will shoot through a PM within the next few days thankyou again 👍 Thanks mate, i will take TIX up on the offer for one reaching out and two having the passion for LCD type games (feel that will be the perfect recipe). Thankyou for the offer it's very much appreciated
  8. Looks as though i had left the birds apperance for testing on the first round, which is supposed to be level 3 and above. Anyway this is the fixed ROM. StoneAge 20231003.a78 StoneAge 20231003.bin
  9. Edit: added bird falling routine Update audio fixes and volume tweaks splashscreen animation bird falling routine StoneAge 20231002.a78 StoneAge 20231002.bin
  10. Thanks for the kind words, yeah as much as i would like to take full credit for originality i cannot. The game is inspired from the Caveman mini tabletop VFD game. So you are 100 percent in the ballpark of the game having an LCD/handheld vibe about it. Thanks for the tip about adding another outline colour to the lava rocks, any help if much appreciated. Levels is one i haven't fully decided as i keep changing my mind of what approach to take. I feel i could keep it the same single arena but put lots of detail into all the available tiles. Or i go for multiple arena's that are less detailed but recycle tiles in different arrangements. I have to admit most the focus so far has gone into the engine and mechanics over graphics or sound. I get nervous and have alot of self doubt with my pixel art ability lol. Hi, i have tried downloading and there is no issues on my end. Not sure if anyone else is having issues Yes even back in the day there really wasn't a great deal that used the theme. This was inspired by the Caveman mini tabletop VFD game so you could say it's basically a port.
  11. StoneAge: Hi guys, here is a game i have been working on as a side project to another. Want to keep this one a smaller 48k ROM project with simple straightforward gameplay. TIX is on the sprite work. How to play: The goal is to steal dino eggs from the mother T-Rex and bring them back to your stash till the level is complete. While avoiding the lava from the volcano make your way to the egg and return home (left of screen) to place the egg in your stash pile. Once you collect 6 eggs the level is complete and the difficulty is raised. You are armed with a stone axe to knockout the mother T-Rex buying you time to steal the egg. However note that once you knock out the T-Rex she wont lay another egg until conscious again. The mother T-Rex will eat you if not stunned and you get too close. During level 3 and above a cheeky Pterodactyl will make an appearance to steal the eggs you have gathered raising the difficulty. You can protect your eggs in two ways, the first by using you stone axe to hit the Pterodactyl or guarding your eggs by standing next to them. You can only carry 3 stone axes at a time which can be replaced once returning home. Sometimes guarding can be a good strategy while you wait for another egg to be laid. Latest Build: Bankset NTSC: StoneAge_bankset_20240306.a78StoneAge_bankset_20240306.bin
  12. I understand beer hats for functionality, not so much speaker hats... Either way they both make the wearer an obnoxious douche for obvious reasons.
  13. First off a congratulations to Al, well done and a deserved weight lifted from you shoulders. Im a little wary but trying to think positive about the change. I am hoping Atari will look into selling digital homebrew like Al has mentioned. I understand not everyone has the ability to get their game published. But i feel with a digital market many others can have that opportunity to sell their product. Even if they're sold on the VCS to be ran via emulation from their store for a percentage cut. I have two original 7800 projects im working on (large and small projects). Would be really exciting if Atari looked into this because it would really help with motivation. Anyway guess time will tell
  14. Without trying to sound like an ass but really it's just another Flashback with a cart slot? More junk IMHO... 2600 and 7800 via emulation is where i start asking what emulators are they using? Probably something sub-par, especially with the 7800 emulation side of things. I have plenty of flashbacks and emulation boxes although to be honest i would buy the shell if they sold it separately.
  15. You can still develop a port if having no intentions on selling it. This only effects the AA store so there really isn't any restrictions
  16. So good! Thanks mate, i know what i will be doing this weekend
  17. Bugs found by James i wanted to iron out before adding any new features. Bugs: Missile flag carryover on gameover: Done Check for all towns destroyed : Done Feature update: When players base is destroyed the remaining on-screan ICBMs fall, then gameover rather than continuing till end of round. Cheers. ROM: I.C.B.M 20230507.a78
  18. Thanks for the updated pack mate! Having a lot of fun flicking through the ROMs with my morning coffee. Great way to find homebrew i may have missed over time.
  19. Thanks for having a look at I.C.B.M on the show James. You found some bugs i wasn't aware of as i usually only test in small snippets. I think Karl was right that the missile status/flag is carrying on from the previous game. Also i do have a check for if all the buildings are destroyed then it should be game over. I may have commented that code out, or something isn't allowing the status check. Also once the players base is hit, i kept the missiles falling so it wasn't an abrupt stop to the gameplay. Although watching the play through i think i need to remove that feature as there is nothing worse than waiting. Cheers for the feedback
  20. So my two cents... Main interest these days is having a capable PC for my needs so i can emulate up to PS2 and coding some homebrew as a hobby. Series X Console for modern software, without breaking the bank and worrying about PC specs (got over that years ago). 3 years ago i spent about $500AUD which covered all may needs. It really isn't all that expensive if you build your own and budget accordingly to your needs. Was: Cheap MSI motherboard 1TB SSD AMD 3600g CPU 8GB of mid tier RAM Tower and 500w PSU About 6 months ago i upgraded: Patriot 16GB RAM @3200MHz - $60AUD AMD 5600g CPU - $200AUD The good thing about AMD is their integrated graphics are actually decent with these chips. Even before i upgraded those parts the system ran up to PS2 no worries solid 60FPS. I haven't tried PS3 or Wii U emulation as it's just not an interest of mine. Anyway i agree with others that it really isn't all that expensive to upgrade to a capable modern system. I think many start looking at prices then add a dedicated GPU and instantly think 'nope'.
  21. Bug fix and ability to console reset or joystick on gameover ROM :I.C.B.M 20230409b.a78
  22. Update! Got around to working on this one and a thanks to Karl for the help. Really gave me an understanding to implement the line algorithm. First posted updated or can download here. Cheers guys ROM: I.C.B.M 20230409.a78
  23. Managed to watch the replay of the awards on Twitch today. Great as always and a congratulations to all the winners and runner ups.
  24. Really fun demo, i hope a downloaded version will be released in the store for those of us who only have emulation as an option. If not that's understandable and i may need to try and source real hardware. Anyway great work guys this is really cool
  25. Thankyou very much Karl, i will have a good look later tonight after work. There is so many different methods out there and i was trying to come up with something that fit my coding style. The more i would look at other examples for where i was going wrong, things just started getting confusing. So i would just comment it out and try again another day. Really excited to see what you have put together and as you have written it for 7800Basic things could make more sense to me. 👍
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