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TwentySixHundred

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Posts posted by TwentySixHundred

  1. Another update i really couldn't wait to share, well could call this build of more an example build of what to come.

     

    Huge thanks to TIX for the first delivery of new sprites! I really love the look of the caveman and shows how incredible a decent artist can make a game look.

     

    I will just leave this here as more of a preview because i will need to work on code for the new revamp. You will probably notice some bugs due to sprite_height changes. Anyway take a look if you wish

     

    • graphic changes - caveman sprite

    StoneAge 20231015.a78 StoneAge 20231015.bin

     

    • Like 2
  2. 4 hours ago, -^CrossBow^- said:

    @TwentySixHundred

    Here are some of my suggestions for the game play to help game play balance a little:

     

    - Make it be required that you have to get 9 eggs vs the 6

    - Add some sort of RNG to the bird's appearance because currently I can tell is it is on a timer and I can pretty quickly predict when he will be coming out

    - Couldn't tell on this one just yet, but the original caveman VFD game you could stand by the eggs back at your cave and protect them from the birds. Seems on yours it requires haven't to take them out else they will steal an egg regardless

    - I like the idea of adding one more movement to the mama dino so that there is a bit more to see there visually

    - Might limit how many boom-a-rangs you can toss at once as it is very easy currently just spam them at the dino and birds. If you were limited to maybe only 3 that you can toss and then it has to regenerate over some time, that might help

    - Change the background and other palette of colors ever so many levels.

     

    The other suggestions provided to help make it more like the Caveman game it is based on are all excellent ideas, but don't be afraid to add or change things to make the game your own as well.

     

    I did see a graphical bug appear in the upper left where the level indicator shows between rounds. Looked like a square of grey rock title that was there. I will get this onto a flash cart to play on my actual console and record some a bit later to see if I can replicate it there also and show you more what I'm talking about.

     

    Thanks for the feedback CrossBow.

     

    I can raise the egg cradle to 9 eggs although i mainly went with 6 for simplicity of sticking within the 16x16 sprite range. I just kind of worked out well that way.

     

    RNG is definitly something i need to wrok on, as you're right all AI is timer based. Was setup that way to get things running and i just haven't worked on that area.

     

    You can actually protect your eggs from the bird if you're standing right next to the cradle/storage area. That was a feature i added although maybe i could add more of a grace area over having to be hard up against it.

     

    I like the limited boomerang idea because that will force the player to be more precise with their shots. Will also force them to protect their stash more often if running out of boomerangs.

     

    Thanks for the detailed feedback, very helpfull 👍

    • Like 2
  3. 17 hours ago, fdr4prez said:

    I've not played your game, but i've watched your video a few times.

     

    During the boot of the game, when the Basic7800 logo is falling, can you change the font so that it looks like your Stone Age cracked rock game title logo?  Basically, have every starting screen be in the same Stone Age theme.

     

    Or maybe keep it as-is while it is falling, but once the Basic7800 logo hits the bottom of the screen, then it bounces off of the bottom of the screen with a little rumble (like a boulder has fell) and that cracks/changes it into the cracked font and color that you use for the Stone Age game logo.  

     

    Does your game have the little baby dino hatch out if you don't get the egg in time?

    image.png.64cb12b1d3f07dc8a8c805406b21b1ca.png

     

     

    You can change up the difficulty by making it harder to hit the dino's head - in the original game the dino's head has three possible positions and it can only be hit while it is in the up position and not in the other two down positions, but your game there are only two dino head positions (default/up or breathing/down behind), so if you can mimic the LCD game more then there is less chance to hit your dino's head.  And in the original game, the head can change between the two down positions, so you need to wait for the head to pop up.

     

    So maybe the dino needs to be a little taller and shaped a little differently so you can have all three possible head positions as in the original game.

     

    In the original game you get the eggs in front of the dino, but you changed it so you get the eggs behind the dino, but you didn't add any challenge for having to walk up to and get behind the dino.  If you can add in all three dino head positions that the original game has, then you can also increase the difficulty by having your dino randomly breath fire in front of him as you get close to the dino or behind him as you reach for the egg.

     

    You can increase the difficulty in higher levels so that the dino does not lay any eggs while it is dizzy/unconscious.

     

    You can increase the difficulty in higher levels by having two birds flying around and maybe one will have a path that will steal the eggs and one will be on a path (loop down lower) to kill you.

     

    Just food for thought :)

     

     

    Thanks for the feedback, very observant and the details i needed to help improve gameplay.

     

    The 7800 logo i can definitely add the same theme and even have it crack once bottoming out with a shake of the screen. All of this can be done with minimal resources as the colours within pallet are there but just not used at the time.

     

    The baby dino egg hatching is something i completely forgot about and would add more challenge to the game. Along with the three point motion of the mother dinosaur.

     

    Timing of the egg being laid i can work on and will probably refine that area once adding the baby dino routine and mother dino's additional animation.

     

    Thanks for the feedback, very much appreciated and valuable to help improve the gameplay 👍

     

    14 hours ago, TIX said:

     

    Hey @TwentySixHundred,

     

    I really like what you got so far, I grew up with the little lcd games so I have a soft spot for them !

    If you want some help with sprite art sent me a PM, I'll be happy to lend you a hand  🙂

     

     

     

     

    Thankyou the help would be great as i really struggle beyond very simple spritework. Usually results in hampering the development as i just have little confidence in making decent sprites. I will shoot through a PM within the next few days thankyou again 👍

     

    5 hours ago, SlidellMan said:

    Hey,

     this looks like it has potential, and what you have isn't bad. However, if you need pixel artists, I know several on PixelJoint and Newgrounds.

    Thanks mate, i will take TIX up on the offer for one reaching out and two having the passion for LCD type games (feel that will be the perfect recipe). Thankyou for the offer it's very much appreciated

    • Like 3
  4. 6 hours ago, Defender_2600 said:

    At first (distracted) glance, it might just seem like a cute mini game, however something was catching me...

     

    The timing of the gameplay and some sound effects gave me that magical feeling of playing a classic handheld LCD game, I really like it. I also find there is a subtle tone of humor here and there, the game's mission, animations, and graphics in general.

    The only advice for the rock/lava sprites thrown by the volcano, you could use a second darker color to highlight the edge, so that the sprites are more visible when they cross the background color.

     

    Nice work, I'd like to see some more levels.

     

    I also wanted to add that, although gentlemen sometimes don't ask for it, giving credit is truly appreciated. Very nice to see this screen:

     

    Screenshot_20231001-053637.thumb.png.f374fa4898cbcb2e05c3103f933c79c3.png

    Thanks for the kind words, yeah as much as i would like to take full credit for originality i cannot. The game is inspired from the Caveman mini tabletop VFD game. So you are 100 percent in the ballpark of the game having an LCD/handheld vibe about it.

     

    Thanks for the tip about adding another outline colour to the lava rocks, any help if much appreciated.

     

    Levels is one i haven't fully decided as i keep changing my mind of what approach to take. I feel i could keep it the same single arena but put lots of detail into all the available tiles. Or i go for multiple arena's that are less detailed but recycle tiles in different arrangements.

     

    I have to admit most the focus so far has gone into the engine and mechanics over graphics or sound. I get nervous and have alot of self doubt with my pixel art ability lol.

     

    3 hours ago, gambler172 said:

    :(

    cannot get the rom

    Hi, i have tried downloading and there is no issues on my end. Not sure if anyone else is having issues

     

    2 hours ago, BydoEmpire said:

    Looks promising! I like the caveman theme - I don't think there are enough games that use it.

    Yes even back in the day there really wasn't a great deal that used the theme. This was inspired by the Caveman mini tabletop VFD game so you could say it's basically a port.

    • Like 4
  5. StoneAge:

     

    Hi guys, here is a game i have been working on as a side project to another.

     

    Want to keep this one a smaller 48k ROM project with simple straightforward gameplay.

     

    TIX is on the sprite work.

     

    How to play:

    The goal is to steal dino eggs from the mother T-Rex and bring them back to your stash till the level is complete.

     

    While avoiding the lava from the volcano make your way to the egg and return home (left of screen) to place the egg in your stash pile. Once you collect 6 eggs the level is complete and the difficulty is raised.

     

    You are armed with a stone axe to knockout the mother T-Rex buying you time to steal the egg. However note that once you knock out the T-Rex she wont lay another egg until conscious again. The mother T-Rex will eat you if not stunned and you get too close.

     

    During level 3 and above a cheeky Pterodactyl will make an appearance to steal the eggs you have gathered raising the difficulty. You can protect your eggs in two ways, the first by using you stone axe to hit the Pterodactyl or guarding your eggs by standing next to them.

     

    You can only carry 3 stone axes at a time which can be replaced once returning home. Sometimes guarding can be a good strategy while you wait for another egg to be laid.

     

    Latest Build: Bankset

    NTSC: StoneAge_bankset_20240306.a78StoneAge_bankset_20240306.bin

     

     

    • Like 23
  6. First off a congratulations to Al, well done and a deserved weight lifted from you shoulders.

     

    Im a little wary but trying to think positive about the change. I am hoping Atari will look into selling digital homebrew like Al has mentioned. I understand not everyone has the ability to get their game published. But i feel with a digital market many others can have that opportunity to sell their product. Even if they're sold on the VCS to be ran via emulation from their store for a percentage cut. I have two original 7800 projects im working on (large and small projects). Would be really exciting if Atari looked into this because it would really help with motivation.

     

    Anyway guess time will tell

    • Like 3
  7. Without trying to sound like an ass but really it's just another Flashback with a cart slot? More junk IMHO...

     

    2600 and 7800 via emulation is where i start asking what emulators are they using? Probably something sub-par, especially with the 7800 emulation side of things.

     

    I have plenty of flashbacks and emulation boxes although to be honest i would buy the shell if they sold it separately.

    • Like 4
  8. Thanks for having a look at I.C.B.M on the show James. You found some bugs i wasn't aware of as i usually only test in small snippets. I think Karl was right that the missile status/flag is carrying on from the previous game. Also i do have a check for if all the buildings are destroyed then it should be game over. I may have commented that code out, or something isn't allowing the status check. Also once the players base is hit, i kept the missiles falling so it wasn't an abrupt stop to the gameplay. Although watching the play through i think i need to remove that feature as there is nothing worse than waiting. Cheers for the feedback

    • Like 2
  9. So my two cents...

     

    Main interest these days is having a capable PC for my needs so i can emulate up to PS2 and coding some homebrew as a hobby. Series X Console for modern software, without breaking the bank and worrying about PC specs (got over that years ago).

     

    3 years ago i spent about $500AUD which covered all may needs. It really isn't all that expensive if you build your own and budget accordingly to your needs.

     

    Was:

    Cheap MSI motherboard

    1TB SSD

    AMD 3600g CPU

    8GB of mid tier RAM

    Tower and 500w PSU

     

    About 6 months ago i upgraded:

    Patriot 16GB RAM @3200MHz - $60AUD

    AMD 5600g CPU - $200AUD

     

    The good thing about AMD is their integrated graphics are actually decent with these chips. Even before i upgraded those parts the system ran up to PS2 no worries solid 60FPS. I haven't tried PS3 or Wii U emulation as it's just not an interest of mine.

     

    Anyway i agree with others that it really isn't all that expensive to upgrade to a capable modern system. I think many start looking at prices then add a dedicated GPU and instantly think 'nope'.

    • Like 1
  10. 9 hours ago, Karl G said:

    My pleasure! This demo has a shot originating from the center of the screen to the center of a joystick-driven target. Source and ROM are attached, as well as a zip of the project. I suppose it's technically a variant of Bresenham's algorithm, but it's the same concept done in a way that sticks in my head better. 🙂 I tried to comment the best I could, but let me know if you have any questions.

    Thankyou very much Karl, i will have a good look later tonight after work. There is so many different methods out there and i was trying to come up with something that fit my coding style. The more i would look at other examples for where i was going wrong, things just started getting confusing. So i would just comment it out and try again another day. Really excited to see what you have put together and as you have written it for 7800Basic things could make more sense to me. 👍

    • Like 1
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