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TwentySixHundred

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Posts posted by TwentySixHundred


  1. Go to Atarimania web site. There you can easily search for various versions of the same game. Atlantis for sure was produced by Imagic. Activision has nothing to do with it.

     

    Yeah i know but why is there a Activision version, what im saying is two companies bring out the same game. Do they share the code or is it stolen and produced on a Activision cart and so forth


  2. I have been searching for any related topics but cant find any. My question is why is there Atari games that are exactly the same as Activision? I have noticed many others like CCE also have made clones. For example games like Laser Blaster and Atlantis are made by two or more software companies but all have the same name titles and are identical versions.

     

    post-30687-0-31262500-1338358167_thumb.jpg post-30687-0-95951800-1338358182_thumb.jpg


  3. Speak of swapping out the ball, here's my ColecoVision roller controller ... The size of the ball is 2.25", the same as a billiard ball. Though I have a CIB 2600 trak-ball, I've not measured the diameter.

     

    Very nice indeed, the smokey swell looks realy good and i like how its original. If the 2600 uses the same size you could swap it out with a billiard ball of your lucky number. Might give you good luck when using it haha, personal preference of course.


  4. I was reading on a 5200 trackball thread, they say you can swap out the ball for an 8 ball, not sure if 2600 has the same ball but it would look very cool :grin:. Anyway nice score from the wild :thumbsup:


  5. I will support ET along with many other games, the game was sort of like adventure when you understand how to play the game. I used to play it alot and still dont mind a game every now and then. The only time i found out anything bad about it was when the internet came along.

     

    Games like code breaker(i owed it :woozy:), that sorta stuff i think are the worse games and helped cause the crash. That game was my bigest disapointment when you bring a game home thinking its going to be good but was a number game.

     

    As for a favorite i have too many to decide what would be the best, but ones i played as a kid would be on the list besides code breaker.


  6. I really don't mean to hijack your thread, but I like your hack & and I did something very similar a couple years ago. I never shared it because I seem to be one of the few people who like (and actually prefer) the original 2600 Defender.

     

    Anyway, here's what I did:

    post-9364-0-87575300-1338085404_thumb.png

    Defender.bin

     

     

    I like what you did with some of the sprites. :thumbsup:

     

    Thanks alot for your kind words, i also like what you have done with the sprites. Looks like you spent some time on this one i really like it, im the same i like to change little things to make bad games good and good games better. I know everyone has their own way they think of how they would like the game to look, thats why i like hacks and homebrews :thumbsup:


  7. Ok so i thought i would share this quick job of a more Arcade style Defender. No major changes but the landers look more true to the Arcade and are now green color rather then yellow. Some other small things such as the score, baiters, bombers and swams have all had a slight revampArcade Defender.bin


  8. Given that its java how about an android version?

     

    There's already a Stella port to Android here. By all accounts it's in very good shape (I haven't personally used it, since I don't have an Android device).

    Have that. Its ok... Better than just about every aos atari emulator ive tried, but not nearly as good as classic stella. Seriously pay no attention to the naysayers calling stella "buggy". Few emulators for any systems are 100%,but your definently closest to it as far as the atari is concerned. Id realy like to see a tutorial on practical use of the debugger. Anyone out there up to the challenge?

     

    Ps are you able to view your ASM source code in the debugger instead of raw opcodes and numonics?

     

    Yeah id like to see a tutorial on the debugger in Stella also, just the simple things like when scaning colors it tells the player0 color but i still havent figured out how to save the color i want.

     

    So yeah i have to do it the hard way with a text editor search the hex value while changing untill i get the effect i want. If its possible that the debugger shows the adress line would be great but i dont know. Or if i could like you said view ASM code that would be even better. Im all for a degug tutorial, it would help heaps


  9. I dont know if its any help but the is a You Tube clip "How to make a Atari 2600 game" At the start he shows how to set it up. I just followed it word for word and had no problems with it. Only problems i have is with my code itself, just thought i would share it as there maybe something you missed on installation. I do know there is a few things you need to install but on the video there is a link with everything in a single executable setup file

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