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TwentySixHundred

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Everything posted by TwentySixHundred

  1. By memory Space Shuttle game mode 1 is an autopilot demo from launch to landing. IRCC you can make subtle inputs however it will still guide the player. Think other modes are full manual control and alot harder. It's been a few years since playing it so im not exactly sure
  2. Mountain King is definitely on my list of good 2600 games. Glitch world is always fun when needing a break for trying to beat your PB. Mario Bros is the only other standout title for me on this list. Not a bad port for the 2600 and plays well. Probably some others im overlooking but i haven't had my morning coffee yet lol
  3. Oh yeah another great list! Decathlon: Break ya joysticks trying to beat a friend, super fun though. Used to get in trouble for breaking the joysticks even though it was actually the games fault... Battlezone: It's great and very much like robot tank in ways. Most people have a favorite of the two and Robot Tank is for me however battlezone is still a good game. Pole Position: Well i like racing games and this was ambitious at the time. Just wish there was more tracks but Atari 2600 so understandable. Pressure Cooker: Brilliant game and find myself playing this one for long periods of time trying to beat my PB Dig Dug: I remember getting digdug as a kid and thought it was one the coolest games ever. Spent countless hours on this gem and everything about it is great. Graphics, music and gameplay it's all there.
  4. Yeah like the others have said some really good titles on the list. Some standouts and im only going to mention what stood out to me back in the day. Oink: Not a bad little game that gets really challenging, but has a nice difficulty progression curve. Enduro: As someone always into motor racing and the likes it's a really well made game. Different weather conditions and day/night cycle really mixes things up keeping the player engaged. RobotTank: Sign me up! Really enjoyed this back in the day and it truly felt sandbox-like back then. Once again weather conditions, day/night cycles and all the instruments you could lose in battle made things interesting. I used to just wait out the nights going all stealth and only fight during the day. Was a really fun game. Q*bert: I know it's not the greatest port although was pretty good all things considered. It's impressive for a system that was designed for Pong and Tank so i have to add it to my list. Many other great titles here i played later in the 90's and 00's but those i listed are of fond memories.
  5. So i was trying to renew my Subscription toady, finally got it to work. Although it seems even by choosing the credicard option it still goes though as a guest on PayPal. The biggest issue was trying to stop PayPal asking me to log in constantly. I do have a PayPal account but haven't used it in years and don't know the password. As many may know trying to change with two step authentication is a pain because it's trying to send the security code to an old phone number. Anyway just thought i would mention as many others may run into the same issue and give up. I don't know if there is any other options for creditcard payment without going through PayPal? -cheers Anthony
  6. Centipede and Ms Pacman are brilliant games and well made ports of the originals. Reactor is one my all time favorites though. I would have to rank it in my top 5 of all time. The gameplay is so solid once getting used to it even though the graphics are bare minimum. Truly underrated gem that doesn't get the hype. Parker Bros really knocked it out the park with this one.
  7. Im in both those categories, but since i have been using dark for everything for so long now, white is unbearable and gives me headaches.
  8. Looks good, im another dark theme user and the only part i can complain about is no AA logo on the top left. Im sure it's on the to do list anyway
  9. I didnt own any of these and none stand out that i have played. Mangia i played many years ago on high score club and it wasn't completely terrible. Although i think what made it tolerable and more fun was the fact it was for HSC. Guess you gotta take the good with the bad when it comes to these montages. Hopefully the next list has some gems.
  10. There is one standout game this time and that's Phoenix! Another 10 ten game on the system IMO. I also have the Arcade tabletop cocktail of this setup in my shed. Very faithful to the original and looks spectacular. Spent many many hours playing this game as a kid.
  11. Going off pure nostalgia im all about Carnival: Was a nice little shooter that kept me entertained. Make sure you take out the coloured windmill at the top to progress to the next level. Many people don't know you need to do this. ET: Yes i actually do have fond memories of ET. At the time it was pretty good and felt like Adventure in ways. There was also random phone placement game modes which gave replay ability. The pits and falling into them along with getting out wasn't a major issue once getting used to the game IMO. Gorf: Decent shooter that kept me entertained. At the time i never knew there was an arcade version so i wasn't disappointed. Vanguard: Was a huge highlight on the system overall for me. Loved this game and was probably in my top 5 of all time list (especially BITD). The amount that was crammed into this game with variety, graphics and gameplay was mindblowing. This game really had it all. Other standouts i picked up later were Alien, Fast Food, Karate and River Raid
  12. Updated the music sound channel to a little something easier on the ears for those who liked the game but hated the ear piecing music Personally i never liked the high pitch note and have no idea why i left it like that... Anyway same tune but more tolerable. Updated ROM in first post.
  13. Ok so i have worked out what the issue is with the latest version of ADS. If im using RAM-on-cart ROM sizes it wont boot into the projects after compiling and running. Changing set romsize to one of those without RAM-on-cart then everything works as expected. Im assuming there was a change within the last 7800Basic update related to romset RAM? @RevEng @mksmith
  14. This is stunning! Racked my brain for weeks trying to achieve the same with Captain Comic using 'underthehood' and just gave up lol. I will be having some fun reading the source to try and work out exactly how this is achieved. So good.
  15. Hi guys, for some reason when i try to compile and run my projects they start in the emulator as no cart inserted "coloured bars". Is there something new im missing? I tried Matt's awesome scrolling demo from source and that works fine but everything else i have just wont boot into the "game". EDIT: So strange as i have deleted and copied over my projects from an backup drive. Still wont work yet every sample program works fine. Nothing has changed with my projects as i haven't altered them since the last time they worked. Im wondering if there was a change that could have broken something? Well reverting back to the previous version fixed the issue. For some reason it's my projects the latest version doesn't like. Not sure if 7800Basic, A7800 or ADS related however something broke since the latest update
  16. Couple of good ones i had on the system BITD. I was lucky as my first 2600 was the JR in 87 so my mothers boyfriend gave me like 30 games in a plastic bag as hand-me-downs. Bezerk was one from the list. Great fun "exploring" from room to room blasting robots trying to get a PB. Megamania another i cherished and remember i used to think it was an Space Invaders type shooter on steroids. My mothers boyfriend had all these made up names for the enemies of each stage i found really funny. The game was solid and had decent enemy variety. Mousetrap i liked the concept as you could save the bones and activate when near the cats rather than the mechanics Pac Man had. Lastly Venture was another i really enjoyed exploring and collecting all the treasures. Only part i didn't like was there is only two stages so it left me wanting more variety. As for Pitfall i always was jealous of a friend that had it. Sadly i never owned those till in the 90's when picking them up in a thrift store.
  17. Defender was a big one for me, really enjoyed that game and is a top pick when i feel like playing some 2600. I can excuse it's flaws as back then i never knew of any other version. Planet Patrol i played a lot aswell although these days i get bored as there just isn't much to the game. I can't wait for the StarMaster by activision review as i feel that's an underrated gem on the system. As a kid it really felt like i was on an galactic journey saving the universe
  18. +1 for another household that enjoyed Pele's Soccer back in the day. My brother and i would have heated matches that would leave us not talking to each other for days and sometimes even a push and shove fight.. Yet we always went back to it lol. Simple game but the two player gameplay was spot on
  19. Im still yet to tinker with the last few updates of ADS, 7800Basic and bB. Excited to play around when getting the chance again. So im no stranger to IRL responsibilities taking over either. Still nice to know development is always in the works for when i return.
  20. Thanks for all the hard work and continuous updates guys. Always appreciate the dedication that goes into these projects which gives us end users a better experience ?
  21. Thanks for keeping the ADS extension up to date Matt despite your busy IRL schedule. Always appreciated ?
  22. To get a full understanding you need to learn how the hardware itself works. To put it as simple and easy to understand, bB and assembly coding the developer looks at very differently. The end goal is the same give or take. Basically with assembly the developer needs to write everything (kernel). Where as with bB you're using pre-written kernels and filling them with logic. Much like when making a burger for example; you can have the buns and meat already made for you and you add the filler. bB is just that while assembly the developer makes the buns, meat and filler. Where as tradeoffs are mentioned you are basically selecting one of the pre-written kernels to use. Some allow you to add different colours per scanline for sprites for a tradeoff. The reason there is a tradeoff is because you only have so much time to display everything. Telling the TIA to change colour for the next scanline on an sprite eats into that time so you need to drop something else. It can be anything really however these have been chosen for you. I suggest watching some technical talk from the original developers on youtube to get the full understanding. Knowing how the system works really does help getting a better understanding even when coding in bB.
  23. Using the default kernel those separation lines will appear. You can change this with i believe setting the kernel options no_blanklines if i remember correctly. However there will be a tradeoff like no second player missile or whatever. You will need to check RT's guide to see what the syntax and tradeoff is
  24. Personally i have spent little time on all things Atari related the past 12 months or so. Thanks to the team for all the hard work over the years. Stella is an amazing emulator and im also guilty of taking it for granted. I know what it's like trying to keep motivation up when receiving little to no feedback. Usually i thank all the developers that work on projects i use and the past couple of updates i think i have missed. Anyway enjoy the hard earned break and i hope it's not the end of this project. One thing to keep in mind is there are many other users that probably don't even think to comment or report bugs expecting they will be fixed later down the track. All i can say is for me personally the emulator has been faultless for a long time now. You guys even added my white on black UI theme request a few versions ago, which was the cherry on the top for me ?
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