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proteanthread

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Everything posted by proteanthread

  1. In other words, a straight text editor is all that is required for those narcissistic enough.
  2. C++ for 2 reasons: 1. Portability, plain and simple. 2. Keeping it pure C++ will allow developers to use the development tools they are most comfortable with.
  3. if one were to design an API to make it easier to allow game developers to "simulate" or "emulate" a classic game (say Pac Man, Super Mario Bros., Pitfall, or even Zork), what would that API have to include or be able to do? i'm working on an game engine that i'm hoping will make it easier to develop vintage style games (coin-op, PC, or even console); with little effort so that they can easily be ported to other machines (MacOS, iOS, Windows, Linux, current consoles, etc.) and not just emulators. what are your thoughts? what would it need? what would you want to be able to do with it?
  4. the worse mario bros clone too bad it was for the atari:

    - i like the C64 mario bros. clone better :-\
  5. Anything new (hombrew or not) or freshly updaed is appreciated.
  6. The Aquarius could nearly handle most of the early 2600 games easily: Night Driver, Outlaws, heck even Adventure.
  7. ...wonders if Ron Hamilton is still around? dude owes me a collection of disks: MINE!

    1. proteanthread

      proteanthread

      he easily could've made a thousand bucks out of the deal. thats how many disks there were.

    2. Metal Ghost

      Metal Ghost

      Am I doing the math correctly....if I say he was going to average 12.5 cents a disk, for $1K you would have had to have 8,000 disks???

    3. proteanthread

      proteanthread

      something like that, yes. mostly purchased from various SIGs that were closing up shop around the country back in the mid to late 90's - most were rare gems: bbs dumps, newsletters, collections, etc.

       

      probably had about 300 disks of printshop icons alone. another 100-150 disks of midi trackers (which if I ever get back I need to pass onto Bill Kendrick)

    4. Show next comments  3 more
  8. So this is my status update, huh? stay tuned then...

  9. Does anyone have any advanced programming info on Atari DOS 3? ML Calls, XIO, etc. ?
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