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pimpmaul69

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Posts posted by pimpmaul69

  1. 46 minutes ago, rocketfan said:

    @pimpmaul69 Lynx is a standard core that we got from the folks at Libretro.  Unfortunately they stopping building/adding cores that work for our architecture but most of the cores used on these devices came from when there were building them a year or two ago.  All those just support standard Retroarch keymapping.  You can see what  handy_libretro.so has documented about typical inputs here:

     

    So im going to play around with the lynx and possibly swap fire and select buttons on games that need it. Batman is unplayable because you can crouch and punch with the select button. But swapping them might help. Not sure. Im guessing the player 2 fire button is untouchable in the lynx if we are following any kind of normal retroarch standards?

  2. so if you have any interest, here is the joystick and keyboard pinout for the atari flashback i got from doing all this configuring:

     

     

    Player 1

    ––––––
    Up = js2
    Down = js3
    Left = js0
    Right = js1
    Fire = js4
    Select = key 5
    Start = key 1
     
    Player 2
    –––––––
    Up = js12
    Down = js13
    Left = js10
    Right = js11
    Fire = js14
     
    Left difficulty b (down position) = js8
    Right difficulty b (down position) = js9
    Right difficulty a (up position) = tab key
    i didnt test what left difficulty a was. 

     

    • Thanks 1
  3. 14 hours ago, rocketfan said:

    This discussion only really applies to the Atari flashback, not Legends FB - well maybe it slightly applies to Legends FB but the mame button mapping is a different ballgame on those. 

     

    editing the runcommand worked delightful! i finished the atari arcade. a lot was involved in configuring them. if i could avoid using the second player fire button i did. 2 games use 2 full 8-way joysticks so they are setup to use dual sticks. player 1 "select" gives coins for both players. player 2 fire button is the player 2 start button. even in games that share player 1"s controller. some games are only 1 player because i couldnt edit them at all. gauntlet is only 1 player as player 2 has no second button for magic. if i had a legends fb i would do slight editing for that as a lot of these atari arcade games wouldnt work on either before i configured them. once i get some more extension cables in i am going to create a splitter cable so i can hook up both a joystick and a set of paddles at the same time. if i can setup paddles that way and run both at the same time, then i will modify xbox controllers to do everything. here are the cfg files. 

    atari fb.zip

  4. 7 hours ago, rocketfan said:

    This discussion only really applies to the Atari flashback, not Legends FB - well maybe it slightly applies to Legends FB but the mame button mapping is a different ballgame on those. 

     

    It's a complicated topic!  It depends at least on the retroarch core being used for a given game, but also and maybe more so on the retroplayer (libretro front end program) that is used.  The rom extension controls the core used on these devices, and we are talking about mainly .zim files (mame2000) and ,zi3 files (mam2003).

     

    Draxxon did a ton of fine-tuning work on that sort of stuff (hard to believe it was just early last year!) and could always remember the details better, but I did some digging and I believe it has to do with one of two things:

     

    1) If there is already a .cfg file (mame button config) saved for the game, it may not appear anymore.  So, you might try renaming it and see if the config comes up initially when you start the game.  The configs are saved in /rom_aarc/data/mame2003-plus/cfg, and /rom_aarc/data/mame2000/cfg

     

    2) .zim got swapped back and forth between retroplayer.x and retroplayer.9 during the fine tuning.  It landed on .x for some reason, but it's possible retroplayer.9 would always bring up the config?  Again, sorry - it has been a while.  You could do one of two things to try it: A) change your rom extension (and all-games.ini entries) to .zim9 from .zim - .zim9 uses retroplayer.9. or probably easier is B) temporarily modify the /emulator/runcommand script to change from retroplayer.x to retroplayer.9 for the .zim and .zi3 extensions, and see if the config menu comes back up.  Once you have configured things I suggest swap it back - since I assume retroplayer.x is better for whatever reason.

    Awesome info! Thanks. So next question. Are you swate if joy2fire can be assigned in atari lynx. As of now button 2 is assigned to “select” which in reality is just left and right. In a game if you press select while trying to crouch it wigs out and doesnt know what to do. 

  5. 9 minutes ago, rocketfan said:

    @pimpmaul69 That is very cool.

     

    So, if you had to pick one - which is the best approach to use?  Keep in mind I am not too hardware literate, and also not even very good at using a soldering iron! 

     

    I would like to find the simplest (and not expensive) way.  A classic NES controller from Aliexpress is cheap, but has the wrong connector, so I would have more work to replace that, correct?

     

    https://www.aliexpress.com/item/3256804568525668.html?spm=a2g0o.productlist.0.0.6ae447834kSSL6&algo_pvid=6e826629-210f-44df-b9a4-0db80318e3fc&algo_exp_id=6e826629-210f-44df-b9a4-0db80318e3fc-29&pdp_ext_f={"sku_id"%3A"12000030348093122"}&pdp_npi=2%40dis!USD!10.54!7.06!!!!!%402132f6d016638171118695647e9bc2!12000030348093122!sea&curPageLogUid=OuRhHck92MEQ

     

    So a 3 button genesis controller is the best approach. Aftermarket is going to be different and most likely a terrible option as far as wiring since it will have a blob chip in it. I can make one for you if you are in the u.s.but i will have to locate a controller. You would need to make an adapter as well. This can be done with 2 9 pin extension cables. 

  6. 51 minutes ago, rocketfan said:

    @pimpmaul69 Thanks for providing that.  If you could share any more details or pictures of what you come up with on a custom game pad that would be interesting!

    Look at my post above. I added the ini for 2 button 5200 as well. So first i made this cable. It puts player 2 fire on pin 9 (same as button 2 on a sega master system controller)98E3865C-AC47-45D7-AD1F-5C2518DB51BA.thumb.jpeg.dc8bdf0878b24dbea6bc88aef407e53e.jpegthen i modified a 3 button genesis controller. The start works like start on flashback and button A is “up” B is “fire” C is fire 21. The wire for pin 9 is wired straight to button “C”. Diodes on all these controllers are used to make start and select buttons function same as fb joysticks 

    E8546A3D-F369-495E-ACB5-E4FBF6551571.thumb.jpeg.ba21d01925f2c0dc0d0bfc43935ae84f.jpegThen i modified an nes controller. The A button is fire 2 and the B button is fire. Start and select work same as flashback. 
    AAA5685E-F1F1-4ED8-B4FE-0F8C44502390.thumb.jpeg.03fd8d72478fd55ad80aa0ac2c6d8572.jpeg03104E39-0296-4A1D-9F82-8F23F4FDA619.thumb.jpeg.463c7e7af549549ce3e980b4b2c88b0e.jpegThen i took an atari flashback 1 mini 7800 joystick and did all the same as the nes controller.
    323E8EC5-27B7-4C48-B591-AA0FF199C935.thumb.jpeg.a2041302a8672441450cd16fb6928021.jpegA2B8373E-3FD3-4422-90D9-684A01E1EAB3.thumb.jpeg.bb43e266582dd6fd191172fb6db84889.jpeg
     

     

     

  7. 6 minutes ago, rocketfan said:

    OK, I had to check for myself.  I tried 7800 Scramble on my Flashback X.  For me, the J2 fire is dropping the bombs, as expected.  Also, indeed if you play a 2 player game, the controls get correctly swapped so J2 works for player 2 and J1 fire will drop the bombs.

     

    I dunno, but maybe make sure your J2 joystick is working OK in general...

    So i had edited my previous post. Scramble is actually in the ini with j2af enabled. I am going to have to manually add all the 7800 games to the ini enabling the j2af. 

  8.  

    1 hour ago, rocketfan said:

    Yes, there is a workaround available, but you may not consider it great.  I see now the instruction manual has some information on what was done for the 8bit a800/a5200 stuff, but not on a7800.

     

    If you look down in /rom_a7800/data/retroplayer.ini there is a setting:

    prosystem_J2FA2=enabled

     

    That stands for (I think) "Joystick 2 Fire (performs) Action 2"  You MAY also find that for the Prosystem the joystick one fire works to control player two second action - but honestly I'm no longer positive without digging into some source code or trying it.

     

    Bottom line is that you should be able to use the fire button on the second joystick to get your second action on 7800 games.  At least of a couple people built custom joysticks to exploit this, and I have a jury-rig setup to velcro(tm) the joysticks together and also use a little mini clipboard.  Here are pics of that.  I like it, because I can stick the joysticks to the clipboard for like Robotron (works very well for that, BTW) or stick them top to bottom and play two-button 7800 with a super chunky joystick and like use your pinky finger of your left hand for the second action on the bottom.

     

    Ugly but effective.Sticks3_sm.thumb.JPG.37189ff26db428d6c4c5e4bad8cd16be.JPG

     

     

     

     

     

     

    Sticks2_sm.JPG

    Sticks1_sm.JPG

    Well i tested and the j2 fire did nothing. Looked in the ini. Scramble is listed as have that enabled in the ini. Worked with 2 buttons in scramble. I am going to have to edit the ini to add this to all 7800 games. Thank you so much! Havent tried 800 and 5200. What is their workaround?

  9. 1 hour ago, rocketfan said:

    Yes, there is a workaround available, but you may not consider it great.  I see now the instruction manual has some information on what was done for the 8bit a800/a5200 stuff, but not on a7800.

     

    If you look down in /rom_a7800/data/retroplayer.ini there is a setting:

    prosystem_J2FA2=enabled

     

    That stands for (I think) "Joystick 2 Fire (performs) Action 2"  You MAY also find that for the Prosystem the joystick one fire works to control player two second action - but honestly I'm no longer positive without digging into some source code or trying it.

     

    Bottom line is that you should be able to use the fire button on the second joystick to get your second action on 7800 games.  At least of a couple people built custom joysticks to exploit this, and I have a jury-rig setup to velcro(tm) the joysticks together and also use a little mini clipboard.  Here are pics of that.  I like it, because I can stick the joysticks to the clipboard for like Robotron (works very well for that, BTW) or stick them top to bottom and play two-button 7800 with a super chunky joystick and like use your pinky finger of your left hand for the second action on the bottom.

     

    Ugly but effective.Sticks3_sm.thumb.JPG.37189ff26db428d6c4c5e4bad8cd16be.JPG

     

     

     

     

     

     

    Sticks2_sm.JPG

    Sticks1_sm.JPG

    So ive made several controllers functional on flashbacks with working start an select buttons. On my 3 button genesis controller i added “up” to the a button and “down” to c button. I can just change c to go to the second joystick fire with a modification. Will work great for me. On my nes controller i modified, i will make the b button be the j2 fire. 

  10. 5 hours ago, magnusfalkirk said:

    I was able to successfully update the Legends Flashback 2018 using these two downloads from this link:

     

    https://gbatemp.net/threads/custom-firmware-for-atgames-legends-flashback-with-support-for-arcade-games.527550/

     

    that rrifonas posted in another thread here on AtariAge. I used the arcade_update.img from the arcade_update_v2.8.4_20191204 and the retroplayer.ini, which isn't there even though it is mnetioned in the read me, from this arcade_update_v2.6_fba_mame_v2.

     

    After I did that I loaded the LUFB_May21_2022 files from Archive.org onto a 32GB SD card and installed it into the LFB. Everything runs fine.

     

    I have a different copy of the Nexus build on my Atari 9 Flashback, they are in a 16GB card that I got with the FB9 that I bought through Facebook about a month ago.

     

    magnus

    On your flashback 9 can you test that older nexus and see if the select button works in a 2600 game? Asteroids 2600 is a good game to test. It didnt work for me on any update until the nexus 1.5.1 slim build. But it was on my flashback x. So im curious if it was the same with the fb9

  11. 2 hours ago, magnusfalkirk said:

    Well I'm going to give it a try with somw stuff I downloaded that Rocketfan posted a link to in another thread. If it doesn't work I guess I'll just have to find another LFB.

     

    magnus

    Cool. I just added the nexus 1.5.1 that rocketfan posted on here on my atari flashback x and i think you will like it. I have to remove all the legends flashback stuff myself since i only want atari stuff on my atari flashback. 

  12. On 8/22/2022 at 2:31 PM, magnusfalkirk said:

    I just bought a 50 game LFB from eBay. I have downloaded the LUFB from archive org. My question now is this: How can I run the LUFB games, I copied the entire file to a 32GB SD card or did I waste my time and money buying the 50 game version?

    Im going to say its an older unit that didnt have the capabilities. Just like the older genesis and atari flashbacks dont work. 

  13. On 5/15/2022 at 7:08 AM, rocketfan said:

    I believe the previous "community projects" for Nexus and the "Legends Ultimate Flashback" were helpful to quite a few people, just based on the numbers of downloads.   In particular, I have been happy with the ability to emulate 8-bit games on these systems, and the presentation of those games is (IMHO) better than just about any other device - with nice box art and a description for every game.  Still, I respect that AtariAge gets to decide what's posted here, and those threads were probably consuming a very large amount of cloud storage given the many archive files stored in them.

     

    A couple inquiries have come my way about getting the more recent builds available again.  So, I've been thinking about something that might be more tolerable to AtariAge.   Maybe just make the builds available to be downloaded from some other source?  However, the truth is that the builds had almost reached their ultimate goals considering the limited power of those devices.  Traffic on those threads had been getting slow, so maybe there is not much additional interest?

     

    If anyone has opinions/ideas or just wants to discuss the possibilities, let me know.

     

     

    I have a question since draxxon isnt around. Going through 53 pages in 2 threads I found his nexus up to 4.1 but 5.2 didnt seem to be in post it shouldve been in. Question i have though. He has atari 7800 games on it and they are kind of unplayable with one button. Was there ever a workaround for different controls? I am assuming not?

  14. On 2/9/2021 at 10:27 PM, Draxxon said:

    First off i want to say thank you to you and everyone who worked your butts off creating something awesome. So my question is it looks like you went from atariv2.1 to atariv3 and atari v3.1… so in 2.1 you appear to have 985 atari roms in the rom folder. In v3 you appear to have 1003. However in v3.1 you appear to have 985 games like in v2.1. Is there extra games in v3? And if so can i just edit the 2.1 set to have all of them and all in one folder and not split? I only want atari games so nexus and other system roms mean nothing to me. I assume i have to edit the all games file and obviously add roms and images to fix that? And i know 985 and 1003 isnt what actually displays on the system. I assume there are a few other files that are in the a.26 format

  15. 8 hours ago, NeonPeon said:

    I'm having a kind of similar problem as @Paul Lee above, but I didn't even get as far as he did. I am looking into getting a Bluetooth 8BitDo Pro 2 to work with my Ultimate Intellivision Flashback for Intellivision gaming. I got it to pair in Retropie Setup, but Emulation Station doesn't seem to recognize it. I tried the Configure Input option from the ES menu, but it just says 2 gamepads are detected as it always does. I'm guessing it should say 3 once it has recognized the 8BitDo. When I enter the Configure Input screen, I've confirmed the LED on the gamepad to indicate pairing is on, and there's no other machine around with Bluetooth enabled that it could be accidentally paired to.

     

    Another thing I checked in Retropie-Setup is a screen where you can configure the order of connected controllers. Long story short, the 8BitDo controller doesn't show up there at all.

     

    If anybody has any advice to get this working I'd appreciate it! I'm looking to improve my Shark! Shark! game with less hand pain once I'm 20 minutes in - my aging hands can't handle the original Intellivision controllers for too long anymore. ? Thank you!

     

    Something to note, 8-bitdo controllers have like 3 bluetooth modes. Try each one until you find one that might work. You have to redo the bluetooth pairing with each mode. 

    • Like 1
  16. 41 minutes ago, OLD CS1 said:

    I have grown a bit disillusioned with the Mini, and thus anything else THEy will put out.  I guess all of the promises have been met, but we still lack an easy way to manage multi-disk games and joystick support still is not to my liking.  As well, this is probably a minor inconvenience, as most of the games we can run these days are G64 or D64 images which have been cracked or otherwise no longer need two disks or more.

     

    Meh.  What keeps me going is the awesome home-brew stuff that keeps coming out (and older stuff I keep stumbling across.)  I just ordered a clam's worth from RGCD.  Mainly my Mini is for travel, and most of what I do is on real iron, anyway, as I am not traveling much (i.e. not at all) these days.

     

    I have concluded that the Classics and Minis are good enough to replace real iron on the entertainment stand; the NES Classic (with Hakchi,) Sega Genesis Mini (with Lunar,) the ColecoVision Phoenix, and THEC64 Mini are good enough to replace their forebears, so at this point all I need is the TI-99/4A and Atari 7800 on the shelf taking up comparatively massive amounts of space.  I am considering ejecting my NeoGeo X Gold -- oh, how I would love to use its controllers with the 64 Mini.

     

    My "simple" wish list for THEC64/Mini:

    • More controller support (NeoGeo X Gold, Sega Genesis Mini, NES Classic, etc.)
    • Ability to swap disk images in virtual menu
    • Printer capabilities (either via a USB-parallel port or PostScript, though PS will probably cost licensing)
    • XU1541 compatibility to use real Commodore and compatible disk drives

    On the full size you can swap disks in the menu. Wish they would release that as an update on the mini. As far as the controllers go i can edit the gamecontrollerdb.txt to support other controllers. I however do not own a neo geo x so if you wanted me to set that up you would have to ship the controller to me so i can set it up then i would ship it back to you. I have the genesis mini and the retrobit official 6 button controller for the genesis mini so i could add those as well. 

  17. 9 hours ago, Hwlngmad said:

    I don't imagine they will update the Mini for a lot further, if at all considering it looks like their efforts have shifted to the full sized unit.  BTW, THEVIC20 can now be ordered from Amazon UK and shipped to the States.  I saw that at 1:30am this past Saturday and went ahead and ordered it.  I do realize it is just a tweak of the THEC64, but I find the Vic more aethetically appealing than I do most versions of the C64.  Now, if they did a THEC64C with the GUI in it, that would be something.

    I would disagree about updating the mini. There will probably be an update when the vic20 is out. The last update was for both the mini and full-size when the full-size came out. 

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