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Everything posted by Mr SQL
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Yes, I encourage you to download the HVSC collection, it's fantastic; it will easily fit on an SD card if you have a uiec. Many people dismiss the SID as just a synth but in fact it is a subtractive analougue synth, wonderful like a Tigger which gives it that unique sound quality so inspirational for coding!
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Lots of cool posts on this thread! I prefer dasm because it does the basics very well, but regardless of weather I am writing code for current systems or retro coding for legacy systems I listen to the HVSC (a collection of 40,000 SID tunes) on my c64 with this SID player: http://noname.c64.org/csdb/release/?id=101736
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Cool game Kirmo, nice job capturing the retro feel of that Tomy handheld!
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See how you like the Atari 2600 version
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Have you ever actually played a racing game that gives the choice of these two views? If so, you've not once ever noticed that when in a first-person "cockpit" view, your field of vision swings left and right when your car fishtails, whereas you get a more steady straight-ahead view of the oncoming road in third-person "chase" view? This is a very significant difference--they are not the same perspective at all. Actually, I don't expect you to be very well equipped to answer this question because you've demonstrated beyond a shadow of a doubt that you don't know what the terms mean. Never mind, I'll just stick with the assumption that you've never played a racing game. Cynicaster, I used to write games in first and third person perspective for a living; why is it you need to throw personal insults to support yours? I played a game of SSX the other week; the close-up view is so close up it doesn't qualify as third person, indeed the camera moves as you described. Enduro has that same feel; IMO the car is too close to call it 3rd person.
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Are you blind? Have you never played a racing game where you switch between first-person and third-person? Those shots are from two different games, so it might be hard for you to tell, but the road gets 'bigger' (wider) in first-person view. In third-person, the road gets thinner (not as wide) and you can see farther ahead. RT, Last I checked racking games with switchable views have the car and/or instruments very close for 1st person; the 3rd person views are futher away from a higher angle. Both of your racing shots showed instruments on the lower 3rd of the screen, one had a car superimosed in the middle the other had the outline of a hood. There were no other differences in perspectives, the horizon line was the same because the camera angle was the same. Enduro is a fantastic game, you should play it instead of crying; did someone take your Atari away?
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The 64 has the older 6581 SID JohhnyRockets; phatter sound IMO. LOL! Just saw your post as I wrote this BillyHW You can't emulate the analougue filters; I like the emulation too but listen to a real SID and you can really hear the difference.
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What does that have to do with anything? Here's a real example. If you play Skyrim in first-person view, all you see are your hands/arms and maybe your penis if it's long enough. If you switch to third-person view, you have an out-of-body experience and float behind your body. First-person: Third-person: LOL! C'mon RT, you write games; this is exactly the same first person view game but there's a car superimposed right in front in one version while you just see the instruments superimposed in the other, there is no change in the perspective I think watching the first person view from a few feet behind like you are connected like a horse and buggy doesn't qualify as 3rd person because the view is essentially the same. The screenshots Random posted show exactly the difference between 1st and 3rd person views. I suppose you don't have to accept it, but the fact remains... Really? Here they are side by side; the only difference seems to to be that there is a dashboard superimposed on one and a car on the other; the same screen position of the horizon lines make it clear the perspectives are the same: By your reasoning you could just switch the bottom section of the screens to switch from 3rd to 1st
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Punch-Out!! is a third-person game: http://www.cgquarter...es/punchout.htm http://en.wikipedia....Super_Punch-Out! ... unrelated stuff RT, try this link on Punch Out: http://www.arcade-mu...hp?game_id=9155 "Description. A first-person perspective boxing game where you fight six boxers in the WVBA." And again: http://www.answers.c...-punch-out-game "Your boxer in this game is transparent, allowing for a first-person perspective..." And one more time: http://www.coinopspa.../group/punchout "A first-person perspective boxing game where you fight six boxers in the WVBA" And on the wii: http://www.cheatcc.c...houtreview.html "ane visuals, guitar peripherals, and the first-person perspective" Perhaps there's a difference between being far away and being close up
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The first-person point of view would be from where the driver sits. The third-person point of view would be behind the whole horse and carriage. Agreed upon categories exist so we won't have to argue. It's not our fault that some of you won't read the list of categories. Look at this: http://en.wikipedia....o_game_graphics ..... RT, I'm thoroughly familiar with the categories; perhaps the issue is reading comprehension rather than not reading: "Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typically cannot see the avatar's body," Note the definition states typically and not always? Punch out is first person perspective even though you see the outline of your body in front of you. Look again at the two screenshots you posted, the view has not changed significantly as you claimed to be above and further behind, rather you could superimpose those screens right over one another. SSX is an example of a game that allows you to switch camera angles to valid 3rd person perspectives, farther behind and above your character and front views, but the view with your character close up right in front of you matches the definition of first person. Let's take a look at the definition you claim I haven't read for 3rd person perspective now: "Third person refers to a graphical perspective rendered from a view that is some distance away (usually behind and slightly above) from the player's character.[" Do you see how the distance of a carriage behind a horse, a trailer towed behind a car, or the outline of your body in punch out or the car in Enduro or the close-up in SSX don't qualify as some distance away and slightly above? It seems to me you are really close-up and just behind the object in all of those instances.
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By these definitions riding in a horse drawn carriage would present you with a third person view, as your engine is right in front of you and you're directly connected to it; so would riding in a trailer or truck being towed by a car and looking out the windsheild over the car towing you. No one considers either of those scenarios a third preson view yet the latter is the same view you get in Enduro. I think I'll go with third person necessarily being some other view besides the first persons perspective - ie, if you are standing directly behind the first person or being towed by a vehicle you can only have that same perspective
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What does that have to do with anything? Here's a real example. If you play Skyrim in first-person view, all you see are your hands/arms and maybe your penis if it's long enough. If you switch to third-person view, you have an out-of-body experience and float behind your body. First-person: Third-person: LOL! C'mon RT, you write games; this is exactly the same first person view game but there's a car superimposed right in front in one version while you just see the instruments superimposed in the other, there is no change in the perspective I think watching the first person view from a few feet behind like you are connected like a horse and buggy doesn't qualify as 3rd person because the view is essentially the same.
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Enduro is not first person, it is third person, because the camera is behind the character you control... as easy as that. maiki, say we're riding along on my light cycle because I'm Tron and you're seated behind me. What's your view, first person perspective or third? Seems to me you're watching a third person control the light cycle and not even racing the beam yourself so you've got a better argument but the answer is still clear
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Enduro is the best racer for the 2600; the colour fades and smooth transitions blend smoothly with excellent gameplay. IMO the developer got it right and it beats anything on the c64 even Enduro can only be first person perspective because that's your view; it's just pushed a bit in front of you, but certainly all you can see is first person perspective How many back seat passengers claim to be watching third person perspective out the windshield because the driver is in front of them? You may not be driving the car but you're in it together so it's first person perspective; only an overhead, oncomming or side view qualifies as third person perspective. The only way to really get first person perspective out in front of you like in Enduro is rollerblade behind your car like a water skier and hook the cars controls up so you can steer it from there.
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keoni29, what is an rf to coax converter? Your television is expecting an rf signal over coax, plug an RCA to coax adaptor into the Atari and connect the coax cable to that; it should show up on channel 2 or 3. Add a few blocks of ferrite (radioshack, they snap onto the coax) if the picture quality is bad but you should be able to see the display.
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Great thread topic Loon! I thought there already was an ios emulator app for the ios, but that it was controlled by Atari: http://atari.com/buy...s-greatest-hits I had been thinking along similar lines as I recently entered my Atari 2600 game BREAKANOID Pong tribute Monochrome Dreams in Atari's Developer Pong Challenge contest. Atari was asking for Pong games for the ios in this contest and specified that any software engine could be used; since the BREAKANOID games run inside a 2600 virtual machine it would seem to meet that criteria but we've recieved a form letter telling us that out entry must have an ios app id to be considered for the contest Seems to me either of your ideas would be applicable without the GPL since Atari owns their emulator code; homebrew Atari 2600 games with their retro look and feel could be wrapped directly by the emulator as distinct ios game apps or sold as additional ROM's for their emulator app like they do now with the classics.
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Not sure about the technicalities, but I can't imagine the Atari 2600 graphics could ever compare to the C64 Dino, programmers can dither; we can twist, turn and perform exacting mental gymnastics to push the technology beyond limits. And in a state of heightened focus and extreme concentration, an adept can literally materialize new colours straight from the ether, creating new shades and hues exotic to the hardware; this magic is a rare artifact (pun intended) that can only be seen if the user posesses the proper talisman, such as an old style television. Nevertheless, Enduro tops any of those fantastic racers for the c64 by leaps and bounds; Enduro's smooth fades and sunset transitions draw me in with hypnotizing, mesmerizing graphics and fast responsive play
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The VIC-20 was a really cool machine! I didn't have one but I played a lot of fun games on my friends and did a cover of one (Blitz) for the CoCo There were a lot of awesome 5k games; the extra K of memory it's stock contemporaries lacked made a big difference; I never wrote any commercial games for the VIC but if I did they would have to have fit in 5k for a broader market. Spice, was Bandits crammed into 5k? Looks a bit bigger after watching the action escalate in the clip. Curious what you use for storage on your VIC? I use a uIEC for my C64 along with a legacy device (1541). Back to topic, the 2600 wins hands down no contest - hey c'mon, when it comes to colour and flexible graphic transitions it can top the 64; go ahead and put Enduro on the 2600 up against any c64 racer and the visuals aren't even close. The C64 wins on sound of course because nothing can beat the SID chip even today
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Sure maiki, BREAKANOID is here! The playable demo includes the first three levels of the game and it's free, but you'll need a Harmony cart to play it on a real 2600 flammingcowz, to turn up the fun and make it easier to hit the last few bricks in Breakout, select the game variation where you can put English on the ball while it's in play (BREAKANOID has this feature on by default). Nukey, excellent breakdown of the routine Breakout uses to check if the screen is cleared, very interesting! I use a optimized variation where I only check when there's a collision in the top row to save cycles for the power-ups stuff. I include a BREAKANOID level editor with the game where it's possible for players to either design a Breakout style ending on the last level by leaving some of the bricks out of the top row (checksum never sums) or let it loop back to the beginning like Arkanoid.
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Interesting thread! I doubt 4k chess can involve a large enough matrice for hours of look ahead querying; a few minutes of calculation should suffice for the maximum calc depth attainable; multi-hour mode would seem to be just a marketing feature. Quite excellent for a 4k chess program though, it could beat the Colour Chess cart for the CoCo hands down IMO the ChessMaster engine's 2000 rating was pretty close to the mark though the later grand master claims of 2500 and beyond (3000!?) were ridiculous.
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jdrose, excellet project! I agree with SpiceWare on the 6 switch; that's the best interface and the switches are all easy to throw like switches should be Don't think you need a composite mod, two snap on ferrite blocks should clean the RF signal. I think you will really like the phat sound on the TIA! It's a flexible chip and difficult to emulate completely.
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Setup question - C64 or C128, 1541 or 1571
Mr SQL replied to Grig's topic in Commodore 8-bit Computers
Good choice jtoubeaux, your C64 probably has a better sounding SID chip (6581) than the 128! You might want to add the uIEC flashcart drive to your setup, it connects through the drive cable or daisy chains to the 1541/1571 and can mount D64 disk images from the flash. How do I acquire the flashcart? I ordered mine here http://store.go4retro.com/products/uIEC_SD.html -
Setup question - C64 or C128, 1541 or 1571
Mr SQL replied to Grig's topic in Commodore 8-bit Computers
Good choice jtoubeaux, your C64 probably has a better sounding SID chip (6581) than the 128! You might want to add the uIEC flashcart drive to your setup, it connects through the drive cable or daisy chains to the 1541/1571 and can mount D64 disk images from the flash. -
Congrats Mark! Glad you can enjoy all the versions of BREAKANOID on the real hardware!! I think Harmony doesn't replace collecting the physical carts because collecting is tremendous fun, but it's a great way to experience all of the classics beyond your collection. And it's perfect for games with a level editor like BREAKANOID because you can try your creations right away; there's no way to do that with stand alone carts unless you have your own eprom burner and lots of time
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IMO the Atari 2600 version of pacman is the best version written on any system; throw the black and white switch to activate the alternate colourset and select game 6 (much better variation) and it's hard to disagree. Like many implementations for the timeframe the character did not look up but the animation is really smooth compared to contemporaries, many of which featured a jumpy pacman and no dot eating animation. I think the gameplay is intriguing and that the programmer did an excellent job creating a captivating experience; it's just as much fun today and the retro meter is off the scale
