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Video

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  1. Wow, never saw the travel game, that's cool. Are the carts different? I don't remember much about mine, been a few decades, but the books were huge. If the cart was the same, I could see just including two books to cover both.

     

    Went back and read the first few posts, had to lol on atari2600land, hope they were joking, as that is what is referred to as a "trick question" never got those, their not particularly funny, and I question educational value.

  2. I was overall happy with my analog pocket console, which is close to perfect for game boy games. Idk if there is custom chips in fpga or anything. From everything I've read, like it or lump it, fpga is just emulation. Its better from the standpoint of not being saddled with an unneeded os (like windows or whatever) and from this standpoint it can be more accurate as it doesn't have to deal with the os stealing processing power or whatever.

     

    As a result, fpga, unlike standard emulation, requires a bit more work, and at least at the moment, is much more expensive than standard emulation. It also is usually functionally better. As long as this remains true, I hope fpga sticks around. Unless someone wants to do 1 to 1 replication of the chipset itself, fpga is still currently the best option.

  3. The controller port on the plus isn't as tight as original hardware. Couple that with in general short cords, and I could see the plug backing out as you play, losing connection.

     

    Don't know if it would help, but maybe try a controller extension cable? The extra length may help not have the controller cord move as much directly at the console.

     

    Something like these 

    https://www.amazon.com/JoFong-Controller-Extension-Consoles-cable-new-abc/dp/B0B8D436J1/ref=mp_s_a_1_65?crid=33BKY2NF687B4&dib=eyJ2IjoiMSJ9.y3ueqEqeRrYFbhkzp681q7WViVi2wFaF02z6Tt2OogkzqoBU8FwDIFtSDJCvskb1DvkC6Ao5_q9yd_tdL5anGu4ozqbeFks_6lTDp7AG-pwLzewKU-cr6gI6W9a9PuOnulq_PpP-LFjepxankTHdbxxVHw4hUilookH9DmEBFsFiq90cAWDNktquHNUWdN2kwL5k1nYuMjxWZvhgJ7tuBw.tLG1gf5U2_cZsArTbavd-vqeBGB721vw6hSDcqVm7sc&dib_tag=se&keywords=atari+2600%2B&qid=1711834439&sprefix=atari+2600%2B%2Caps%2C368&sr=8-65

  4. I totally agree that music is rather lacking for atari. But I don't think Tia is to blame really, like others have said, atari era was often made by a single programmer. Nintendo really started the "music as the norm" in games, before nes, music was lacking on ALL consoles. It probably does help that nes had nice music hardware for its time, but look at things like pitfall2 and marble craze, and yeah, a good programmer CAN get good, even great music out of relatively shitty hardware.

     

    By the time Nintendo came out, games were mostly made by a crew, so you could have a dedicated music programmer. They could still do reboots of classic, which can be awesome (lemmings and castles of Dr creep, love them) but they often could do their own thing too.

     

    In our modern Atari era, even something like 2600 has a fair amount of programmers, perhaps we have some people good at programming music and could get a game programmer with them and see what happens?

     

    By the 7800, I'd definitely include music (or lack thereof) as a problem for Atari, but only one of them. Rehashing the same many years old arcade games was another, not that I have a problem with better remakes, but Atari was doing rehash arcades while Nintendo was doing s lot of original work. Couple that with shelving the 7800 when they should have launched it (or at least put more work into it when they decided to shelve it) and Atari had little chance.

    • Like 1
  5. Loved jump man games, closer to a traditional platformer with collecting the rings and avoiding badguys. But like many platformers of the era, has its own problems. One common platform quirk in most platformers of the time was "falling any distance kills" like the very first level of jumpman has a platform on the lowest platform. You can walk onto it, but have to jump off it, if you walk off, you die, say wha?!

     

    Yeah miner 2049er mostly was an exercise in requiring precise jumping to platforms that are unneeded outside to be there, which bitd, yeah, but as platformers progressed, got better, its easier to see the flaws. I could see putting a baddie on a platform to require getting to it, even have the game randomly place bad guys on the levels to get more levels, even if you stick to the three (I think it was) screens of the Atari 2600 version. But if somebody made a sequel, I'd say nix the floor tiles bit.

     

    I think jump man doesn't get the same love (despite bein awesome, having a huge variety of enemies/obsticals, and something like 50 levels, was because it wasn't on the 2600, or any Atari console I believe.

  6. Just got in c64 vol 3, woot, going to have to play jump an Jr this weekend.

     

    I'm surprised 4 years in the evercade still seems to be going strong, I need to build s new rack for mine, the original I built years ago was for 21 or so cart boxes, and we blew by that some time ago. What's there like 50 carts currently? Think a rack for 75 will be enough?

    • Like 2
  7. Playstation, n64, and Saturn were all great 2d consoles, but I think all were actively discouraging 2d style games. That said, each had some pretty amazing 2d offerings, but they were few and far between.

     

    PlayStation had Raymond which was cool, don't recall if it was the same as jaguar or not (never had the jag version, keep intending to pick it up, jaguar has tons of 2d style games too btw)

    Clockwork knight and scud, the disposable assassin were faves of mine on Saturn, Saturn had quite a few 2d style games, I think Sega wasn't as anti 2d as the others.

    Duke nukem meltdown was pretty cool on 64, can't really recall others on there, but I'm sure there are more.

     

    Like stupus said, PlayStation era was the first to really have nearly perfect arcade emulation, though some 16 bits came close.

  8. I hate how "scanlines" look on games in general. The system is literally just putting out blocks of colors, the screen is what (potentially) is making scanlines, and tbh, I don't miss them. Granted, different strokes for different folks, don't mind if scan lines are an option for those that want them, just leave the "pure" image option on as well. Think scan lines are a tv size thing, while they work the same, small tv's (which my poor childhood self used almost exclusively, 13-19") don't show them, or at least their not as prominent as on a big tv. Also viewing distance, sitting to close makes them more visible.

  9. Loved it bitd. Though I can say its not aged well. I never did get the "step on every floor piece" aspect. I know that was just to add difficulty or whatever, but seems to me collecting the loot and defeating the bad guys is the point. Oh, and die and you have to step on every floor again. Loved it bitd, but now days its just a lot of meaningless work and not nearly as fun.

     

    (Edit)Been ages since I read the manual, but I don't recall it mentioning stepping on every floor, just defeating the guys and getting loot. Could be wrong, ill have to boot up Atari 50 and read it again.

     

    I had both for 2600, and bounty bob strikes back for 5200.

    • Like 1
  10. Good god. I'd no idea there was so many carts for the system. I had one bitd, and like 3 carts.

     

    Loved the tiger puedo dedicated handhelds, also wheel of fortune, and I think jeopardy. Haven't thought about them in years.

     

    When game.com came out I always thought they should have an adapter for wof and jeopardy carts, but that never happened.

  11. Never was much into exercise games. Imo once you take a game idea and turn it into an exercise thing, the obligation of it turns it from fun game into work.

     

    I do like the aspect of exercise in games (part of Wii massive success was working exercise into games, without making games about exercise) but interest definitely waned, so while one of the top selling consoles of all time, Wii had one of the poorest attachment rates of all time. Its a great idea, exercise in games, but people don't want it in every game. Switch seems to have hit the perfect medium in this regard.

  12. Twerk paddles so they work more smoothly, not that their deal breakers now, but I want them closer to original hardware, and their shortcoming is mostly the consoles fault.

     

    Driving controller support. I know Indy 500 is the only official game that uses it, but lots of homebrew do too. I don't understand why it doesn't work to start with, it just uses a pattern of left plus right on the joystick to simulate a more analog rotary feel (guess the + can't currently register left plus right?)

     

    Pitfall 2, this one is obvious, its a great game, and in early emu days was the standard go to for a good emulator. Outside this I haven't played a ton of games on the plus yet, so mostly can't comment.

    • Like 2
  13. I have a love for particularly blocky fairly minimalist systems.

     

    1gameboy, original dmg model, love the clear shell play it loud best, but of ones I own, the black play it loud one.

    2atari 2600 jr. I actually hate this one from a usability standpoint (those mushy buttons) but aesthetically find it superior to the earlier 4and 6 switch consoles.

    3sega master system. Not much love for the games, but that system is awesome looking.

    4playstation 2 original fat model, so simple, but the grooves make it look right, wether you use it horizontal or vertical.

    5gamecube, with a game boy player its actually a cube, the silver one sitting on the black game boy player looks exceptionally sweet.

  14. Atari may have let it lapse, but single screen top down style racers are an unpopular enough genre that it seems nobody else actively used it, so I see no real conflict. The name isn't there, but Indy 500 for 2600 is the same basic game too. I loved that, to bad its the only driving controller game for the system (not including homebrew games)

  15. PS2 was so prevalent that it was the number one system for all kinds of companies. If not for the "buying good reviews" fiasco, atari could have made a real comeback in the early to mid 00's era. A lot of the op's game list were great games too. Well, maybe not but I enjoyed a lot of the ones I played, wasn't aware there was so many. I'll have to look for some of those.

    • Like 2
  16. Yeah Atari often looked better than superior hardware even with monochrome 8 pixel sprites. Like said, because a sprite on 2600 is one line and can have comer and size modifications done per scanline, resulting in amazing looking stuff. Intv, 5200, odyssey, and a few others also had monochrome sprites, but they were 8x8 blocks, meaning no modification from one line to the next, giving the 2600 a clear leg up when programmers chose to make use of individual scan line changes.

     

    On multiplatform games, it was often a base translation for each console, so even a system like coleco, which I think could do multicolored sprites often got monochrome sprites.

     

    2600 also messed with background and could actually show its entire 128 color palate on screen at once, despite each scan line being limited to four colors. As time went on, people did amazing things with the 2600's limited architecture, proving limitation can be in the eye of the beholder so to speak.

  17. Well Atari was pretty integral to the movie, one of the keys to winning their online billions (or trillions I think) as well as the company.

     

    On VR, yeah, no. Until we get something more akin to Star trek holodeck, VR will never be a thing. I might try once you can be placed in a ball and literally walk around in the world, but motion tracking headsets by themselves add little, or nothing that a traditional controller doesn't already do more efficiently. The only reason for a headset (outside good full body VR) is for 3d, which I'm all for, even without the rest of the VR crap. The thing is, 3d is barely available right now, and STILL massively overpriced, making headsets viable, by basically making headsets the only real option.

     

    I want something more like this, plug your console in and play 3d, everything now should support 3d, but doesn't, outside the headsets, which are limited.

     

    https://www.amazon.com/SpatialLabs-Stereoscopic-3D-Enthusiasts-Real-Time-Technologies/dp/B0CH3Z662Y/ref=mp_s_a_1_3?crid=3KKMQMIJK9OMH&dib=eyJ2IjoiMSJ9.luT4lS_x9zDkSUNvEtUyWbM3dXv9Z0QqLsTdWQQs5tF4jHjQEUOtzNYZIccjAWM2-rRu_YYT2LZfPhJxUby5a6NZbPp4ftUGvS-mWi--XqzS6Y-rhIV7mmHy3vcyFlp_BZXRDPGJrrBDexNzKHBB2XeVacE0E4gnbEoCnVOyRkDxhcDgnrQUikSXcQFBLgcvTHvXS44f0RJkSCZ4USZHaQ.grSHSHrwXUX_ntPpFaKU1m6I765c7-wbgKfybhdri5Y&dib_tag=se&keywords=3d+monitor&qid=1710899172&sprefix=3d+monitor%2Caps%2C152&sr=8-3

     

    That one makes no claims to being compatible with any modern consoles, is rather small, and still costs literally 10x the cost of an equivalent 2d monitor. On the plus, someone finally made a lenticular version of a 3d screen (outside Nintendo) so maybe there'll be an attempt at returning 3d.

  18. I'd say 2600. Yeah most won't count it as it predates Nintendo, but it really is an all time great, keeping its throne through every other system until the nes released.

     

    7800 had potential, had Atari actually released it when done, or continued working on it/developing for it till release. And jaguar had a few good pre 32bit years they could have really took off in, had Atari not been so disorganized by then.

     

    Pretty much 2600, but nothing else.

    • Like 1
  19. I liked the driver games, but never heard of driv3r gate. Ill have to look that up.

     

    Idk about last popular competitive game though, how much did Atari have to do with never winter nights? Many people gushed over that one, unfortunately as a mmo, not my flavor so can't comment myself.

     

    (ediy)also I recall "true crime" being a solid contender for GTA style open world games, so I wouldn't say driver was the only one. That one was killed finally cause rockstar got around to porting GTA to other systems besides PlayStation.

    • Like 1
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