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Posts posted by JagChris
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Lars, don't forget to make a backup of your HD files.
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Hi Jaysmith!As I said, that will probably depend on the interest. I don't know if I can find somebody who is skilled enough and would be willing to do such a big translation for free or for a low price. If anybody here knows somebody who is good at German and native English speaker maybe even with some of writing experience, and enthusiastic about the Jag or Eerievale so he would consider it a job for fun, that would be perfect. However it will be very hard to find somebody like that I think.
If I had to do it all myself, it would take quite long I guess, so there would have to be a lot of interest for that. And I don't know if my english is actually good enough to do justice to the novel.
When the German version of the novel is done, I will see if I can find somebody to translate it, or if there is enough interest I might even try it myself and later let a english native speaker with writing experience proof-read it and correct parts that seem strange.
Regards, Lars.
Yeah, I guess you gotta be careful with the translating huh? Might end up with a "All your bases are now ours!!!" phenomenon.

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Hello,Really, this game is very similar, multi-player as well, in an
enclosed area of space. Some of the ships are VERY similar,
but I hate using the mouse to control it. Give me a Jag pad!
I guess if the designer never played BS, he had same ideas!
Having said that, it's great graphically, plays well in the demo,
and it's cheap, and also a non-corporate developed game...
Cheers,
JustClaws.
Don't tell me this company knows about SpaceWar and doesn't know about BattleSphere. I find that hard to believe.
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Thunderbird it seems has already fixed/replaced the faulty networking code in Doom and it sounds like he MAY be seriously working on it in his free time.
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Definitely a yay. I didn't get along with Pinball Fantasies at all...Ruiner however is excellent fun and amazing value these days
I agree with you 100% there Mr Stone, IMHO ruiner is a much better pinball experience

the whole production just feels slicker.
Wacky brits.

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Starcat, I understand where you are coming from and agree with you.
@Gunstar. There are titles on the Jag I think stand out, but I think there should of been more of the same for the Jag. I know you love the Jag Gunstar, and I love it too. And as something I care for, I want the best for it and I think StarCat has got basically the right idea as far as the mindset for game development is concerned.
I think a lot of titles on the Jag could of been way better than what they were and if Atari thought more along the lines of Starcats thoughts we would have a way better Jag library now than what it is. Maybe would of kept the company in the game for a while longer.
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Well, I guess I can scratch that off my list of "possible" Jaguar MYSTERY project games.
I was really hoping you had secretly been working on a project using JagDoom, but I didn't know it was so difficult. I've got an article with an interview of iD and they were talking about how fast&easy it was to port both Wolfenstein and Doom, so I figured they were more closely related. John Carmack discusses how if he had designed a new engine around the Jaguar's hardware instead of just doing a port, that he could have gotten 2-3 times the performance out of the Jaguar.Hey Gunstar, is there any chance you can digitize those articles and post them on here or on JSII?
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Well, I was just wondering if there was a general consensus around here on which of the Songbird games are the best overall? Opinions wanted.Protector.

Well, If I owned Songbird, I'd say 'Buy them all, then buy backup copies!'

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Yeah any of the Populous games ported correctly would of been good.
Also I think the SNES version of Jurassic Park would of been great ported properly to the Jag.
Mortal Kombat.
Road Blaster
Checkered Flag. (This could of been very good, but unfortunately Rebellion decided to smoke crack while programming it.)
Blue Lightning(At least some mild hallucinagens were taken during the development of the Jag conversion)
Dracula the Undead.
I know a couple of these have already been mentioned. I'm just concurring.

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When you talk to him again, tell him to pop his head up here or JSII to let us know he's ok.
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Hi CrazyChris !No actually not. Math sort of my weak point, but as you see, you don't necessarily need to be a math wizard to develop video games. Actually I remember hearing/reading the exact same thing about Jeff Minter at some point.
Regards, Lars.
OK then, how far along in math did you get? Trig? Linear Algebra? Physics? Nosy people wanna know.

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Anyone seen the little guy around anywhere? Or hear from him lately?

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That's amazing StarCat. That really is. Man, that's an inspirational story. Are you good at math and stuff?
I wish you the best of luck

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Eerievale! Eerievale! Here! Here!
StarCat, did you say you actually learned to program while working on the Jaguar? You had no prior programming experience at all? I didn't know that. That's interesting. Can you elaborate, because I thought you were already an accomplished programmer when you started programming on the Jag.
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Hello,I didn't distribute Tiny Toons. I'm not sure if the alpha binary is freely available or not on the net, I've never looked for it before. I do have all the original artwork/sketches used for the game. All the levels were designed and the entire game laid out. Was it completed, I don't know?There were screenshots posted by somebody here previously, along
with a write-up about it. I can't remember the details, I'll have to do
a search. If it wasn't you, who released it, I'm not sure. You released
a Rayman beta didn't you. The Tiny Toons is just a graphics demo I
thought, you can just walk left and right, as I recall, it's not a game.
Cheers,
JustClaws.
I remember reading in a mag, back in '94 (though I know the source is highly questionable to start with), a general report on Atari and the Jag and it was mentioned that Tiny Toons was being delade, even though it was close to complettion, becuase they weren't happy with it at all, and wanted to do a total re-write. If this is true, might there not be some early, early, alphas or betas of this first "attempt?" I remember seeing more than just those screen shots of the little demo that has since been released on the net. Like the screen shots on the back of the first Jaguar boxes, and in Jaguar pamphlets and such, like one with them on "star trek" transporters, and the one with the rocket on the launch pad, etc. none of that is in this other rom image/demo that is around.
That mag wouldn't of happened to have been a Jag/Lynx fanzine called Wildcat, would it?
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Anyway, Cybermorph did really show the Jaguar's potential right off the bat. Too bad we didn't have Battlemorph sooner in the lineup.I wonder how things would of turned out if the Tramiels had pulled their head outta their asses long enough to have sponsored the development of BattleSphere.

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You have to admit though that Die hard gamefan over hyped its games horrendously. Just read the reviews for the Cybermorph game there. They did get me hyped for Power Drive Rally and Attack of the Mutant Penguins though and was somewhat disappointed. I mean that mag gave Battle Monsters for Saturn extremely good reviews. Not a great mag if you ask me. Maybe for the Jag fans cause its one of the few that had a good thing to say about it.Only at first did GameFan like anything on the Jaguar, then they got totally biased against it. They would bash good versions of Jag games just to bash them, even if it was the best version out there among the consoles. They didn't care, they just went at the Jag just to do it. It was nowhere near objective and was just done out of a prejudice against the Jag.
Hell, it was much like reading any one of your posts Holy Fluck.

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Club drive is best played with another Jag fan, then it can be fun.

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@StoneI think John Mathieson would agree to Justclaw. Somewhere he stated that the Jags main 2MB RAM serves as Video RAM, or it simply implied it.
2MB and 64-bit memory interface isnt that bad I think. Means a lot of data shifting power (for its time). BTW even modern 3D cards have similar memory architecture.
But its not dedicated video memory that is running closer to the speed of the graphics processors.
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More? It doesn't have any
Actually that's not quite right. It has 2MB!!!
The Jaguar has a unified memory architecture, where all RAM
is main/video RAM, this is what offers the enormous flexibility that
offers programmers numerous options and choices for the games!
If the system had only had a fixed frame buffer, like traditional
systems, then the object processor concept could not have been
implemented. Forget the mixed colour depths, unlimited parallax
choices, dynamic scaling, dynamic object lists, enormous choice
of resolutions, and limit yourself pages of video RAM. No way...
Think differently, abandon the frame buffer, and be liberated...
Cheers,
JustClaws.
Excellent, we will be expecting a game utilizing all of these concepts from you forthwith.

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I remember reading something on Slashdot posted by John Carmack from id Software about the problem with texturemapping on the Jag. Something about scratchpad memory instead of real memory. I can't remember the details.Yeah, I remember someone reposting that on here somewhere. If my memory servers(it might not) he basically said not enough fast Video Ram. Something like if it had just a little bit more it would of been 3x faster at texture mapping. Then something about what a shame it was.
More? It doesn't have any

Stone
Right, and that seems to be the big problem.

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I remember reading something on Slashdot posted by John Carmack from id Software about the problem with texturemapping on the Jag. Something about scratchpad memory instead of real memory. I can't remember the details.Yeah, I remember someone reposting that on here somewhere. If my memory servers(it might not) he basically said not enough fast Video Ram. Something like if it had just a little bit more it would of been 3x faster at texture mapping. Then something about what a shame it was.
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I know I've heard this before, but I can't remember? From a hardware standpoint why is the Jaguar not good at texture mapping? Please elaborate.Chris
My understanding is it does ot have enough fast Video Ram to throw textures to the screen fast enough.
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No. No edit button for you Gunstar. Muahahaahahahahahaa!


Jag Community has permission to port JellyBeans
in Atari Jaguar
Posted
What is Jellybeans? Anyone have a link?