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JagChris

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Everything posted by JagChris

  1. I wonder how things would of turned out if the Tramiels had pulled their head outta their asses long enough to have sponsored the development of BattleSphere.
  2. Only at first did GameFan like anything on the Jaguar, then they got totally biased against it. They would bash good versions of Jag games just to bash them, even if it was the best version out there among the consoles. They didn't care, they just went at the Jag just to do it. It was nowhere near objective and was just done out of a prejudice against the Jag. Hell, it was much like reading any one of your posts Holy Fluck.
  3. Club drive is best played with another Jag fan, then it can be fun.
  4. But its not dedicated video memory that is running closer to the speed of the graphics processors.
  5. Actually that's not quite right. It has 2MB!!! The Jaguar has a unified memory architecture, where all RAM is main/video RAM, this is what offers the enormous flexibility that offers programmers numerous options and choices for the games! If the system had only had a fixed frame buffer, like traditional systems, then the object processor concept could not have been implemented. Forget the mixed colour depths, unlimited parallax choices, dynamic scaling, dynamic object lists, enormous choice of resolutions, and limit yourself pages of video RAM. No way... Think differently, abandon the frame buffer, and be liberated... Cheers, JustClaws. Excellent, we will be expecting a game utilizing all of these concepts from you forthwith.
  6. Yeah, I remember someone reposting that on here somewhere. If my memory servers(it might not) he basically said not enough fast Video Ram. Something like if it had just a little bit more it would of been 3x faster at texture mapping. Then something about what a shame it was. More? It doesn't have any Stone Right, and that seems to be the big problem.
  7. Yeah, I remember someone reposting that on here somewhere. If my memory servers(it might not) he basically said not enough fast Video Ram. Something like if it had just a little bit more it would of been 3x faster at texture mapping. Then something about what a shame it was.
  8. My understanding is it does ot have enough fast Video Ram to throw textures to the screen fast enough.
  9. No. No edit button for you Gunstar. Muahahaahahahahahaa!
  10. You've played all 3? Man, they sure looked beautiful though.
  11. I am dying to play that Zelda game I saw one time for the CD-I, Legend of Link or something. Man, it looked incredible. Someone told me they tried it and it was junk though one time. I think it was someone on these forums.
  12. Yeah, I noticed that too. It seems to draw way farther out on the horizon than Cybermorph, or Battlemorph does. On a sidenote, is it just me, or is Battlemorphs popup worse than Cybermorphs?
  13. Holy cow! That looked better than the cybermorph terrain to my eyes. And pretty damn smooth! Thank you Carl for sharing that with us.
  14. Hot damn. More info I knew nothing about. Can you elaborate on why UBI SOFT didn't want to release the Jag game at all? Oh yes you will. We insist. Very much so.
  15. Yes. Talk-Atari Explorer. (TAEX). or AHS(Atari Historical Society). You can still read the threads on the Jag forum even though no one can post anymore.
  16. Parasyte recommended to Thunderbird something called DOSBOX to get around the problem. Probably go look in the TAEX forum and find the thread that discusses it. It seemed to be a reasonable solution to the Atar Jag/XP problem. Or just do a search for 'dosbox' on TAEX should pull up the right thread.
  17. JagChris

    doom

    Well, maybe half right there. I consider the Jaguar to be a 64bit system, absolutely. My problem is with the way Nintendo and such have hyped their '64bit' systems by misleading the public. By the way N64 users consider their systems 64bit, then no. I don't consider it to be a 64bit system in that sense. Millions of N64 owners/Gamecube owners and PSX2 owners do consider their system to be 64/128 bit as far as the processor number crunching goes, and none of these companies or magazines in the public have really done anything to dissuade or correct this misconception. And most certainly not to the 'witchhunting' level that they did to our poor Jaggy back in the day.
  18. JagChris

    doom

    Huh? You lost me there bud. Are you trying to say that the graphics chips in the Xbox can crunch 128 bit numbers??? In one pass??? Not just access data in 128bit chunks?
  19. Thanks for that info Pocket. I was not aware of this. Rayman on the Jag is beautiful, I think, even by today's standars. Don't forget to mention Pocket, that the game that may be the most beautiful on the Jag was programmed by Frenchmen. Them boyz could code. Would of been interesting to see what they could of done with the Jag on the second time around once they were good and familiar with it from programming Rayman.
  20. JagChris

    doom

    As a sidenote though, I can't really say my understanding differs from Hyper-Eye's description ether.
  21. JagChris

    doom

    If you want to stand by the biggest argument supporting the idea that Jaguar is 64-bit, then all that is required is components that are 64-bit. With that in mind, any console that has 128-bit components is a 128-bit system and the same goes for 32 and 64. The problem is that this is completely meaningless today. Out of the three consoles doing battle at the moment, the most powerful happens to be the one on the bottom of the bit scale. No, the bits are NOT judged by the biggest bit component, they are judged by the buss bandwidth, if, you reduced all the Jaguar's chips to on single chip, it WOULD be a 64-bit chip, on a 64-bit buss with 64-bit memory. The Xbox has a 32-bit buss and a 32-bit intel chip in it, but it also has a 128-bit graphics chip, but, it's still a 32-bit system, becuase it has a 32-bit buss. The Jaguar is 64-bit becuase it has a 64-bit buss and memory, as well as a couple processors that are 64-bit, plus two 32-bit and on 16-bit co-processor. The TRUE CPU chip is a 64-bit chip, is the "TOM" chip, which is labeled on the chip as the Jaguar CPU. They are 64-bit proccessor becuase they use all of the 64-bit buss and can handle 64-bits of the 64-bit memory at once. What Jagcris is refering to with "Big Irons" is that besides this chip, no other chips proccess 64-bit NUMBERS and calculations, they still do the calculations and number crunching in 32-bits or less. Very eloquently said Gunstar. That is my understanding of it anyway. The problem I see is that the public thinks, as with everyone I know with a N64 is that it processors actually calculates 64bit numbers in one pass. And that its graphic qualities of Anti-aliasing and Tri-Linear Mip mapping or whatever are inherent and natural functions of 64bit processors.
  22. BAH! I say we have our very own Scrummy describe what your game is like Lars. That would clear up any confusion anyone has over what your game is all about. BTW I will be purchasing a copy in a couple weeks or so. :D
  23. JagChris

    doom

    Sorry, can't edit post. I meant to say the 'Big Irons'.
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