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JagChris

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Posts posted by JagChris


  1. 14 hours ago, DrTypo said:

    No, my goal is to have a fast flat-shaded rendering. Texturing would hurt the framerate quite a bit.

     

    You're messing with 3D now? Cool.

     

    How about G-shading?

     

    I haven't had a chance to look at this. Skunk is packed up. 


  2. I have Gears of War 1 that I bought for nostalgia  of a friend of mine who passed away who used to love this game.

     

    I cannot find the patches anywhere and I do not have access to the internet directly on the system. Can you play the game when I literally have to go into admin mode and turn the system clock back to pre 2009. Does anybody have this patch lying around I cannot find it anywhere on the internet.

    Thank you for any help you can extend.


  3. On 11/26/2015 at 6:23 AM, Mutantant said:

    Hey all.

     

    So, the main games that keep me holding on to Ye Olde Jaguar, even as some games have aged very poorly, are the classics like AvsP and Tempest 2k. One day, I thought to myself something many of us have thought in the past: We need a port/remake of AvsP. Frankly, as flawed as the game is (think, super-low frame rate) it honestly is an amazing, complex, hard, it-doesn't-hold-your-hand classic game.

     

    Well, as an avid Doom modder, I realized by using one of the modern Doom ports like ZDoom and GZDoom, which include very advanced scripting capabilities, one could possibly make something like a remake of AvsP. Not exact, for sure, as they are not the same engine, but something like it. For those in doubt, google Brutal Doom and watch a video or two, as every aspect of Doom has been changed, enhanced, scripted, and GORYfied to the extent the game is like new: Faster paced, harder, and certainly more violent and tactical.

     

    This leads me to the question of graphics. Now, there are decent enough Aliens mods for Doom out there I can crib graphics from. But the best thing would be to use the original graphics. You see where this is going?

     

    Now, my understanding is the Jag:

    1. Used no "sprites" in the way other systems did, as in having special sprites that one could easily pull from a cart.
    2. Compressed all its graphics with BPEG.

     

    So the actual wall and floor textures are not available and you are manually screenshotting them?


  4. 2 hours ago, Sauron said:

     

    There are plenty of Jaguar games that show 3D in much better terms too, namely Zero 5. However, that game is extremely light on texture mapping. The same applies to No Second Prize, which I played to death on the ST. The best looking texture mapped game, Skyhammer, has a low poly count and short draw distances. I think it's been pretty well established that acceptable 3D performance would have to be along the same lines of one of the existing showcase games for the Jag. What Supercross 3D proves in itself is that low poly counts simply aren't acceptable for racing games, so it serves as an adequate example.

     

    IMO, racing games on the Jag are best served with superscaler sprites, a la Super Burnout. This game, as an example, is one I'd love to see done at some point:

     

     

    This was also discussed before. Some thought the Jag would have trouble with the screen tilt. Others disagreed.


  5. 4 hours ago, Sauron said:

    I swear...we should just sticky one of the other thousands of similar threads so these don't get posted constantly. I'll throw you a bone, though. Take a look at what a fully texture mapped 3D racing game on the Jaguar is like:

     

     

    Though I disagree with your example, using the lowest common denominator rather than either I.S. or the Dactyl Joust vid posted earlier. I have no idea why such a long standing member would start a brand new thread for something that is regurgitated every 6 months. 

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