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sknight

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Everything posted by sknight

  1. sknight

    GUIntv

    Hi zagnalopius, First of all, sorry for the lack of news from my side... Something like you proposed ("Open with Flags" option) would be great! As for your question I had to set up the audio parameters manually when I tried jzIntv on a hackint0sh, due to the some issues with the audio driver at that time. In fact such parameters have never been necessary on my real Mac (a Macbook Pro). I would like to take this opportunity to wish you and everybody here a Happy New Year! Keep up the great job!
  2. sknight

    GUIntv

    No problem at all. Feel free to include a link to my binary! However, in order to comply with the LGPL license, please include also the links to the original source code and the patched file: Original source code: SDL-1.2.14.tar.gz Patched file: http://www.whpress.c...L_QuartzVideo.m Great! As a matter of fact, I've just seen in your last post (regarding GUIntv v2.5) that it will be possible to select different paths for every system file! My suggestion was to implement something like the "Additional Parameters" box found in the jzIntv Launcher for Windows: jzIntv_Launcher_jzIntv_Launcher.jpg. That way your application would be more flexible letting the user specify extra parameters when needed. Some time ago (when running jzIntv on another machine) I had problems with the audio and I had to play with parameters like "--audiorate" and "--audiobufsize" to fix it, for instance. Keep up the great work!
  3. sknight

    GUIntv

    Hi guys, I was able to build the SDL.framework with Xcode using the patched SDL_QuartzVideo.m file (for Lion fullscreen compatibility)! For those who want to give it a try, here is the binary: http://goo.gl/Pu6V0. Just unpack it and copy it to /Library/Frameworks (repair owners permissions if necessary). Enjoy it!
  4. sknight

    GUIntv

    Hi Allen, First of all, thank you so much for GUIntv. Sometime ago I have written an Applescript similar to yours (although it was simpler) but I never disclosed it because it was in alpha stage (however it worked fine for my personal purposes)... I would like to take this opportunity to suggest some new features to GUIntv (based on what I have implement/intended to implement to my script): 1. Set a different directory for the jzintv executable. I don't think most users keep it with Intellivision system files. In my case, for example, it's in /usr/local/bin directory; 2. Ask the user to select the system files individually (so the files could have different names instead of ecs.bin, exec.bin and grow.bin). Another better option would be to scan the system directory and identify the files automatically based on the md5sum (for instance); 3. Allow the user to specify extra flags to jzintv (so the user could pass to jzintv parameters not supported by the graphical interface). As for the fullscreen issue, Lion broke the compatibility with SDL 1.2 fullscreen support: http://forums.libsdl.org/viewtopic.php?p=29146. However there is already a fix for it: http://forums.libsdl.org/viewtopic.php?t=7527. I've just tried it and it worked fine! However I had to recompile jzintv to support SDL Unix style (instead of SDL framework) because I don't know how to build it properly with Xcode (I'm a Xcode newbie). Thank you again for GUIntv. Keep up the great work!
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