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Sir Guntz

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Everything posted by Sir Guntz

  1. I've received my cart + manual the other day. I'm very pleased, thanks for the sweet game. I concur with others, the manual and cart labels could have been better, but I'm not one to complain. I will say however, I am disappointed the label does not have the blue edge like what the proto label had on post #56 of this thread. Rudy, since you're handing out labels, I'd like to put in a request for a label that combines the final art with the proto label's blue trim. You don't have to do this, but it'd look really great and I'd love to adorn my cart as such. A label that looks like this:
  2. Any release estimate on your next game? What's the current progress at?
  3. Ever since day one, I've known them as Toques. Though for a lot of years I didn't know (or couldn't remember) how to spell it.
  4. Could you elaborate? I don't understand what you mean. Also I haven't received an email from you. Otherwise, thanks a ton, I can't wait to play. I'm probably not cut out for the 1 million record, but I'll have to play the game to find out.
  5. Awesome, thanks a ton rudy! I'm really looking forward to playing it.
  6. Correction, Prince of Persia was developed by Jordan Mechner and published by Broderbund. I read his book on it. But Prince of Persia on 7800? Yes! That'd be awesome. We need POP on every platform.
  7. How come I'm not on the list? I would be filed under Guntz or Aaron W.
  8. Just some midnight curiosity, I swiped this off the endlesssnow2600.com site. http://static.wixstatic.com/media/8c6aa9_62a6f416c2b54d3198f71d8f503ee631.png The back of the box reads: Is this a joke? Is this seriously what the back of the box reads as?!
  9. Either way, this game looks great. Pretty neat seeing you on the pre-order list too stardust.
  10. Probably Dig Dug for now, it's one of the only 2600 games I'm consistently good at that very engaging. I'm actually kinda terrible at most of them, but I love playing them all anyway. Midnight Magic is an excellent game too, but my pinball skills are rusty.
  11. Payment sent for a loose cart. This game looks awesome, really stoked. Though, I think the -60 temperature might be more appropriate in Canada.
  12. Is it too late to pre-order? When do they ship? Can you ship to Canada? Thanks!
  13. The guy forgot to add the title "YouTube Poop" to his video. I can't wait for Zippy! Don't stop until it's done sprybug!
  14. Yeah it was pretty amusing to see it happen the first time. Excellent way to rack up some easy points for sure! It's been a real pleasure being able to talk to the actual programmer though by the way. How much CPU time do you think PR eats up? Are the 6507 and TIA working pretty much non-stop? I notice the game slows down when a koopa shell is on-screen.
  15. Remember to keep in mind that some AGP cards and slots aren't compatible. It depends on the slot key arrangement and voltage. Those old GeForce MX cards suck.
  16. If it's the one where Mario gets frozen in place and the high score goes through the roof. Yeah, that one. I trust it has something to do with the goombas and the flag pole which normally share the single "enemy sprite"?
  17. At some point I'll rig up a capture device and record this extremely odd glitch I sometimes get at the flagpole of World 1-1. I've had it happen twice just from trying to climb up the steps and having those goombas appear at the same time as the flagpole. Console used is the Coleco Gemini. (game still freezes constantly on my short rainbow Jr.)
  18. Haven't had a whole lot of time to play games, but I'm hoping to save the princess at some point. Heck, getting to World 4 would be a great start haha. That would be because these pirates literally copied retail games with no changes, as such there would be no way to return to the menu without power cycling the console. They would have to modify each game to include code to return to the original menu, which would be way too much work. All the menu does is act as a front end from which a game can be loaded into memory. Bankswitching would depend on the game and the particular design the pirates chose for their multi-game cart.
  19. Well, if Sprybug changes PR into a non-infringing original game, he can include these bug fixes, that's worth something at least. Definitely looking forward to Zippy.
  20. Thanks for replying. It's pretty unfortunate you weren't able to test on more hardware, but at least most are supported. I guess you guys didn't have a whole lot of time or volunteers. Maybe you can revise the code if and when you "hack" Princess Rescue to be a different game. I'll keep playing Princess Rescue anyway. It's a really great game regardless, still stunning to see it running on an actual Atari 2600, especially when I directly compare it to regular retail games. Is it possible the "ceiling" collision detection depends on a random variable, or other not constant element of the code? Or it becomes random on certain models when powered up? Maybe on the problem models, the RAM has a chance to adversely affect the code for the ceiling and the clone hardware doesn't really permit to correct the issue like on original 2600s. I don't know enough on the subject, but perhaps you understand me anyway? I wonder why the game crashes on certain Jr / 7800 revisions.
  21. Thanks for the replies everyone. Stardust, I have to use a small 2600. I use my Gemini / Jr on a desk that doesn't offer much space next to the monitors. I simply don't have any room for a real 2600. I think I can lump it with the Gemini, I can at least get past 2-1 and 2-3. It just felt crummy my first time playing, thinking either the game or my console was at fault. Nobody likes to encounter serious flaws in a new game. The Coleco Gemini must be pretty close to a real 2600 if it can play Princess Rescue where a Jr can't. Anyone have comments on how those two clones differ from original 2600s or is it not that well known? Are there threads about this? (secretly I like the Gemini better because it has controller ports on the front like modern consoles)
  22. Been playing Princess Rescue (and getting pissed off sometimes at the extreme rigidness of the jumping/platforming), interesting to see people reporting problems getting to the flagpole in 2-1 (and 2-3). I was stuck on that very flagpole for a good half hour. On my Coleco Gemini, Mario can't move side to side when he's over the top of the screen on some levels, including 2-1, so I couldn't reach the flagpole. I figured it was some game breaking flaw and hoped it was a console thing and not a problem with the game itself. I eventually realized there's a run button. At both the trouble flag poles, it's possible to run off the top ledge, into the flagpole and progress to the next level. When I thought my Gemini was incompatible, I tried my Short Rainbow 2600 Jr... And the fucking thing has this horrible freezing glitch 1 or 2 seconds after you power it on! Anybody know what's causing this? Did someone say this happens on the 7800 as well? At first I thought maybe the Jr was dusty from sitting in a office cabinet for a while, but no, all my other games work fine on it, no freezing problem. I've been really trying to enjoy the game, but it's seriously been pissing me off with stuff like this. If it weren't for my Gemini, I wouldn't even be able to play it! The farthest I've gotten is 2-4, but I keep running out of lives because it's so ridiculously easy to fall off a ledge, or somehow hit the side of an enemy when you try to jump on them or get killed by a shell when you kick it and it somehow goes towards you and not away. I guess I'll try using the 5 lives setting until I can get used to the game. It's a really impressive game, but it's really, REALLY unforgiving. The boss battles with BJ are just as hard, it's so easy to get killed from not jumping on him right or at the correct moment. Also, while I'm at it, I find it annoying that Super Mario is too tall to fit through most platforms. At times the level design is really only meant for Small Mario. Sometimes I keep wishing I could do a sliding duck to go through platforms, but there's no physics. I guess what I should do is lower my expectations immensely, but maybe Spry would find that a compliment that I instinctively treat Princess Rescue like the original NES Super Mario Bros. Was Princess Rescue designed with the older 2600 models in mind? Are the Jr and 7800 actually different in some tiny ways?
  23. Since when was Xbone just a nickname? It's a retraction people made to mock the system. To "bone" something used to mean screwing it up. There's been all sorts of other names people have called it. The Xbox One has a crummy name and had a horrible initial showing, hence the mockery, hence the name "Xbone". It's not supposed to be an appropriate shortening, like 360 or PS3.
  24. Sega CDs are hard to remove? Preposterous. Usually if a PCB connector is hard to pull apart, just carefully work one side, then the other, sort of like how you "walk" something really heavy across the floor.
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