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Posts posted by 5-11under
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Castle Wolfenstein (all time classic)
Lode Runner (all time classic)
Kangaroo (great arcade & console port)
Lode Runner already exists on the ColecoVision. It was ported from the SG-1000 version by Steve Bégin. I should know, I own a cart.

Unfortunately, most of us have never seen a cart, and I've never seen the ROM anywhere either.
5-11under
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I'd like to welcome this thread to 2007!

Anyway ColecoNation is not dead; it just moves a little slower these days, it seems.
Thanks,
5-11under
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Actually, the "box" I'm pricing is a VHS case, like some of the (other) CV homebrews, and made of plastic, not cardboard. Assuming I one day get things completed, I'll be adding a foam insert to hold the game, and a cover that slides under the outside sleeve. The majority of the cost, however, will be shipping (from Canada), because with a loose cart, I could get away with about $1-2 postage, where a case would cost about $5-7.
Don't let this influence your vote, though... I wrote "box" to be more generic, so people would assume the box is cardboard, just like most 2600 games. I'll review the data afterward based on some of the responses, etc.
Ah, so I'm assuming you're planning to release your Squares game as a real CV cart. That's good news.

Yes, if life would stop getting in the way. I'm trying to get the head-to-head version going.
Thanks,
5-11under
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Actually, the "box" I'm pricing is a VHS case, like some of the (other) CV homebrews, and made of plastic, not cardboard. Assuming I one day get things completed, I'll be adding a foam insert to hold the game, and a cover that slides under the outside sleeve. The majority of the cost, however, will be shipping (from Canada), because with a loose cart, I could get away with about $1-2 postage, where a case would cost about $5-7.
Don't let this influence your vote, though... I wrote "box" to be more generic, so people would assume the box is cardboard, just like most 2600 games. I'll review the data afterward based on some of the responses, etc.
Thanks,
5-11under
Uhm, Thrust costs $10 more than it would cost without a box. Where did you get the $8 difference from?
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So, assuming this was a game you were interested in purchasing, is the extra cost of making and shipping a box or case worth it to you, all other things being equal.
Thanks,
5-11under
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I'm interested either way it goes, pre produced or build it yourself. Although, I'd love for the programming to be easier-- either USB like the Colecovision mulitcart from Atarimax, or even flash memory supported like some of the newer multi carts-- the Nintendo DS one comes to mind with the SD cards. I know most MMC type cards are gonna be overkill size wise, but still may be the most practical approach for the ham and egger to use.
After all, if you can make it Sd card compatible where you can load the card drag and drop style, you've gotta sure winner IMO. 
I'd like to release my first revision of the MultiCart in a couple of days, so I won't be able to incorporate your requests. They are noted for the revisions to come after that!
Brilliant! I'd rather see a limited-functionality release soon than an expaned-functionality release who knows when.
Thanks,
5-11under
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I've got the cheapest Willem programmer.
I may be in the minority, but it works just fine for me.
Thanks,
5-11under
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Edits for my ColecoVision items:
Squares!
http://www.atariage.com/forums/index.php?showtopic=88281
This is an old thread; should be superceded by the next item.
Squares!
http://www.atariage.com/forums/index.php?showtopic=96855
This is the newer thread; the list says 91749, which is actually an opcode item... .
Squares! 4K
http://www.atariage.com/forums/index.php?showtopic=92840
Change to complete (as a 4K version)
JETP4K (or Jetpack 4K)
http://www.atariage.com/forums/index.php?showtopic=92909
Change to WIP (not complete - still has bugs)
BTW, this repository is very cool. I found a game I hadn't seen before! Thanks.
Thanks,
5-11under
Edit: a few quick fixes
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Sinclair XZ-80 and XZ-81. They were owned by my brother.
5-11under
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Feb. 28, 7:00 a.m.
5-11under
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He wants $325 shipping for the bass guitar he's selling.
I'd PM him if you're interested in the item. Maybe he'll reconsider.
Thanks,
5-11under
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Happy belated birthday, Eduardo!
I'm wondering if you could PM me with status of the CV cases (shipping cost so I can pay you, shipping status).
Thanks,
5-11under
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Will you make a right-handed version?

Thanks,
5-11under
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Hey, I've got one of those. I got it from someone who had an Atari 400. I rewired the switches for my 800XL (fire, left, right, ?). I never knew it was for a CV! Does it activate the second fire button?
Thanks,
5-11under
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I guess so!
Did you miss the part where I said I'm using the original code which I disassembled? The only major change I'm making is going from 32x28 to 32x24. And taking out the coin-op-specific features.
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Hi Bruce,
Looks like a fun game. I'm curious whether you're going to try to mimic the arcade game as much as possible, or whether you're just going to capture the spirit of the game.
Also, this game might be a candidate for the 40 column text mode.
Thanks,
5-11under
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Hi Scott,
Good tip. Myself, I usually hang out near one of the sides (the left side for me). I'll definitely be working on the text at the right, although I'll probably have to create some sort of symbol for the "I" and the "H".
Thanks for the feedback!
5-11under
I don't think it's too fast at all. I have broken 7k a couple times. A little tip: you don't have to always keep moving. If you go hide out in a corner, sometimes it takes 6-10 seconds before a square comes along and forces you to move. Also, I don't get "lured" (or forced) to go grab the fruit and other power-ups everytime I see one - that will certainly cost you lives. I only grab them if they appear right next to my square.
Harvey- I think you probably recognize this. But you should consider combining twoletters into one character for some of the text on the right. It's waaayyy too crowded and cluttered looking. For example, look at PLAY1 in the screen schots. You could spell it all out PLAYER 1 by combining two (half size) characters into one. Just a suggestion. Also, as you said, more sounds will help the gameplay experience. I wonder if you could detect that a square is "close" and maybe play a panic sound? That would make the gameplay seem more tense. Sorta like a "near miss".
Keep up the good work. The game is extremely simple, but very fun IMO.
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Hello all,
There's a few "cheats" available in the game (at this point, anyway):
Before pressing "1" or Fire1:
- Press "2" for 900 lives.
- Press "0" for one extra life (keep pressing for more).
While playing regular version (not kids version):
- Press "2" for one extra life (keep pressing for more).
- Press "5" to increase speed of one of the sprites.
- Press "6" to add an extra "enemy".
- Press "7" to add the final extra "enemy".
Have fun,
5-11under
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So... is this fixed yet?
5-11under
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Thanks for the kind words. I'd suggest not playing the 4K version anymore, because I think the full version has a much better difficulty curve to it.
Do you think the game is too fast? Are you using a computer keyboard to play?
Thanks,
5-11under
Was playing hte 4k version just before i saw this-- great stuff!
Still haven't broke 3k, but I like it.
Thanks for your efforts! -
One thing I forgot to mention...
The sounds still need to be worked on. At this point, there's only one or two different sounds in the game. Eventually, there will be a variety of sound effects used.
Thanks,
5-11under
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Very nice!

Strangely fun and addicting for a game where you control a bouncing square.

I think the kids level is not too easy but there are too many objects. Nice title screen and game over screen also.
Thanks for the feedback! As far as the "for a game where you control a bouncing square" you mention, that's why it's called "Squares!" instead of "Squares", or "Squares?". It makes the title more exciting, just like most of the Odyssey^2 games.

Thanks,
5-11under
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Hello all,
Here's my latest version of Squares! (the full version, not the 4K version!).
Instructions:
At the start, press fire1 to start the normal version, or "1" to start the kids version. As the white square, your job is to avoid the other squares that are bouncing around. You lose a life everytime you fail in this quest. If you lose a life, your square disappears, but will eventually appear near the top-left corner of the screen. Pressing fire1 will make your square appear pretty much instantly. As you progress through the game, the squares become larger, and some of them get faster. At some point, extra squares are added. There are also items to catch, starting with the banana, some other fruit, then other icons. Catching them will either add extra lives, or invisibility and hyperspace tokens, which can be used by pressing the 1st or 2nd fire buttons, respectively (the token bank quantities are labelled "I" and "H" respectively). The game is over when all of your lives have been spent. The kids version is much easier than the regular version. A good joystick is highly recommended.
It's still a work in progress, and there are a few known bugs and opportunities for improvements:
Pressing fire to get the next square to appear will most likely also make you invisible.
The "I" and "H" and "LIF" text needs to convey information better.
The copyright and instructions need to be worked on.
It's been a couple of months since I tried it on a real ColecoVision - does it still work, and is the difficulty level/progression still decent?
The kids version is too easy(?), especially with the invisibility.
The two player head-to-head option needs to be added (this is the big one!).
Add visual time indicator for invisibility time left (clock within the square?).
Maybe I need to redo the opening screen, with more of a "squares" theme.
Feel free to add to the list of bugs/opportunities, or make suggestions/comments.
Thanks and enjoy,
5-11under
edit: added picture

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I didn't buy a FB or FB2, but I would definitely buy one of these, as long as it:
1. Has a port (micro is fine) where I could plug in a joystick (or paddle), because I hate (left-handed) joypads.
2. Can download regular BIN files with >80% compatibility.
Thanks,
5-11under

ColecoVision WIP: Terra Attack
in Homebrew Discussion
Posted
Looks good. Great to see you working on a new game!
Thanks,
5-11under