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5-11under

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Everything posted by 5-11under

  1. I thought the intention with these prototypes is that additional copies don't get made, but that the owners of the carts could release the ROM file if they desired. Obviously Eduardo doesn't own the copyright to the games, but he did convert them, so that's worth something (although not in a strict legal sense). Edit: Definitely good job Pixelboy with these releases, especially after such a long time making sure the boxes were of decent quality.
  2. The ambigram looks pretty cool. Nicely done. Works in BlueMSX (spins back and forth), but not Virtual ColecoVision (static image, just like Yurkie gets, it looks like).
  3. It's a good thing "FRAGILE" was written on the package, or else it would have probably been crushed to a pulp. Also, I would like to point out that I wrap each game in bubble wrap before placing them in the shipping box, a fact that is not shown in ten-four's picture. Thanks Ole. I think they throw it off the truck twice if it says "Fragile" on it.
  4. Quick update: I've changed the pricing on these, because the video test program PCB is now included by default. The price is now $40 US via PayPal, including mailing to US and Canadian addresses. The previous price was $38 without the video test program PCB. Thanks, 5-11under
  5. Thanks Pixelboy. I found this from Daniel's documentation: put_vram NMI* /* Upload RAM to VRAM. count should be a multiple of 256 */ void put_vram (unsigned offset,void *ptr,unsigned count); This should work once I figure out how to use it. The only problem is I'm getting data from two sources: a picture and from ICVGM. I could redraw the graphics using CVPAINT. I'm just now remembering there's a new version, CVPAINT2 (http://www.atariage.com/forums/topic/141181-tool-cvpaint-2/ and/or http://www.atariage.com/forums/topic/141744-tool-cv-graphics-toolkit/ - Thanks Daniel!), and it looks like that program has a couple of features that will be very useful, such as the zoom and grid. It'll be a bit tedious to move the ICVGM data into CVPAINT2 (fortunately there's not that much), but once that's done, it'll be easy to use when programming.
  6. Very cool... I know this is/was on Retroillucid's wish list. About a year ago, he actually asked me if I wanted to code it. Glad I said no. Also, the programmer needs a component video mod.
  7. Hi there, In the past, I've always used the more simpler ColecoVision display modes, with 256 characters available for use for the whole screen (either 2 colors per character or 2 colors per line per character). Now, however, I'd like to use mode 2 bitmap, which is the one that has 3 character sets, one each for 8 rows of characters (256 x 3 characters). For reference, I'm using Hi-Tech C, although I don't think using SDCC would make much of a difference. I'm also using Getput1, which looks to be from April 2003. I used the BMP2PP and related program (to export to C) to create a compressed bitmap picture, which shows up on the screen all in basically one line of code. This image is used for the background. However, I've got a row on the top and a row on the bottom of the screen which will be used for showing the score of the game, as well as other status items. I could add this to the original bitmap file, but that's not ideal for control, and would be somewhat painful to implement. I have control over the characters in the upper 1/3 of the screen (just like using the simpler modes), but I'd like to be able to access and modify the character set related to the bottom 1/3 and possibly middle 1/3 of the screen. Is there an easy (or difficult) way to do this? Thanks, 5-11under
  8. If I still had a 5200, I'd probably spring for the SD version for those same reasons. Those with less of a budget, though, might be able to at least afford a used USB version once the SD version becomes available.
  9. Atarimax stuff is expensive. When the ColecoVision SD cart came out, a few people sold their USB carts at decent discounts, so that might be the way to go for some. I just purchased my 5200 USB cart direct from AtariMax before the holidays Price would be fine if it allows you to back up Bounty Bob Strikes Back or came preloaded with games. Are you making a statement to telling me that you think its not expensive? I don't really get the point of your post. I admit to having never played BBSB but I've never felt like I was missing anything. I guess it would be nice. As for preloaded with games, well I would hope the games would also be released to those of us that spent lots of money on the previous product. Thats kind of the point of having a writable multicart. classics is a good guy... you might be able to convince him to give you the conversions for the USB version... although it'd be a nice "value add" for selling the SD version.
  10. Atarimax stuff is expensive. When the ColecoVision SD cart came out, a few people sold their USB carts at decent discounts, so that might be the way to go for some.
  11. I'd like to see a 4 player game. Yes, you read that correctly. Obviously, some hardware would be required to re-route some signals. Each player could, for instance, move left and right, and have a fire button... possibly more control... I'm not 100% sure yet. Any ideas besides some sort of pong-like game?
  12. Do you want to use the four fire buttons, or the spinner (or both)?
  13. It would have gone from 5 minutes down to 0 minutes if I hadn't made a mistake on the original boards, so you can blame me and thank me... . Yeah, we should all blame you BECAUSE NOW, people won't have to spend hundred dollars for the LotD cartridge Unless they need both the old and new versions now... .
  14. It would have gone from 5 minutes down to 0 minutes if I hadn't made a mistake on the original boards, so you can blame me and thank me... .
  15. The white band seems a little strange, but the on/off switch is a good first option. Do you know how to de-solder?
  16. Also don't leave CE floating. Connect it to ground since you're using OE for control.
  17. Retroillucid, it should only take a couple of minutes each... pm sent.
  18. And you're the one who started and wanted to bring off-topic things into the discussion. Later it was bmcnett. So first heal yourself before accusing others. And your speculation about me and moderators and others is just that- speculation. I'm not accusing anyone of anything in that post. You need to relax a bit. Have some fun. Go play some Kaboom!
  19. Then you'll be jealous to know that my cart came with 128MB SD. Yes, I am, at least a little bit.
  20. You'll be amazed at how fast you can fill-up the included 32Mb SD Card... think I have just under 2Mb free on mine! I believe it. Easy enough to swap out, at least.
  21. I'm imagining the moderators sitting around the boardroom table, discussing various AA threads. They get to this one, and they discuss whether to lock it or not. They discuss whether the name calling is bad, whether the talking about religion is getting too specific, whether the purpose of the thread has lost its course, and other factors. Then someone says, "well, if we do decide to lock it, who's going to be the one to actually make that final post in the thread, ending it forever". The room becomes silent, and they slowly retreat back into their cubicles at AA headquarters.
  22. I've barely started loading up my SD multicart (still using the USB cart), but I'm envisioning multiple methods of gaining access to each game. The directory tree might look something like this: alphabetical - 0-9 - A-G - H-O - P-Z date - eighties - homebrew rating - awesome - good - okay - crappy demo For instance, Antarctic Adventure would be in the "A-G" folder, the eighties folder, and either the awesome or good folder. I'd put non-playable demos and the like in a completely separate folder, likely just once.
  23. Thank! QED!!! QED!!! You forgot to address any of my arguments. Any skunk smells bad so adding "flowery" won't help you. Just joking around isn't helping you either. You just distort things and misunderstand simple analogies so it's pretty much useless to even bother replying to you as your intention is just to stink things up every so often just to say something. Oh, by the way your hypocracy is also quite evident; you can't be preaching "it depends on the game" when you are voting and only arguing on analog side. It appears the "discussion" is approaching 100% complete, unless someone feels the need to add new information. Much of what remains is some name calling (from you, for instance), having some fun (from me, for instance), or calling you out on your lack of qualifications in the original post (from potatohead, for instance). If you don't answer some of the larger questions regarding this thread, for instance those asked by potatohead, then there's not much else of value to discuss. So until those questions get answered by you, the last couple pages of this thread will be par for the course, I think... having fun and seeing how you'll react.
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