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Everything posted by 5-11under
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I don't know about the FB2, but for the ColecoVision and Intellivision Flashbacks, the checksum is just the addition of all the bytes (in the active area).
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I just saw a commercial on TV, advertising a TV. It looked great, with impressive color and resolution.
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For some reason it brings to mind an American Dad! joke where Stan is looking at pictures in Roger's attic and the last pic is of Stan looking at the pictures, and in it he's looking at the pics, so if ya pause it, it's an infinity joke...
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- Show next comments 48 more
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Sydney Hunter & The Sacred Tribe
5-11under replied to retroillucid's topic in Intellivision / Aquarius
Parts on the board are toward the front of the shell; parts on the board are facing up when inserted into the console. -
Videogame theory - sources, player interactions etc.
5-11under replied to mika's topic in Atari 2600 Programming
Maybe not exactly what you're looking for, but anyway... https://www.gamasutra.com/view/authors/2003/Ernest_Adams.php -
Videogame theory - sources, player interactions etc.
5-11under replied to mika's topic in Atari 2600 Programming
There was a blog on Gamasutra that I used to read fairly often... . -
I think the only two options at this point are the original cartridge or emulation with CoolCV.
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Green screens matter
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Obviously 2 versions of the game need to be made... one with default black, and one with default blue. Maybe another version that defaults to green, with no option for blue or black.
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Any chance of other colors, such as black or dark gray (or more colorful?) for the first run?
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including the ever popular Parker Bros. mystery game... .
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Sydney Hunter & The Sacred Tribe - ColecoVision
5-11under replied to retroillucid's topic in CollectorVision
Try It A Few More Times, anD iF iT stilL doesn'T worK, contacT coleco_master. -
I love the manual... and simple games.
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In Thomas's 5.57 spreadsheet, I see the first frame (labeled as frame 12 = start of frame counter) has speed 0, the 2nd frame has speed 0, and the third frame has speed 2, and on the 4th frame, the distance finally goes from 0 to 2. Is this the fastest someone can get started?
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I found a link to this: https://www.reddit.com/r/speedrun/comments/6x9g16/some_more_on_the_dragster_551/ From this huge thread: http://www.twingalaxies.com/showthread.php/175364-Dispute-Dick-Moreland-Atari-2600-VCS-Dragster-NTSC-Game-1-Difficulty-B-Fastest-Time-Player-Todd-Rogers-Score-05-51
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Does the fact that the joystick is read every frame change the model in any way? Sorry, the asm file looks fairly greek to me. [i'm assuming from the quote above that the joystick is read every 1/60 second, and the fire button every 1/30 second, and the updates to time and distance happens every 1/30 second?] Also, does the order of events in the spreadsheet match the software? Are they both 1) read inputs, 2) calculate new speed, time, distance, etc., 3) print stuff on screen? I'm guessing that at the end of the game, the screen updating is done without anything abnormal happening? i.e. without having to re-draw or recalculate things. /this one is probably kind of like one of my catchphrases, "there's no such thing as a stupid questions, there's just stupid people asking questions"
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I don't know if I've every played Dragster (if I have, my record is probably somewhere in the 10-20 second range ), but anyway... I'm wondering if the code does multiple direct input reads within a cycle? For instance, here's some sample "code" for one cycle (start with A=0) - IF joystick = left then A=A+1 - IF joystick = notleft then A=A+1 - IF fire = pressed then A=A+1 - IF fire = unpressed then A=A+1 If your timing is impeccable (and if the joystick and fire buttons can be read directly at any moment in time), then you could conceivably end up with A=4. /just a thought
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Coleco strong-arming homebrew publishers and fan sites
5-11under replied to TPR's topic in ColecoVision / Adam
ColecoNation... different thing. -
Access seemed brutally slow sometimes, over the past month or so. Today, at least, it is much faster.
