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5-11under

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Everything posted by 5-11under

  1. I don't know about the FB2, but for the ColecoVision and Intellivision Flashbacks, the checksum is just the addition of all the bytes (in the active area).
  2. I just saw a commercial on TV, advertising a TV. It looked great, with impressive color and resolution.

    1. GoldLeader

      GoldLeader

      Maybe I'm just tired but..haha...I'm still kind of laughing at the concept...

    2. GoldLeader

      GoldLeader

      For some reason it brings to mind an American Dad! joke where Stan is looking at pictures in Roger's attic and the last pic is of Stan looking at the pictures, and in it he's looking at the pics, so if ya pause it, it's an infinity joke...

    3. BillyHW

      BillyHW

      Thos Quattron yellows looked amazing!

    4. Show next comments  48 more
  3. Yep, #3 (red) is the same as Phaser Strike, and #8 (black) is Super Blockbuster.
  4. HDTV, I can't read your posts because the text is too big compared to the default.
  5. Parts on the board are toward the front of the shell; parts on the board are facing up when inserted into the console.
  6. Maybe not exactly what you're looking for, but anyway... https://www.gamasutra.com/view/authors/2003/Ernest_Adams.php
  7. There was a blog on Gamasutra that I used to read fairly often... .
  8. I think the only two options at this point are the original cartridge or emulation with CoolCV.
  9. Obviously 2 versions of the game need to be made... one with default black, and one with default blue. Maybe another version that defaults to green, with no option for blue or black.
  10. Any chance of other colors, such as black or dark gray (or more colorful?) for the first run?
  11. Details to follow, but likely a kit with EPROM chip and new back label. Priced to cover costs only. Multicarts sold from now on will include the game.
  12. including the ever popular Parker Bros. mystery game... .
  13. Try It A Few More Times, anD iF iT stilL doesn'T worK, contacT coleco_master.
  14. In Thomas's 5.57 spreadsheet, I see the first frame (labeled as frame 12 = start of frame counter) has speed 0, the 2nd frame has speed 0, and the third frame has speed 2, and on the 4th frame, the distance finally goes from 0 to 2. Is this the fastest someone can get started?
  15. No Astrosmash, Beamrider, Bump 'n' Jump, or Pole Position? /I'm sure there's more...
  16. I found a link to this: https://www.reddit.com/r/speedrun/comments/6x9g16/some_more_on_the_dragster_551/ From this huge thread: http://www.twingalaxies.com/showthread.php/175364-Dispute-Dick-Moreland-Atari-2600-VCS-Dragster-NTSC-Game-1-Difficulty-B-Fastest-Time-Player-Todd-Rogers-Score-05-51
  17. Does the fact that the joystick is read every frame change the model in any way? Sorry, the asm file looks fairly greek to me. [i'm assuming from the quote above that the joystick is read every 1/60 second, and the fire button every 1/30 second, and the updates to time and distance happens every 1/30 second?] Also, does the order of events in the spreadsheet match the software? Are they both 1) read inputs, 2) calculate new speed, time, distance, etc., 3) print stuff on screen? I'm guessing that at the end of the game, the screen updating is done without anything abnormal happening? i.e. without having to re-draw or recalculate things. /this one is probably kind of like one of my catchphrases, "there's no such thing as a stupid questions, there's just stupid people asking questions"
  18. I don't know if I've every played Dragster (if I have, my record is probably somewhere in the 10-20 second range ), but anyway... I'm wondering if the code does multiple direct input reads within a cycle? For instance, here's some sample "code" for one cycle (start with A=0) - IF joystick = left then A=A+1 - IF joystick = notleft then A=A+1 - IF fire = pressed then A=A+1 - IF fire = unpressed then A=A+1 If your timing is impeccable (and if the joystick and fire buttons can be read directly at any moment in time), then you could conceivably end up with A=4. /just a thought
  19. Access seemed brutally slow sometimes, over the past month or so. Today, at least, it is much faster.
  20. Have you played Atati today?

    1. FireStar

      FireStar

      afrer a long time, yes

    2. doctorclu

      doctorclu

      Maybe later today.

    3. Flojomojo

      Flojomojo

      I'm going to play the non licensed Mexican equivalent, Atario

  21. BTW, I'm sending Blazing Lazers a ROM dumper (made from a hacked multicart board and EPROM programmer), so the file can be shared. Hopefully in a few weeks we'll have a ROM file to play (and another game included on multicarts).
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