Jump to content

5-11under

+AtariAge Subscriber
  • Content Count

    3,715
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by 5-11under


  1.  

    My two Intellivision Roms have arrived. Since I am not ready to install them yet, I am keeping them inside the static shielding bags. Is there any way to tell which one is which? Looking through the bags in bright light, and trying to read the writing on the Roms, they both look identical.

     

     

    Thanks for asking. Yes, there is more than one way to tell which is which.


  2. It is wrong relative to the industry norms

     

    What Nebulon said, or... there's no "right" or "wrong" relative to this industry norm you've decided exists and can't or shouldn't be varied. There are dozens of very different controller layouts for arcade games and consoles. The best ones, I think, allow the user to customize to their abilities to maximize effectiveness.

    • Like 3

  3. It is incorrect relative to the industry norm. I didn't invent the term "wrong-handed" with regard to arcade controls. It is used by people who work on, operate, or collect arcade machines, and usually refers to a case where an operator has "wrong-handed" the controls, i.e., when an operator has placed the joystick on the right and the buttons on the left. The most common case of this happening is when an operator mirrors the second-player controls.

     

    There is no right and wrong way. A person's preference is a combination of innate and learned ability. This preference will vary between individuals, and could also vary depending on specific situations.

    • Like 2

  4. As I said in my original post on this thread, they don't need to integrate it into the system, they could simply offer an official HDMI-to-A/V adapter. Nintendo has stuff made in China these days. If Chinese manufacturers can make an entire Famiclone and sell it for ~$10 (which includes the console, two controllers, A/V cables, AC adapter, and a pack-in game cartridge), how expensive do you think it would be to make just an A/V adapter? It would be a matter of pennies, and they could sell plenty of them for $10 each.

     

    I'll ignore the rest, and concentrate on this for a minute. Choose wisely...

     

    How many of these adapters do you think Nintendo would sell?

    Also, how much do you think it would cost Nintendo to engineer/develop this A/V adapter, even if 80% of it is already designed?


  5. The same goes for other plug-and-play systems. How many can you name that have no means of connecting it to a 15 kHz CRT?

     

    If you want to play a console that has RF output on a TV that doesn't support it, you either modify the console or use an adapter to convert the signal.

    If you want to play a console that has HDMI output on a TV that doesn't support it, you either modify the console or use an adapter to convert the signal.

     

    People have been modifying consoles and using adapters for many years. Some consoles are of course difficult or expensive or possibly impossible to modify in that way, so then your only option is to use an adapter to convert the signal.

     

    In the end, though, this is all really about choice. There are plenty of ways to be to play NES games right now. When the Mini comes out, you will have one more choice at your disposal - one more choice than you had before, so really life's good, and there's nothing to really complain about. The Mini even has a CRT mode to mimic the CRT/composite look. Once again, you can choose to enable it or not - more choices than you had before. Could the Mini have been better? Sure it could. It could everything that you want, except it would probably cost more than a Wii U, which would likely be a very unwise business decision.

    • Like 2

  6. Be sure to orient it correctly, with the chips facing down as you're looking at the open shell. It's possible to install it upside down, and that wouldn't be good.

     

    • When putting the new board in, keep the chips in the same orientation as the original board had them

     

    Yep. The chips should be on the side with the label. When put into the Intellivision console, the chips will be facing up.


  7. For Y axis:

     

    accel = gravity = some integer (say -4 (down)).

    set a velocity. If it's a throw upward, say +20 (up) when thrown.

    you have a start position say y=0 (bottom - may need to reverse if top is at zero).

     

    So at the point of a throw

    accel = -4, vel =20, y = 0, then after very frame...

    vel = vel + accel, for instance vel = 20 + -4 = 16, position = position plus vel, for instance y = 0 + 16 = 16.

    continue above for each frame.

    decide what to do when item falls to floor again.

     

    if x axis is used too, accel = 0, and set an initial velocity.


  8. I just tested my button mashing ability with left hand versus right hand (I'm right handed). I got virtually the same results either way (and about the same as I could do in highschool with a calculator:1 + 1 =============== ;) ).

     

    I also know that my right hand is better at controlled movement.

     

    Given those two, I prefer controls on the right, buttons on the left. Note that I have virtually no use for games that require regular and continuous use of more than 2 buttons, so that probably plays a factor.

     

    A few other notes...

     

    I've done a bit of searching, but haven't found much scientific evidence that suggests one hand should be better than the other for certain tasks. If someone has some good links on the subject, that'd be cool. I think, however, that training is a bigger aspect here than what science says should be the best way. It's also more complicated, because not only is the control varying left-right, there is also a change in controls, i.e. joystick-pad.

     

    I found a site that mentioned guitar. My right hand controls the frets, and yes, it took a fair bit of training to get my hand to go exactly where I needed it to go. That said, I can't underestimate the level of control that is required for the right hand. I think when playing guitar, my right hand is performing the more nuanced task... which leads to...

     

    I like what someone already mentioned... it depends on the task at hand. My right hand is better than my left hand for fine movements and for strength. The ideal solution (ignoring how I've already been trained) would be to use my right hand for the most complicated task. Often this will be for the controller, but there may be cases where the button pushing requires the more skilled hand.

    • Like 1

  9. You are using your right thumb on a left handed Dpad? That cannot be comfortable.

     

    As far as using the left thumb for Dpad use, later games especially in the 16-bit generation and beyond had a lot of buttons so right hand gamer would need the extra dexterity afforded by their dominant hand. This is less critical for controllers (joystick or Dpad based) which use only one or two buttons. I am completely ambidextrous using single button sticks and with my ambidextrous designed stick, I often flip-flop during long play sessions on my Atari.

     

    I'm not really sure whether it was Nintendo or the arcade scene that made left hand joysticks standard. Nearly every arcade game early-to-mid 80s and beyond that used two or more action buttons used the left hand joystick layout. These layouts naturally translate to Dpad gaming with the Dpad in the left position. Arcade fighting games in the 90s used six buttons actuated with three fingers (pinkies are borderline useless for gaming despite having use with PC keyboards and playing musical instruments) and the gamer needed all the dexterity they could afford for the hand controlling the buttons, which for 83% of the human population is the right hand.

     

    I meant left thumb... .

     

    My best results (I'm right-handed) are still with a joystick in the right hand and a button (or two) on the left.

     

    With stock controllers, I can't enjoy NES, SNES, or Genesis. I have the the arcade stick for the SMS, which is okay. I've somewhat got used to the analog control on the N64, but I sometimes still switch hands and hold it with thumb and finger. I guess I learned with Pong, early arcade games, ColecoVision, Atari 2600, and Atari computers.

×
×
  • Create New...