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fabrice montupet

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Everything posted by fabrice montupet

  1. Joe, Take the time to breathe, to live for yourself and when you'll find enough energy, motivation and the desire, you'll pleasure us with another of your new games. Nothing hurry, your fun is the essential .
  2. Thank you for the time you spend to find a solution 🙂 I modified a file using this method, it is less practical as HxD that I currently use because contrary to HxD, nano display files in one line and force to continuously scroll left or right to see/edit the file. However, nano is a really good command line editor, and I keep it in mind for other uses.
  3. Yes. I often have to edit texts records of these files, but not all of them and not necessary the same ones, among all the files. I am well aware that my ask is very particular. The best solution should be indeed that a program could directly read a DV file and can edit it, a program that seems to not exists today.
  4. Thank you for your message. I'm not reluctant to any method that will be quicker than the one I currently use 🙂
  5. And this is why I have precised DV at the begin of my message... that you have truncated ;o)
  6. Al the files have the same DV format, created according the XB code shown in one of my previous messages. The 20 first records have 32 characters length, the 21, 22 and 23th records have 3 characters length, then 24th has 64 characters length, the 25,26 and 27th have 3 characters length and then the last 28th record has 64 characters length.
  7. OK! It can be very practical for some repetitive tasks, but I don't think it can helps me. I just would like to be able to just copy some text and past it into a MS-Windows or MacOS program that can edit DV files. Nothing else. So as a such operation would take very few time, repeat it on about 200 files will be not a problem since I will not have to do that in the same day as I will have to think about the content of my texts before copy them.
  8. Thank you very much for your Excel workbook and the time you spent for me. I took a look at your work, it's clever and well done. But when I read your first message, I thought that your spreadsheet would help me to easily and quickly make what I would like after (of course) some modification to correspond to my need. But It can't. The Excel process is too heavy time consuming, even more that the one I already do with my HEX editor.
  9. May due to the language barrier, but I haven't understand how this respond to my need.
  10. The qualities and the power of the TIPI functions are undeniable, but I don't have the use of it. In my case, I find it disproportionate to acquire a TIPI just to be able to edit TI DV80 files. Anyway, thank you for your interest in my research.
  11. Thank you for your help, your solution seems very practical and quick to implement, I'm interested !
  12. I have well seen that I had to work with images and not directly with files, so I knew that it can't helps me in the case of this thread. Your TIImageTool is great tool and I often use it for different other needs 🙂
  13. Jedimatt42, thank you for the approach but I don't have a TIPI peripheral and i don't intend to buy it. The goal for me is that the files, all containing only texts records (about 30 records) keeps the original file format after being edited, they must not be converted as plain text or any other format as the orgininal one. I will have to modify about 200 files or more, so I would like to have the less operation to do to edit the files. SteveB, thank you for your interest. You can create a such kind a file by using the XB code I wrote on a previous message, by just replacing A$, AB,... by values.
  14. I also use Ti99Dir, it's a great and essential tool, but I can't use it for this need because it only views the files and can't edit them.
  15. I use TI ImageTool, it's a great tool. But it can't edit files, when I choose to open on of my files (TI file or v9t9 file format), it says "Unknown format or image corrupt" The files that I want to edit are made in TI Extended Basic, like this: OPEN #1:"DSK1.MYFILE", DISPLAY PRINT #1:A$ PRINT #1:B$ ... ... CLOSE #1
  16. Oh sorry, I haven't told anything I do with the TI files. I want to very quickly copy/past data on any computer I use without using a TI-99/4A emulator.
  17. I am seeking the simplest and speediest way to modify the content of TI-99 files (TI or v9t9) in DISPLAY format, in a MacOS or MS-Windows environment. I have to do many of such operations, currently I use HxD and it must be said that it is clearly not practical. If you have some idea, I will be very happy to hear you. Thank you by advance for any program suggestion.
  18. Thank you for the precision. When reading your message, I didn't thought about Claude-Frédéric Bastiat, It must be said that he slightly ends up in oblivion in France, a good thing in my opinion. This message ends this off-topic
  19. I'm the first to laugh with jokes about French people but this subject is different. Many people suffered or died during war, fighting to preserve their country, their liberty and all that they care about . So joking by calling them cowards does not seem to me appropriate, out of respect for them.
  20. The stereotypes have a hard life and this is historically false... I don't appreciate that kind of humor.
  21. It's a legend, no animals were harmed in the making of this (fictive) scene 🙃
  22. You push the TI-99/4A limits far and far! It's impressive!
  23. Not easy to make a video of this behavior due to the totally random of its appearing. To make a video, I would have to modify my program to pass anew several values in a same CALL LINK("VWRITE") then patiently waiting the problem occurs. But, I will do. All I can say this time is that I could use/test my game during very long minutes, even many hours without having any problem, then suddenly the problem appeared . Note that, in my game, I don't use the Sprite motion feature to move them, I just use CALL LOCATE. But when the problem occurred, some Sprites suddenly got diagonal motion movements and some characters pattern were destroyed (not the Sprite ones but some others and not all but always the same). A problem seen when the game was compiled or not, using Classic99 or ti994w emulators.
  24. I had a near similar and random problem when I changed several characters patterns using the same CALL LINK("VWRITE", addr1, pattern1$, addr2, pattern2$, ...) routine. The ghosts or abnormal sprites behavior disappeared when I used one CALL LINK("VWRITE") for each pattern modification.
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