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CDS Games

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  1. Some more I pulled from that link:

     

    Fourth doctor (Destiny of the Daleks)
    Dalek: Seek! Locate! Exterminate!

     

    The Five Doctors:

    Dalek: Halt! At once! You will be exterminated! HALT! HALT!!!

    Dalek: It is the Doctor! The Doctor must be destroyed!!!

    Dalek: Obey! Obey the Daleks! You will be exterminated!!!


  2. K9!!! Back in the day I went out for Halloween once as the Fourth Doctor. Made a pretty awesome cardboard K9 to hold candy. At each house the conversation went like this:

    "So who are you supposed to be?"

    "I'm the Doctor."

    "You don't look like a doctor!"

    LOL...wasn't so popular a show then.

    Ah, didn't realize about the color sliding. Well, hope the idea is useful. And I totally agree no need to reinvent everything from scratch....it's definitely a fun hack!

    • Like 1

  3. I continue to acquire CBS carts at a very slow pace and am definitely aiming to release a limited run of the hack on CBS carts. Not sure what "limited" is just yet, that'll depend on how many CBS carts I can get my hands on. :D

     

    Fantastic newsl!! I guess everything is looking good with the boards and labels?


  4. Hm tough coming up with a color scheme for this. The simplest way is to have the floor rows one color and everything between the floors a second color.

     

    One trick that may be worth looking into also is alternating the colors on each scan line. Then you can get effectively 2 different colored objects on the same horizontal, and if you're really clever in picking colors that blend you can actually have 3. (I had this trick on the C64 where I could stipple green and yellow on a multicolor character and they would blend almost seamlessly into a yellow-green that wasn't in the original palette).

     

    Alternating purple and white seems to give a nice effect for the fireplaces and ladders, since skipping alternate bits just looks like part of their proper texture anyway (rungs & bricks). Although admittedly it kinda looks goofy for solid objects. Here's a quick attempt on a sprite editor. That's supposed to be one of the switches (?) above the fireplace. With better color choices it should be less stripey.

     

    post-31389-0-89255600-1414093184_thumb.jpg

     

     

     

     

     


  5. Thanks Brian! Since I couldn't reproduce the arcade exactly I tried to come up with something that at least played like it.

     

    At the moment though, I put this version aside and am trying to make progress on batari's partially completed hack, as he implemented a great set of missile and ball elevators. That kills the hammer though so I'd need a separate bank for the conveyors.


  6. If you're playing in Stella you can top up your lives as needed...just go into the debugger and A3 stores the number of lives--you can change it to whatever.

     

    Otherwise, I just got better at it by playing the 4k version. That just flips back and forth between the elevators and conveyors.


  7. And get some USB to AtariVox+ to developers so someone can help me actually finish all these speech strings! Please?

    USB to AtariVox+ isn't just for developers, you can use a real AtariVox+ to connect to Stella for speech in emulation.

     

    If AtariVox+ is close to returning to your store, I'll split my time between DK Arcade 2600 and Wizard of Wor and we can get this out next year.

     

    iesposta, is the learning curve too steep on this for a beginner to jump in and help you with speech strings? Do you need specialized equipment besides the AtariVox to USB? I have zero experience with the thing but I'd love to help out.


  8. That is an extremely powerful and useful tool, thanks for explaining it so clearly.

     

    *Any* access to those addresses will cause corresponding hotspots to be triggered (even using an undocumented triple-NOP instruction).

     

     

     

    Aha!!! I was wondering why you said STA above and then coded LDA!

     

    Will definitely check out Kevin's doc.


  9. Ok so LDA $1FF9 at line F403...that single instruction is flipping the bank? Is that a dedicated "bankswitching hotspot" that will work everywhere, or did you set that up to be a hotspot with additional banking instructions elsewhere in the code? What is that address?

     

    3 bytes to flip a bank....if that's the case, you ain't kidding about quick'n'dirty.

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