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johnki

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  1. Well, if I tell you what to disregard, then you'll just disregard it. So maybe you should disregard the fact that you're supposed to disregard it...and do it very disregardingly.
  2. So, the other day I bought an Atari 2600 on Ebay, and I've just today been able to sit down and try out all the cartridges. Eventually, I got around to trying out the Donkey Kong cartridge, which looked a little broken. I put it and and...bam, some game by Xonox that I don't recognize. I looked it up, and for some reason, Chuck Norris Superkicks is in the Donkey Kong cartridge. It was a bit funny, but I had been looking forward to trying out the "crappy port of Donkey Kong" on an actual Atari. Anyone else had this happen?
  3. Disregard this. Apparently, I wasn't doing it right. I'd appreciate it if someone could delete this.
  4. Gotcha. Wonder if there's any documentation on how they worked. Doesn't sound impossible to make new ones, but possibly pricey (well, relatively). I'd have to do a bit more research, and, of course, have a reliable source of information on how they worked. But yeah, thanks for what info you have passed on. I'm definitely curious as to how development of a homebrew Odyssey game would go.
  5. So the "programming" was entirely based on how the cart was manufactured, as opposed to what was written to it? If so, I think I understand how it works now. And heh, I can see how it'd be a bit difficult to emulate every game. Most of the games only had gameplay inside the system though, didn't they? Most of the, I'll say, "management" aspects (score keeping, time keeping, etc) were done by the player on paper, with a timer, etc, right?
  6. Alright, I was recently looking into how receptive different systems have been to homebrew, and had seen on the Wikipedia article that the Magnavox Odyssey's homebrew community is almost non-existent. To be honest, the Odyssey predates me by a bit, so I'm mainly looking for clarification, since information on the web seems incredibly scarce...the Odyssey isn't traditionally programmed is it? Rather, it runs on one of a set of eleven supplied game logic cartridges and the game creators create an overlay and set of rules for the system, right? If I'm understanding that correctly, is there a way to create more cartridges? Maybe even just program the logic for a cartridge for use with an emulator? Furthermore, ARE there any emulators? Thanks in advance.
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