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ParanoidLittleMan

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Everything posted by ParanoidLittleMan

  1. What is your concrete problem with Amberstar ? Did you clean disk by multipass methode ?
  2. Well, I uploaded there over 30 titles. But marakatti is little busy this days, so it may delay some weeks. And your Crazy Cars v. is not by their rules, because is from compilation - so will not go in games section, only maybe in compilations. Safari Guns ? Men, I need it like water ! Send me please !
  3. Preferred format is Pasti (STX). If you are sure that no copy protection may imaging in ST or MSA format too. Following list is not complete missing Pasti images list - you can see it at atarimania site forum. I decided to make smaller list, with some selection - focusing on missing quality games and especially on those with bad dumps/cracks. *********** Missing hits : Amberstar Apprentice BAT II - Engl. & French Black Lamp Car-Vup Dragon Spirit Great Giana Sisters Jupiter's Masterdrive Maupiti Island - Engl. v. Nightdawn Son Shu Shi - this is wanted especially, as all cracks are bad ************** Missing quality : 10-th Frame (Access) 20000 Leagues under the Sea 8 Ball (Michtron) Academy Affaire (L') (french) / Infogrames After the War / Dinamic Air Supply / Magic Bytes Albedo / Myriad Alien Blast Andes Attack / Llamasoft - Probably no STX - if ShareWare ? Apache Flight Army Moves Astate Atax Bangkok Knights Bank Buster Beastlord (existing has errors) Beyond Zork Big Run Bug Bash Builderland Bureaucracy Butcher Hill Captain America Cave Mania Challengers / Ubi Soft Chicago 90 Circus Attractions De Cobra II Computer Maniacs Diary 1989 Corruption Count Duckula Crafton & Xunk Engl/Multi Crazy Cars Crazy Shot / Loriciel Crime City / Interactive FantasyFiction Crime Wave Crown / Starbyte Crown of Creation 3D / Rebelsoft - Falcon Crystal Kingdom Dizzy / Code Masters Cyber Assault D/Generation Dalek Attack Damocles - Mission Disk I [datadisk] Damocles - Mission Disk II [datadisk] Darkland / New Deal Production Day of the Pharaoh / Rainbow Arts Découverte de la Vie (A la) (french) / Coktel Vision Deep (The) / US Gold Defenders of the Earth / Enigma Variations Delta Patrol / Other Valley Software Demon's Tomb - The Awakening Demon's Winter Demoniak Devious Designs Diablo Diamond Mike (USA) / XLEnt Software Die Hard II - Die Harder / Grandslam Entertainment Dieux de la Mer (Les) / Infogrames Dogs of War Domination / Magic Bytes Downhill Challenge (USA) / Broderbund Software Dragon Lord / 16-32 Diffusion Dragon Scape / Software Horizons Ltd. Dragon Spirit / Domark - possible errors in TNT compil. Dragonworld (USA) / Telarium Duck Tales - The Quest for Gold / Walt Disney Computer Software Duel Dynablaster / Ubi Soft Elvira - The Arcade Game / Flair Software Elvira II - The Jaws of Cerberus (spanish) / Accolade Emlyn Hughes Arcade Quiz / Audiogenic / - Enduro Racer Enforcer / Methodic Solutions Erebus / Titus Erik / Atlantis Software Eskimo Games / Magic Bytes Famous Five - Five on a Treasure Island, The Feudal Lords Fighter Command Final Conflict (The) Final Legacy / Atari (UK) - compilation ? Fire and Forget Fire Force Fire Rescue Fireball Firehawk Flight Simulator II Scenery Disk USA (USA) Flintstones Formula One Grand Prix / Tynesoft Fort Apache Foundations Waste / Exocet Software Fourmi Story Fred / Ubi Soft Freddy Hardest in South Manhattan G.Nius Galactic Conqueror Games Winter Edition (The) / Epyx Gem Stone Legend Get Dexter Get Dexter II Gladiators Gnome Ranger Group (SSG) / Electronic Arts Gold of the Realm (USA) Gone Fish'n Gotcha! / Kingsoft - error in title at AM !!!! Grail (The) / Microdeal Growth Guy Spy and the Crystals of Armageddon / ReadySoft Hammer Boy / Dinamic Hard'n'Heavy / Reline Harricana - Raid International Motoneige Hellraider / ARC Helter Skelter / Audiogenic Helter Skelter (enchanced version 1990) / Audiogenic High Energy / Infogrames Hostages II / Infogrames / - Hover Hawk / Impulze / Zeppelin Games ? Hyperdome / Exocet Software Hyperforce I Ludicrus I'm a Video Hero / Loriciel / - equ Baby Joe ! Ice and Fire - The Wizards Ice Hockey / Anco Software In 80 Days Around the World / Rainbow Arts Indian Mission / Coktel Vision Indy 500 / Methodic Solutions International Championship Athletics International Ice Hockey International Soccer / Microdeal Intruder (The) / Ubi Soft Iron Lord / Ubi Soft / Engl. 3 floppy edition ISS - Incredible Shrinking Sphere Jetsons - The Computer Game Jewels of Darkness Jinks / Rainbow Arts Jinxter / Rainbird Joan of Arc - Eng. Journey to the Center of the Earth Jug / Microdeal Jungle Boy / Byte Back Jupiter's Masterdrive / Ubi Soft Karate Master / Gremlin Graphics Kid Gloves II / Millennium King of Chicago Kingmaker Lands of Havoc / Microdeal Last Ninja (The) / System 3 Software Leader Board Pro Golf Simulator / Access Software Leavin' Teramis Lee Enfield - Tournament of Death / Infogrames Legend of Djell Legend of the Lost Little Puff in Dragonland / Code Masters Livingstone II / Opera Soft Locomotion / Kingsoft Logical / Rainbow Arts Logo / Starbyte Lords of Chaos / Blade Software Lost Kingdom of Zkul (The) / Talent Computer System Mad Flunky Mad Professor Mariarti Mad Show Magic Story Book Magician Magnetic Tank Maniax Masters of the Universe Mata Hari Maupiti Island / Lankhor / English v. Mean Streets / English v. MiG 29 - Soviet Fighter Mindfighter Minos Mission Moebius Monster Business Moon Blaster Moonfall Moonspeeder [Falcon 030]/ COMPO Software Mortville Manor Motorbike Madness Mouse Trap Mr. Heli Mudpies Myth Nautilus / Gamebench / Markt & Technik Nicky II / Microids Nigel Mansell's World Championship Nightdawn / Magic Bytes Ninja Mission Nitro Boost Challenge / Code Masters / aka Super Stuntman No Buddies Land No Excuses No Exit Offshore Warrior Oh No! More Lemmings [datadisk] / Psygnosis Oil Imperium Oliver & Company Ooze Operation Harrier Opération Jupiter Oxyd - English v. Passengers on the Wind II Pengy Personal Nightmare Pinball Factory PowerMonger - World War I Edition Prince of the Yolkfolk / Code Masters Pro Tennis Simulator / Code Masters Proflight / HiSoft Red Alert Red Moon Red Storm Rising Rings of Medusa Sabre Team Safari Guns Samurai - The Way of the Warrior Scapeghost Scramble Spirits Screaming Wings Second World (The) Secret Cave (The) Shackled Sheer Agony - ST and Falcon versions Shuttle / Virgin Games Sim City - Architecture Disk 1 Sim City - Architecture Disk 2 Skate Ball Skate Tribe Skyfox II Skystrike Skystrike Plus Sliders Snoofy Sol Negro / Opera Soft Son Shu Si - most wanted ! Space 1889 Space Fighter Space Harrier - 20 Levels Edition / Elite Space Harrier II Space Monsters Space Port Space Rogue Spellbound Dizzy / Code Masters Spirit of Excalibur Spy Who Loved Me (The) STAG / EAS Gold Starball / Rainbow Arts Starquake Steel Steel Empire Steg the Slug / Code Masters Steve McQueen Westphaser Storm Master Stormbringer Street Gang Street Hockey Striker Super Breakout Super Cars II Super Cauldron Super Gridrunner Superhighway UK /Vornon Works Super League Manager Super Skweek Super Sprint Super Stario Land / Top Byte Software Super Stuntman / Code Masters aka Nitro Boost Challenge Switchblade Swiv Talespin Team Suzuki - error with smilie Techmate Chess Tennis / FIL aka Match Point Tennis Cup II aka Great Ciurts II Terra Nova Terry's Big Adventure Test Drive II - California Challenge [Datadisk] / Accolade Test Drive II - Muscle Cars [Datadisk] / Accolade Tetra Quest (existing has errors) - US Edition is bugged Thai Boxing Think Cross / JoWood Third Reich Thomas The Tank Engine & Friends II - Thomas's Big Race Three Musketeers (The) Thunder Burner / Loriciel Thunderbirds / Grandslam Entertainment Time / Empire Software Time Race / Loriciel Time Runner / Red Rat Software Tiny Skweeks / Loriciel Titan / Titus TNT / Infogrames To Be on Top / Rainbow Arts Tolteka / Ariolasoft Top Cat - Starring in Beverly Hills Cats / Hi-Tec Software Touring Car Racer / Byte Back Treble Champions II / Challenge Software Trifide / Pressimage / 16/32 Diffusion Trivial Pursuit - A New Beginning / Domark Turn It / Kingsoft Unreal Upon Westminster Bridge / Rainbird Vectorball / MAD / Mastertronic Victory / Kingsoft Volleyball Simulator / Time Warp Voyager 10 / Free Game Blot Wacky Darts / Code Masters Wall Street / Lovell Marketing War Heli / Argonica Warhawk Warlock's Quest / Ere Informatique Web of Terror / Impressions Ween - The Prophecy / Coktel Vision Werner ST / Novagen Software Engl. v. Western Games / Magic Bytes Who Framed Roger Rabbit / Coktel Vision Wild Life / New Deal Production Willy the Kid / Anco Software Wind Surf Willy / Silmarils Window Wizard / Reline Winter Supersports '92 / Flair Software Wizmo / Kingsoft Wolfpack / Mirrorsoft Wreckers / Audiogenic XOR Zero Gravity / EAS Gold Zero-5 / Caspian Software Zone Warrior / Electronic Arts end ***************** Please send images to Atarimania - see in their forum for details. Or to me: [email protected] . Pack STX files in RAR or ZIP archives, please. It decreases file sizes and increases reliability.
  4. Right, Fire and ice is too. Why left ? It is always very hard to make list from so many titles. I will test it (for what enh. is used - likely EPAL). And please add more items if know something. List is not complete for sure.
  5. Thanx for contrbution. I did carefully checkings, and found many errors (perhaps origining from Gamebase ST). Games using STE enhancements : Abrevs. : ADMA - audio DMA EPAL - extended palette (4096 col.) HWS - hardware scrolling BLIT - blitter (not strictly STE feature) AJ - analogue joysticks **************** Alien Thing - ADMA, EPAL Alien Thing - Expert Edition - ADMA, EPAL Alien Thing - The Directors Cut (Demo) - ADMA, EPAL Ancient Art of War in the Skies, The - EPAL Another World - ADMA Asteroidia - Should use blitter but I don't see it, and scrolling is pathetic. Battletris - ADMA Battletris+ - ADMA Beastlord - EPAL Cannon Fodder II (preview) - EPAL-only title pic. Pih. Captive - EPAL Carlos - ADMA Chambers of Shaolin - ADMA Chaos Engine - HWS Chronicles of Omega, The - HWS, ADMA Chu Chu Rocket - ADMA, BLIT, AJ Creatures - ADMA Destruction Imminent - ADMA, BLIT, EPAL Dragon's Lair - EPAL Dragon's Lair II - EPAL Dragon's Lair III - EPAL Dragon's Lair Escape from the Singe's Castle - EPAL Elvira the Arcade Game - BLIT Esprit - ADMA (Strange that later games - Oxyd are not STE enhanced) First Samurai - EPAL, intro only Frantick - EPAL - only title Ghost Battle - BLIT GodPey - BLIT James Pond - EPAL James Pond II (Robocod) - EPAL (1c only) Leavin' Teramis - EPAL, intro only Lethal Xcess - ADMA, BLIT Magic Boy - ADMA Magic Fly - EPAL - only title pic. Nicky Boom - ADMA Nicky 2 - ADMA No Limit 2 - ADMA, EPAL Oh No! Not More Radioactive Mineshafts - BLIT, EPAL Operation Garfield - EPAL, ADMA, BLIT Power Up plus - ADMA, BLIT - despite it, scrolling is awful Robocop 3 - ADMA, EPAL Rock 'n' Roll Clams - ADMA, EPAL, BLIT Roger - ADMA, EPAL, BLIT Sheer Agony - EPAL Space Ace - EPAL Space Ace II - EPAL Starball - ADMA Ultimate Arena, The - ADMA, EPAL, BLIT Vaxine - ADMA, EPAL Wings of Death - ADMA, BLIT Wrath of the Demon - EPAL Zool - HWS, BLIT **************** STE only : Alien Blast Dynabusters+ - I guess that + means for STE H Mec H Mec 2 Manga Puzzle Obsession Pacman OE - OE= On STE Revenge of Mutant Camels STE v. - surprise ! Sleepwalker Square Off (1995) + TT, Falcon Stardust + Falcon Street Fighter II (Monochrome, Demo) Stone Age + Falcon Substation Team Utopos Zero 5 Some others can work on Falcon beside where is marked. ********* Not working on STE: This includes not TOS version caused problems, only games writing to bad locations. Note: some games may fail on 4MB machines because lame code. Many of cracks fail on higher TOS versions, so please test with original or Pasti images if possible. Hyperforce - overshot in palette writing loop Grand Monster Slam - overshot in palette writing loop Nightdown - writing to Screen pointer does nothing on ST, on STE bus error. As TOS version caused problem good example is Defender of the Crown: code is not ready for enhanced palette of STE, handled via XBIOS calls. If run under TOS 1.04 on STE it works fine. How to use TOS 1.04 on STE ? With Floppy Image Runner. ************************* I think that in many cases they did really little - extended palette only in title, intro, but not in game. Such things don't deserve STE enhanced marking, as nothing in gameplay. Scrolling is still really bad in many. Only few games utilize really full STE potential - Caspian ones for instance.
  6. It is deduction. If there are no any indices about bad disk reading during imaging - no CRC errors (nice visible in Pasti image) then you must think about corrupted files mastered. In case of ordinary ST images you may compare multi images, and if on all them is same crap, it is bad mastering - but it is harder case - not much ST images of originals circulate. Additionally, if some packed file is corrupted, then you can judge that is was bad (corrupted) before packing if it depacks well - corrupted packed files will depack badly (perhaps crashing), giving usually even bad length of original.
  7. While doing preservation on my way, I encountered 2 cases of certainly bad mastered originals. I post it for information and as warning, + want to see more , if comeone encountered. 1: Tetra Quest for Atari ST, US Edition, Microdeal - it has corrupted couple files, like background image. Information about it I got from Ijor self, and no any signs of bad Pasti dump - CRC errors or similar at those files disk area. I replaced them with good ones, from 'bad' source, and it is complete now - but not in form some like to see 2. Iron Lord for Atari ST, Action 16 edition, English, 1 Disk. It has corrupted file FILE00 . And it is for sure corrupted before mastering, packing. Game will crash after winning in Battle stage. If replace mentioned file with proper one (this time from good, original French version dump), can continue game. Again, certainly not bad dump or damaged floppy. Just plain bad work of publisher/composer/packer. And lack of testing - what initiates question: how many more of such we have yet ? Please, add here your experiences. This is not about bugs in gamecode, but bad files mostly. Although some thread about game bugs would be good too ...
  8. Ops. This is something what may be interesting for STE users. And I know it for sure. If you solve timing problems with some CF cards, it will be great. And maybe version with cable, so can put CF socket outside (or in case self, to may access outside). According to pic, you use simple logic. I recommend to consider this: http://atari.8bitchip.info/astideTP.html Mail me for more ...
  9. Obviously it needs ICD HW and driver to work - what is made just to prevent others (who did not buy it in past) from usage. I don't know will ICD drivers work at all with Mega STE internal adapter ? In any case I would try it. But first must back up all relevant data from that drive in machine. Too much work ? Well, you should back up it in any case. Your drive may die any moment.
  10. "I wonder though how they convince the chipset to access the Ram connected to the CPU socket rather than what's onboard the machine." It is simple to describe: By addressing space above 4MB RAM. Concrete, with 8MB you can (need) to address area 4MB-12MB, what is not used in ST, STE. FPA logic then must connect that RAM to CPU bus (+ handling signals like DTACK). And it will be in fact fast RAM. Actually, really slightly faster than regular RAM, which serves video. But slowdown is very little on ST, because smart concept and not big video RAM. Someone could say, why not doing video too in add on board RAM - eh, that is possible at very high price, so just forget it. DOn't want to go in details about here... In any case, you will have same limits by usage of 8 MB RAM as by TT and Amiga: no screen possible in that area. No direct floppy/ACSI hard disk access, becasue video and DMA can only 4MB (via MMU). I don't see it as much useful, simply because there is (almost) no ST(E) SW what can benefit from that RAM. Of course, nobody stops YOU to write it
  11. Go here: http://icd.com/atari/ and DL : http://icd.com/atari/adscsi.zip . Copy files from ZIP to your hard disk. Not all, for beginning just what it asks - so ICDBOOT. Then try it. Sorry, but you need to figure out some things self. All it is mostly try and correct, then try again way ...
  12. This is far from beeing functional. Even Amiga version is not finished. Atari version needs a lot of development. 8 MB RAM seems as harder part for instance. Personally, I don't think that it will be success, if price will be over 100 Euros.
  13. No. Park is just simple command to drive. If you are satisfied with Hushi, you may keep it. Btw. usual way is not to erase old driver, just to install new over - what in fact 'erases' only bootsector code, other files remain.
  14. OK. I looked into ICD utils. There is simple SW for parking hard disk - in attachment. Not exactly what I talked, but will serve. You can restart disk by reset, or with another ICD SW. Whole package - ICD Pro Driver 5.5 with utils is now freeware, and you can DL it at their site (don't ask for link, just type it :-) ) . ICDHDPARK.ZIP
  15. Single sided floppy drives - pretty much useless now. Games - may be people interested.
  16. I had it in old days at 1991. With self made IDE adapter (online DOCs available). Used some 80MB Conner drives and 170 MB IBM drives. Unfortunately, most of them went bad by time. Don't know was it because of bad quality of those drives (Conner was bad, as is known), or PSU of 520 ST is not really good enough even for 2.5 disk. In any case, today I would not go on such thing, when 4 GB CF card costs some 10 Euros - 10 Euros for 4 GB man ! And no moving parts, no big PSU stress at power on (all hard disks pull a lot of power when motor spins up). Your choice. There is enough place for 2.5 drive in 520 case. P.S. ICD made only SCSI solutions, not IDE.
  17. Hushi is old hard disk driver, not much spread. Surely no options to turn off motor. Wait little, I will look for solution ... If no such SW, I will make some simple util for SCSI disk spin off time programming.
  18. Original drive (Seagate 157) is pretty load. PS fan is loud too. There are ways to turn off hard disk spin after period of inactivity (programmable). I don't Atari SW for SCSI disks. Myself made some simple util for IDE disks where can programm it. Perhaps there is such option in ICD Tools ?
  19. Right. Like Leaderboard Golf - don't know what type of dongle was it. Bat II used dongle for serial port, what was likely very primitive and cheap. But removing dongle check was really easy. Btw. many games have check for cartridge presence, and if detect it, then usually delete whole RAM and similar - to prevent cracking, saving snapshot of RAM after all loadings.
  20. I agree that new developments about Atari ST serie are not so numerous as by some other popular oldies (C-64, Spectrum, Amiga, and even Atari XL). What is the reason is the right question. Is doing shifter, MMU, etc. emul. in FPGA really so easy ? Don't know, but as I know, there are some details still not 100% clarified. Personally, I'm not for projects like Firebee, CT60 and similar. In any case, we get just something partially compatible, much faster than original machines, but still too slow in compare to modern HW, and all it at high price and additional complicated usage, limited SW, drivers, HW support, etc. Oldie is oldie, some competing with modern computers is pretty bad idea. Pen drive on Atari ST ? Sounds good and cheap. But doing adapter is not easy. And why, when we can solve it simpler, faster (UltraSatan, CF/IDE adapters). And cards are maybe just little more expensive than Pen drives. Multitasking on some ST(E) ? No thanks - it is not my production machine. Even doing new SW, especially games for ST(E), Falcon is something what I don't think as much wise. Why to spend hunderts, thousands of hours developing for old platform, while there is already at least 5000 game (including PD, SW) ? I bet that nobody seen all them. Myself discover every week some nice old game, what I never heard about ...
  21. Hmmm... I think that we need to separate machines with built in special clock chip - Mega ST, Mega STE, TT, Falcon, and other machines without, I don't know up which year usual clock chips from 80-es (Dallas chip based mostly) can go . Rebooting machine to make settings active ? That's sound really silly. There are functions to read/write HW clock (and it will access clock chip if there is such, or IKBD chip) , so why the reboot ? I think that X-Troll just did not read DOCs enough, or made some bug.
  22. This is common opinion. But actually, TOS 2.06 has just slightly improved file and disk support - in compare to 1.04/1.06/1.62 . What is most improved is Desktop. There are some other changes, not really visible, considering timings, support for 68010/12 CPUs and similar. I don't know any game requiring TOS 2.06, but there is a lot which fails on. The reason can be: Rob Norten Copylock - if floppy is with regular files, it can not open floppy (so can not read files) under TOS 2.06 because of intentional CRC error in second FAT (earlier TOS versions ignore it).. Timer C used by game in own way - Some OS calls under TOS 2.06 need regular Timer C operations. Like XBIOS 8, Trap #1 filesystem calls etc. Additionally, popular hard disk drivers need regular Timer C work too, so unfixed games which change Timer C's way of work may stuck when try to load something from hard disk. But most common reason is more RAM occupied by TOS/AES/Desktop .
  23. What year was it ? I guess that instead mentioned STFs (with maybe SIM RAM sockets ?), Atari went on STE machines, with easy upgradeable RAM.
  24. You ordered proper CPU. MC.. is Motorola made, TS.. is by Thompson (SGS/Thompson) .
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