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About CaptainBreakout

  • Rank
  • Birthday 03/14/1978

Profile Information

  • Gender
  • Location
    Rough & Ready
  • Interests
    I'm into retro gaming in the Sierra Nevada region. Please contact me if you are in the region: You are elegable to join the Sierra Nevada Atari Age Retro Federation (SNAARF).

    Likes: Apple II, MS-DOS PCs, pinballs, arcade games, cartoons, emulation. Also an artist that likes Photoshop and 3D modeling. Antique restoration, growing food, foothill and mountain living, and fatherhood.
  • Currently Playing
    7800 games. Probably going to sit down with my DOS-based emulator BBQ and work some more bugs out of it. Have: 2600, CD-I, 3DO, JagCD, Saturn, NES/GEN/SNES via Retron 3. Now sporting a 7800 and an INTV.
  • Playing Next
    Intellivision. Finally got real hardware. LTO flash cart in the mail. I'm looking for obscure inserts and instructions, please message me if you've got some for sale or trade.

Recent Profile Visitors

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  1. Mercury is retrogaming.

  2. I'd like to put the word out there that I'm looking for more information on the following Compute Publications type-in game... Possibly called "Cosmic Caverns" Not to be confused with "Space Caverns," which is another type in program that's already been included in some DSK images (some compiled by me). I haven't been able to find many details on Cosmic Caverns, so here's what I remember... It was the last type-in game in a Compute! book... probably Compute's Best of Apple Vol 1, but it could be another book from Compute. It's the last entry in the "Games" section of whatever book it was published in, and the game is written out mostly in hex (it might have had a small applesoft basic checksum program/loader). This was before Compute included the MLX proofreader program (1986 or so), so it had to be entered without typos. Consequently, I could never get it to run back in the day. The closest I got to getting it working, after several tries... the program started and displayed what looked like a line-drawn representation of the famous Star Wars trench scene. Then it crashed to the monitor with a beep. I'd like to try to reenter this program with modern tools (and release a user-friendly way to play it, like I was able to do with Canyon Runner posted elsewhere in this forum). If anyone can help me locate it, I'd be much obliged. Even confirming what specific book or magazine it appeared in would be a great help.
  3. Huh... Wow eightbit, I didn't know you collected for Jaguar. Cool! Glad to hear your story there. I'd go as far as to say Jaguar is my primary focus. At least lately. I feel like I've probably sunk the most money into it. Out of all the systems I collect cartridges for, that Jaguar tends to get the most obsession from me. I think it's because there's a limited library and I try to get the best-of-the-best. (or best-of-the-worst, I don't mind knocking the Jaguar since that's part of the fun.) I'm not a completest... I don't want the whole library. My criteria are...is the game good? does it mean something special to me? will I ever play it? If the answer to those is yes (bonus points if it's a homebrew), then I've probably gotten it if it's a Jaguar game. A few, like Another World, were tough as nails to find. That's given me a total of about 14 games on my shelf for the system. That's nothing compared the the 100+ 2600 games also on the shelf, but those have been, for the most part, much easier to find on average (same criteria too btw). Also I've only been actively collecting for the Jaguar for the past few years, whereas my other systems I've been collecting for at least 20. Anyways, that's where I'm at with it. Even though I grew up with a 2600, NES, Genesis, then finally SNES... I guess I love the so-bad-its-cool mystique of the Jaguar (and the good games really ARE good), the history, and the homebrew scene.
  4. I would be interest too... especially the magazines or books if they are published by COMPUTE!
  5. So after... what... a year and a half... I finally have another dsk image to release. This one's kinda special. I did a lot of work on the menu... since this game didn't really have one (it originally asked you to enter settings in a series of questions). It had good "bones", but I wanted to be able to play this game in an emulator cabinet alongside other games that featured "Mario" in the name. -I know that's a tall order. Still, I felt that all it really needed was a good settings menu. Since it was running nice ML code within an Applesoft Basic program, I just kinda made one. I hope you like my treatment, and now the entire game, including settings, can be navigated with arrow keys, return, and the space bar. So now you can use a gamepad or whatever mapped to keystrokes. YAY! (Also there's an ESC feature suggested by IAMGROOT, which seemed appropriate). Anyway, here's this. Took forever to track down the game and thanks to all who helped, as I started this project in 2016. Lots of real life got in the way too, but I intend to keep this thread alive whenever my time allows. So... RAT RACE for the APPLE ][ ! and here's the DSK image... Rat Race.dsk
  6. I seem to remember the Cosmic Caverns (or Space Caverns?) game was listed in one of the Compute Best of Apple books. It was probably in magazine too since those books seemed to all be reprints of past magazine type-ins. It might have been another Compute book series. I remember it had the spring spine (either the plastic kind you seen in some college required technical books, or the fine tightly wound metal spring binding like the kind that came with early Apple II user manuals). Anyways, yeah if you find it, I'm mucho curious. I know it was a hexadecimal listing with no proofreading. I think I attempted to type it in 3 times. The best I got was a line-drawn graphic the looked like it was trying to represent the trench-scene in Star Wars. ... There was a sun or star on the top right. Then it crashed with a heartbreaking beep. Anyways, keeping my fingers crossed. I'd love to attack this listing 30 years later with Acrobat and Excel. Hehe.
  7. It did involve some cryptic peeks and pokes... I think the mod player and the SHGR routines were about half a page of basic each (very roughly, it's been a long time). So I guess it's a matter of interpretation. But in any case I was able to do it and make simple demos on bootdisks in Applesoft using some of the 16-bit functionality. Personally I think it's too bad this code wasn't discovered and spread until the very end of the GS's life. It was definitely fun to tinker with, and gave the gs a little more of a lease on life for me while most of my friends were drooling over 486s.
  8. It kinda reminds me of something... If Doc and Marty McFly put a flux capacitor into a DeLorean, is it still a DeLorean? Kinda, right? ... But also now it's WAY more ... as a "thing". Also someone posted earlier about applesoft and not being able to access 16bit GS modes from within basic. I beg to differ. I had a total field day with an 3.5 floppy I got from Big Red Computer Club back in the day. It was a project demo disk from FTA, and I remember it had two incomplete games, one was a conversion of Pang, and the other was a game in progress called Bulla. I poked around and found there was, also on this disk, some amazing code for displaying super-hi-res and playing MOD music using just Basic. I made a bunch of self-booting 3.5" floppies (musicdisks and slideshows in demoscene-speak) in the mid 90's and distributed them amongst my friends ... All just by altering the FTA code on that floppy and adding content made within the GSOS environment. I know the GS was kludgey... I won't deny that, but it was capable of some of the stuff Amiga and the ST could do in devoted hands, while still remaining an Apple. I find it amusing to wonder what could have been if that code was included on the disk that came with the machine.
  9. I should collaborate with you here. I've typed in several of these. Some of them were released on another thread. A couple (Spiders and Things in the Dark) only worked in DOS 3.3, but now also have ProDOS conversations thanks to member The Usotsuki. Vulcan Mines I also have typed in, and I think I was just at the point of typing in the supplemental editor program where I left off. I don't have Cosmic Caverns. I think that's a lost game from my childhood, in fact. Very interested in that. If it's a type-in that was published pre-MLX (the proofreader), I developed a method of typing those machine language programs in. We should talk if Cosmic Caverns is one of those games (I seem to remember that it is). Those were a real bear to get right, so it would be nice to use the procedure I made for Canyon Runner and others. Very cool stuff. Will be great to have these type-ins available to the world again.
  10. The Apple IIgs is an Apple II. It also has a "gs" at the end. This thread is kinda silly, the more I think about it. It's like asking if the space shuttle is still the space shuttle if it has a bunch of extra crap attached to it at launch. I am guessing this will probably cause some other debate. Anyways, the IIgs is kinda the last in the Apple II line. It's a point of history. I am reminded of a conversation I had with my kids recently. The topic: "Is white a color?" The answer is yes, or no. It depends on context. White is a color. Also white is the absence of color, therefore it is no color. I explained it to my kids like this ... Ok, what color is this banana? Yellow. This orange? Orange. This garlic? White. Yes... The color is white. Therefore, white is considered a color of an object. Okay...now let's take this empty clean piece of paper. Does it have any color on it? No. It is blank. It has no color. Yes. It is blank. It has no color. It is only white. Follow me? Want to go full semantic reversal? Take light. White light is a mixture of ALL colors. Right? Physics and wavelengths and all that... Hopefully you already know how light works and how perceived white light is a balance of several colors. Therefore WHITE could be considered A color, NO colors, or ALL colors... Depending on context. So wazza point? A matter of degree over context? Anyways, an Apple IIgs is the last in the "II" line. That's a fact. I guess ya could say it's not a 'II' some ways, since it's unique in lots of hardware respects from the other models of the apple II, but for the most part, it's the last II. Also, it's made by Apple.
  11. I've always used good ol Adobe Acrobat. I start with a flatbed scanner tho. Been awhile but I've digitized bunches magazines and books in the past. Scan, flip, scan, flip... Then Photoshop actions to save the files in sequence. I still remember the keystroke to rotate the graphic 180 degrees (for every other page)... alt-i-e-0. Made the process faster. Google should have hired me when they had the chance. Maybe this inspires.
  12. Wow!!! Cool... And thank you so much for making this nifty game! It made quite an impression on me as a lad, yes. I went and typed it in again a year or so ago just to see it again...
  13. That's true, and in fact I'm right on the edge of buying one. I just really wanted a Sega branded one because of the flip-top. At one point I offer a Jaguar to a member for theirs, but they declined. Meh.
  14. Good luck to you. I recently completed this quest, thanks to another member and this very forum section. I had to get the manual separate tho. For some reason Commando 7800 instructions seem to pop up on eBay more frequently than the cart itself. It's hard to justify the $10-$20 just for the manual when it's only one page. I took a chance and bought one when I saw a low listing. Within a week of owning the manual, lightning struck and somebody approached me with a very fair offer on a cart, even tho my wanted listing was starting to get pretty old. Sorry mines not for sale, but just saying they do show up time to time, and luck definitely helps. Do a search on the sales forum too, just in case.
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