Jump to content

First Spear

Members
  • Content Count

    1,676
  • Joined

  • Last visited

Everything posted by First Spear

  1. One that allows hacks and penalties and Cards. #neymar
  2. Hey all. I am not sure if I have a codec problem or jzIntv config issue. I ran a game and did [F8]-[A] and get this error in the command window: Error: Could not open 'avi_0010.avi' for AVI. No file records. Does anyone else experience this? I am using the latest jzIntv bits (http://spatula-city.org/~im14u2c/intv/dl/jzintv-20180509-win32.zip). Thanks.
  3. As the master of the next generation of controllers, please make sure the new console has one each of these for the new games that will be made for the system: 1. High performance version of the existing controller 2. Power Glove! 3. Rumble pack capability in the controller 4. Rumble seat https://www.youtube.com/watch?v=AMnQnClvP2c 5. Accept an Xbox 360 or PS one controller 6. Controller with Dreamcast-like VMU (make plays in Super Super Pro Pro Football on your controller instead of on-screen, keep your visible cards to yourself in Super Super Pro Pro Poker & Blackjack) OK, just kidding. Except for #4, our butts do need to rumble when we play new games.
  4. I am pretty excited about the possibility of new hardware that connects to modern interfaces (HDMI TVs etc), plays the old games, plays some new games - as long as they are Intellivision games. Something "pick up and play". Maybe the new corp actively working with the independent publishers to put spotlight on new and innovative games to go with the console as well - Naberhood has some publishing muscle to sell Boulderdash but imagine if they had prominence on the Intellivision Lives site.... I can imagine the new company developing what amounts to an Intellivision III, now that the production cost would be a small fraction of what it would have been 35 years ago. And they won't need Black Whales or Blue Whales to make games. A console that plays evolutionary better games but will take a Christmas Carol or Sydney Hunter cart as well. October isn't that far off! #stayblocky my friends
  5. I don't know... Maybe if the device is simple enough (AY emulator and some RAM) and uses modern and power-efficient components, maybe there is enough. The Intellivoice doesn't need a separate power supply, so who knows?
  6. Sorry, coming into this thread late so I dont understand everything that has transpired. As of toda, what are the sources for gatefold vs top load boxes with reinforcement? Thanks.
  7. My point is that something that is cheap that gives the extra music and memory and takes 1/10th the space of that big thing would make it better for new games. I am not sure that adding the complexity (and therefore cost) of the controller ports would be as good, because then you're talking about interfacing "real stuff" as opposed to a chip just emulating a signal. I see ECS units for $100-$150. I was thinking of something modern for 1/3 to 1/2 that. Not that I can make one, just looking at simple realistic expansion for the next generation of Intellivision games.
  8. I was going to start with "Wishing for new Intellivision Hardware" as a title, but I decided to change things up a bit. You're welcome. Anyway, the ECS is kind of scarce, large, and not all that useful. The games that use it are awesome but few and far between. The biggest asset is the second AY audio chip, second-biggest is the additional RAM, third-biggest is the additional controller/keyboard input. I think it would be kind of cool and maybe even useful if there was a simple device, maybe using an FPGA or something else super-low-cost, that emulated the ECS to do the first two things (audio and RAM). I am picturing something the size of a long cartridge that would plug into the Inty on one end, take a cartridge on the other, but not have the additional controller inputs. The unit would just emulate a keyboard, telling games "it's there" but maybe just having a single hardware button that emulates [Enter] to get past title screens or something. Oh, and a button that would cycle through the audio levels to simulate the existing ECS knob. I wouldn't be concerned with the device being a real ECS for the classic games that need one (Baseball, Mind Strike, etc), let someone buy an ECS if they want that. But a low-cost device that would provide audio and RAM would be great for all of the new games that are coming out. The alpha of IntyBASIC has additional support for ECS music, but if no one has an ECS, it's hard to justify the programmer investment. What do you think? Would a device be feasible at all? Would it be decent at a $50-$75 price point? I'm not looking to make one, I have no clue how to get hardware done on the Inty, I barely get how to do software. Just thought it would be a nice option.
  9. That settles it - Emacs rules! vi be damned!
  10. The Ultimate Flashback is a totally different thing. I am talking about modifying the original hardware so it glows or has other visual effects, or transporting the guys of the cartridge-using system to a completely different case (which would then be modified).
  11. Hey Intellifamily, do we have anyone that can modify a console or components to add some bling? I am thinking about stuff like clear case replacements, strategic LEDs (hmm CPU activity LEDs), Intv II boards transplanted into Apple IIGS computer cases, etc. Imagine an Intellivision luggable, placed into a classic lunchbox style case or even a Mac Classic case with the screen built-in. The mind boggles. Whos got the ability here to do that kind of hardware work? Thanks.
  12. Fire up jzIntv, press [F8] and [A] at the same time, it records to video that Youtube accepts. Or press [F10] and will save to IMV and use the imvtogif converter. Easy peasy! I love making more work for other people.
  13. Looks great. Could you play it in an emulator and take video from that, instead of camera on real hardware? Thanks.
  14. “If you don’t have time to do it right, when will you have time to do it over?” -- Albert Einstein
  15. Is there any kind of penalty to be paid for constant re-dim of an array? For example, there are 12 variables I need to set, and for each one I need a temporary “working array” to calculate the variable, and for each calculation the array could be anywhere from 5 to 20 elements in size. Thanks.
  16. Having multiple consoles is not a problem*, its just that a PS4 wont be one of them. I do have an Xbox One, but a person was talking about loving retro video games and has a PS4 so I thought I would ask to see if I could get that person to join our enclave. * Don't throw me out of the Nerd Gamer Union, I paid my dues. Intellivision(s) (with System Changer) (with ECS) TurboDuo Turbo Express(es) Apple/Bandai Pippin with controller and drawing tablet and keyboard Dreamcast(s) with keyboard and many VMUs and Neo Geo emulation and maracas to play Samba de Amigo Xbox 360 Xbox One RetroPi config on an RPi2 for S/NES and MAME
  17. Thanks! I played with that a bit and got it. Follow-up: is there a way to make the background of the MOB black, or should I make the foreground color of the BACKTAB black? I don't want any color except for black to show through on the tile where this is displaying. Thanks again.
  18. REM Command: intycolor -b -s0000 -o36 -m px16.bmp px16.bas px16 REM Created: Tue May 15 07:32:20 2018 REM stub for showing image INCLUDE "constants.bas" MODE 0,0,0,0,0 Wait CLS Wait For fillGo = 0 to 239 : Print At fillGo Color 1 , "X" : Next fillGo Wait DEFINE 36,4,px16_bitmaps_0 SPRITE 0,57 + VISIBLE , ZOOMY2 + 50 , SPR_RED + SPR36 SPRITE 1,57 + VISIBLE , ZOOMY2 + 59 , SPR_TAN + SPR37 SPRITE 2,55 + VISIBLE , ZOOMY2 + 47 , SPR_BROWN + SPR38 SPRITE 3,55 + VISIBLE , ZOOMY2 + 55 , SPR_GREY + SPR39 loop: GOTO loop ' 4 bitmaps px16_bitmaps_0: DATA $EAF4,$00FF,$0000,$0000 DATA $DE6E,$00FA,$0000,$0000 DATA $5D77,$00E7,$0000,$0000 DATA $0000,$0000,$DF00,$DB3E REM 1x2 cards px16_cards: DATA $0932 DATA $1938 px16.bmp Hi. The first image is a 16x8 image I want to display, with a red shape, tan shape, brown shape, grey shape, app represented as a single sprite in a single 8x8 tile. I want to show it on my Intellivision display "packed" so the entire image fits into a single 8x8 area on the screen. The BASIC program makes what you see, kind of jumbled. Can anyone show me the right combination of constants and/or "magic numbers" to make the sprite stay in the middle of the screen within a single tile? Thanks.
  19. Is there a way to play Intellivision Lives or an equivalent on a PlayStation 4? Thanks.
  20. Space Armada Intellivision Tutorial - Playing Blind: I just discovered, thought I'd share.
  21. No. The space required for that would be tremendous... Right?
  22. I thought that the ECS and music keyboard came out for the Intv II first with the "modern" white-red theme, and were then released afterwards in the original brown and gold. So... Did the ECS come out brown first?
  23. I was thinking of the extreme "hardware" border area, is there anything that can be done in that space? Thanks.
×
×
  • Create New...