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First Spear

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Posts posted by First Spear


  1. For what its worth, the folks on AA tend to band together in other things, so maybe you all could make a kind of joint want list with names of seekers-to-games, and when say LFII comes along you all agree that only the first person (or first and second if first is unavailable) bids to win. Next auction it goes to person #3, etc. it would not fix everything but it would at least keep the infra-AA bidding wars to a minimum. The idea is to get individual Brotherhood members to complete their collections, and get the CIBs out of the hands of pure capitalists that dont actually love the Inty, right?

    • Like 2

  2. Awesome. Is it possible to put an ASM command into IntyBASIC that would end up as a breakpoint in the runtime code, so the game could run until it hit a certain point, and then I could use the gt command or F8+G?

     

    Thanks.

     

     

     

     

    If you're willing to use the command line debugger, you can also use that to inspect GRAM with the new gt command. (Think "GRAM tile" or "GRAM text".)

    > gt 0 64
        0      0 1      1 2      2 3      3 4      4 5      5 6      6 7      7
    
    

  3. As always, thanks for sharing the awesomeness!

    I cracked open the psg2bas.bas file and saw this:

    ' Just to allow to TV synchro start successfully
    FOR c = 0 TO 60: WAIT: NEXT c


    I have not seen that before. Should that be a standard initialization routine for IntyBASIC stuff these days?


    Thanks.


    Hi everyone.

    Some months ago I've released my CoolCV emulator with capability to log PSG sounds value using Ctrl+F9 (or Ctrl-Fn-F9 in Mac)

    This data is put into a psg.txt file and then you can cut the interesting block into another file.

    AND THEN pass this extracted file into psg2bas, an utility I've wrote to convert this data into compressed playable music by IntyBASIC ;)

    It works very well :grin:. Currently it cannot handle the noise channel but scarce Colecovision games use it.

    Included executables for Windows and Mac.

    Enjoy it!


  4. I heard that the game will use the revolutionary JLP architecture, which allows for game saves, expanded use of variables, and accelerator for some math/move operations (doesn't make a game faster, but lets a game stay at the same speed without slowing down for computationally-heavy ops). The game uses a lot of ROM (Freewheel Games clocks in their latest release at 92k, The Minstrel's Legend will be at least that), which also means using JLP.

     

    So, no battery, just Flash RAM for saving. The idea is to finish a game in 1-2 hours, and be motivated to play again, so saving probably won't be very necessary.

     

    The nerds at Intv Prime have put some thought into the replay value. Because TML is an Intellivision "RPG-ish" game, when a player completes the game they can play again and due to multiple paths and programmatic/random parts, winning once is not give a full formula for winning again. In contrast, a full RPG like Ultima V on the Apple II guides the player on a single path, when a player completes the game (n-hours/days later) they have little motivation to play it through again.

     

    post-31694-0-47603700-1519182574.jpg

     

    So much want!

     

    Does anyone know if this is going to include battery backup on the cart?

    • Like 11

  5.  

    It is always great to read about other Intellifam stories. Thanks for sharing yours!

     

    I am near the Too Many Games con, and might try it this year, hopefully add more Inty flavor to the place. I did try to advertise with them, they were happy to take my money but didnt actually give me any proof my ad ran, so Id say their business practices kind of suck. But the show does look fun. Trade off there...

     

    So glad I found this podcast last year, I've been playing catch {snip}

     

     

    On a side note, there's a game convention near me called Too Many Games. You guys should consider making an appearance there. At least for Rick, since it's just a few hour drive for him.

     

    Thanks again for the podcast!


  6. I think we got some of this with "Scarfinger" http://www.intellivision.us/intvgames/scarfinger/scarfinger.php

     

    There might be a better way of doing it in 2018 though, with all that the coding community knows now, compared to 2005. Might be.

     

    I wonder if the math + redefinition of GRAM would make a first person racing game a challenge. I found a JavaScript racer with Out Run graphics that is well documented, but then JS (*) on a modern PC is a completely different kettle of fish than CP1610 assembly code (or worse, compiled IntyBASIC) on the Intellivision.

     

    (*) Although I just ported another, much less demanding piece of code from JS to IntyBASIC :)

    • Like 1

  7. This age is kind of a motivation to now make a homebrew/Independent game. People with money and attention and focus will buy now, I think, more than ever. Several years ago when the bulk of Intellivision fans were in their 30s with more distractions (eg, family) would not move many games. Several years from now with the bulk of people in their 50s-60s, the potential audience wont care as much.

     

    Now is the time! Go make something cool and put it on a cart!

    • Like 2
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