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Posts posted by First Spear
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2015 - a spoilsport was talking trash about Nanochess. What do we do? Hmm....
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Hey everybody. Jawcrusher: I got mine... You better get yours! This game is very well done!
Hi.
Super Minefield and Jaw Crusher for sale at my homepage: http://mtxworld.dk/romstore
You will also find ColecoVision roms (for now its only one, but maybe more later).
Thans for the support.
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For what its worth, the folks on AA tend to band together in other things, so maybe you all could make a kind of joint want list with names of seekers-to-games, and when say LFII comes along you all agree that only the first person (or first and second if first is unavailable) bids to win. Next auction it goes to person #3, etc. it would not fix everything but it would at least keep the infra-AA bidding wars to a minimum. The idea is to get individual Brotherhood members to complete their collections, and get the CIBs out of the hands of pure capitalists that dont actually love the Inty, right?
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Awesome. Is it possible to put an ASM command into IntyBASIC that would end up as a breakpoint in the runtime code, so the game could run until it hit a certain point, and then I could use the gt command or F8+G?
Thanks.
If you're willing to use the command line debugger, you can also use that to inspect GRAM with the new gt command. (Think "GRAM tile" or "GRAM text".)
> gt 0 64 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 -
As a variant of this, have you seen anything in your travels that would start at BACKTAB position 0 and print the contents of GRAM item 0 to 63?
I don't want to be a Messerschmidt, but it is February 2016 by now and this thread hasn't been going on that long.

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As always, thanks for sharing the awesomeness!
I cracked open the psg2bas.bas file and saw this:
' Just to allow to TV synchro start successfully FOR c = 0 TO 60: WAIT: NEXT c
I have not seen that before. Should that be a standard initialization routine for IntyBASIC stuff these days?
Thanks.
Hi everyone.
Some months ago I've released my CoolCV emulator with capability to log PSG sounds value using Ctrl+F9 (or Ctrl-Fn-F9 in Mac)
This data is put into a psg.txt file and then you can cut the interesting block into another file.
AND THEN pass this extracted file into psg2bas, an utility I've wrote to convert this data into compressed playable music by IntyBASIC
It works very well
. Currently it cannot handle the noise channel but scarce Colecovision games use it.
Included executables for Windows and Mac.
Enjoy it! -
The ice physics options are many.
A 4-way Intellivision cartridge molded with white plastic and al the right Olympic decals. The mind boggles!
If I hit the lottery, you guys are f——ed with the amount of stuff I would flood the market with...
How about Curling, bob sled , and skeleton

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With the stuff our Intellivision Don Dada shared (http://atariage.com/forums/topic/275183-intybasic-accelerationvelocity-demo/), I could see a new game - Curling - as a game release, maybe a double-ender with Hockey and call it USA Winter Gold!

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I think there are a few Intellivision developers and a BSR or 2 that could be nominated...
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I heard that the game will use the revolutionary JLP architecture, which allows for game saves, expanded use of variables, and accelerator for some math/move operations (doesn't make a game faster, but lets a game stay at the same speed without slowing down for computationally-heavy ops). The game uses a lot of ROM (Freewheel Games clocks in their latest release at 92k, The Minstrel's Legend will be at least that), which also means using JLP.
So, no battery, just Flash RAM for saving. The idea is to finish a game in 1-2 hours, and be motivated to play again, so saving probably won't be very necessary.
The nerds at Intv Prime have put some thought into the replay value. Because TML is an Intellivision "RPG-ish" game, when a player completes the game they can play again and due to multiple paths and programmatic/random parts, winning once is not give a full formula for winning again. In contrast, a full RPG like Ultima V on the Apple II guides the player on a single path, when a player completes the game (n-hours/days later) they have little motivation to play it through again.
So much want!
Does anyone know if this is going to include battery backup on the cart?
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Youtube, or it didn't happen.
In honour of todays Daytona 500, Ill be knocking the dust off Auto Racing.....Gentlemen start your engines!
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Are there any good photos of the contest while it was happening? I dimly remember seeing a photo with rows of contestants in action but Im old so that may not be accurate.
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Some of these links are broken. Could anyone comment on their content, before I go hunting (again) in the Wayback Machine?
http://www.gamescollection.it/collections/a/138
http://www.schells.com/cc3.shtml
http://home.earthlink.net/~classic-videogames/intellivision/index.htm
http://www.atariage.com/forums/topic/158794-astrosmash-remake -
I had a moment to check out the music. Very well done! Adding the drums are not easy, and keeping the speed setting to 14 also allows the CPU to do other things. Great job, sir!
I'm going to compose 12 music for each level of the game. Sure I'll add Victory and Game Over. Just give me a few days.
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Is there a Youtube of the music selections? We always like to see the AY get a workout.
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I was going to try my hand at some tunes like the win or loss screen. But if you have things ready, I will back-out.
I'm going to compose 12 music for each level of the game. Sure I'll add Victory and Game Over. Just give me a few days.
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Good idea. It can’t hurt to spread the love. I wish we had enough stuff to do a Webring again.
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Does anyone have these sitting on their SSD somewhere, before I get into the tedium of harvesting these by hand?
Thanks.
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I am still open to buying an RGB-modded Inty...
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It is always great to read about other Intellifam stories. Thanks for sharing yours!
I am near the Too Many Games con, and might try it this year, hopefully add more Inty flavor to the place. I did try to advertise with them, they were happy to take my money but didnt actually give me any proof my ad ran, so Id say their business practices kind of suck. But the show does look fun. Trade off there...
So glad I found this podcast last year, I've been playing catch {snip}
On a side note, there's a game convention near me called Too Many Games. You guys should consider making an appearance there. At least for Rick, since it's just a few hour drive for him.
Thanks again for the podcast!
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Mark me "in" for the Loot Box. Appreciate the organizers, organizing!
http://atariage.com/forums/topic/241273-the-official-intellivision-loot-box-2018-coming-soon-sign-up-now/?do=findComment&comment=3292714
The official Intellivision LOOT BOX 2018 is coming soon.
sign up now. Previous participants are open to join.
- you!
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I think we got some of this with "Scarfinger" http://www.intellivision.us/intvgames/scarfinger/scarfinger.php
There might be a better way of doing it in 2018 though, with all that the coding community knows now, compared to 2005. Might be.
I wonder if the math + redefinition of GRAM would make a first person racing game a challenge. I found a JavaScript racer with Out Run graphics that is well documented, but then JS (*) on a modern PC is a completely different kettle of fish than CP1610 assembly code (or worse, compiled IntyBASIC) on the Intellivision.
(*) Although I just ported another, much less demanding piece of code from JS to IntyBASIC

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This age is kind of a motivation to now make a homebrew/Independent game. People with money and attention and focus will buy now, I think, more than ever. Several years ago when the bulk of Intellivision fans were in their 30s with more distractions (eg, family) would not move many games. Several years from now with the bulk of people in their 50s-60s, the potential audience wont care as much.
Now is the time! Go make something cool and put it on a cart!
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Drawing levels - Best tool(s)?
in Intellivision Programming
Posted
I use Paint Shop Pro (Windoze .exe, have owned it for years), really capable with lots of "undo" functionality and layers which lightweights like me can use.