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First Spear

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Everything posted by First Spear

  1. Intellivision Day is just a few weeks away - December 3rd, the birthday of the console. What game(s) should be played to celebrate the birthday of our favorite 16-bit system? http://atariage.com/forums/topic/259637-intellivision-day-is-here/?p=3642938
  2. I remember playing it around 84 or so. I liked the idea of tracks and sectors and taking notes, it added sophistication to the game (at the time). It was one of the few games we had (15?) so it got a workout. What is kind of embarassing is that today I didn't remember all of the times that voice was required for the game.
  3. Hey all. I hope you got some time in on Dracula and Night Stalker.
  4. A lot of 2600 games don’t have the depth or replayability is Intellivision games, so I am not sure which ones would actually make good direct ports. Maybe a VCS game re-imagined to make use of the extra RAM and STIC and audio capability of the Intellivision with new screens or levels or something. A deeper VCS game like Superman maybe? Yar’s Revenge? But a twitch shmup ported to the Intellivision from the VCS would not be all that exciting. Since I don’t know the VCS catalog super well, I am sure there are games I can’t think of as I post this.
  5. The download from Arnauld's site at http://intyos.free.fr/index.php?page=demohas v0.2, but v0.3 might be out there, is the latest version floating out there somwhere I can try? Slightly OT, has anyone used Bliss to run an Intellivision ROM "in a browser" in the last n-years? It's been a while since this topic was rewarmed, so you're welcome. Thanks.
  6. What is the right way (or smart way) to detect if an Intellivoice is connected? That way a sound effect could be played if there is no IV plugged-in. Does VOICE INIT return a value or set any memory location that can be polled through code? Thanks.
  7. Cool. Can you list-out the endpoints that you think are decent? Thanks.
  8. It's 2017... Who/what should we all be following for news and views? Does Intellivision Revolution do RSS, for example?
  9. Yes, it is an Intellivision limitation. You and JoeZ showed that to me before. No problem. Dont worry I have another question or 2 that is actually relevant.
  10. Yes, I understand that. I am trying to use the color Brown, which is in the high set of color numbers ($B/10). JoeZ and Nanochess explained in another thread why this is (and referred me to the Wiki), I am just wishing that IntyBASIC PRINT would do that automagic for that. Not a big complaint, I now have code to paint with GROM and do it myself, I just thought it might be helpful, thats all. Thanks everyone!
  11. I don’t read hardware manuals *now*, let alone as a kid playing Inty all day.
  12. I wonder how many of us as kids ran into the issue? It’s obvious now, but I played 1-player games with my brother (Tron Diacs, Solar Sailor, Night Talker, etc) so didn’t understand the hardware limitation until the 21st Century. Man I’m slow...
  13. I am still waiting to see who I need to have sex with in order to get an RGB mod Intellivision delivered. Still desperate.
  14. I am still very tiny Christmas mileage from Carol vs Ghost. Keep the holiday theme games coming!
  15. IF you don’t have an LYO Flash, you are f—ing up. Best money I have put out for retro fun in a long time.
  16. We need an Inty Czar to come up with the right label for stuff. I like “P2K” for all releases after 2000, long after the original game catalog was officially retired. I still think of “homebrew” as a game that is made in a home part time with limited publishing or limited polish or has ambiguous Copyright and when the games are gone they won’t be produced beyond a small number say 150 units. I think of “Independent” as 150+ units with full NIB/CIB treatment, with potential for unlimited (re)manufacture and reprints from the same publisher. That would make Sydney Hunter an Independent. That would make Piggy Bank a Homebrew. That would make Missile Domination an Independent. That would make Ms Night Stalker a Homebrew. It is not about game quality. It is about production and packaging and publishing. Had Intellivision Productions put out a new game, it would be Canon, part of the original 125(126?). But all would be P2K to make it general enough to include everyone.
  17. Thanks! That worked. I was trying to come up with a Procedure callable throughout my game blank out parts of the screen regardless of back color, rediscovered #BACKTAB, and here I am. It would be cool (ie better for lightweights like me) if a new PRINT statement could write GROM with any foreground color on any CS background. I understand that would not be straightforward, just wishing.
  18. I created an 8x8 brown block, which paints on the screen as BACKTAB fine using SCREEN. I tried to write it to the screen as #BACKTAB with a FOR, and the color is no longer brown. What kind of additional information do I need to add to get the image to write as brown? Thanks. INCLUDE "constants.bas" MODE 0,0,0,0,0 Wait DEFINE 0,1,Block1_bitmaps_0 WAIT SCREEN Block1_cards,0,0,1,1,1 For stepX = 3 to 4 For stepY = 4 to 7 #BACKTAB(stepY * 20 + stepX) = $3800 ' I think this is GRAM position 0 Next Next loop: GOTO loop Block1_bitmaps_0: DATA $FFFF,$FFFF,$FFFF,$FFFF Block1_cards: DATA $1803
  19. You married jokers know what I’m about to type... There was no way my wife was going to have a smelly box of who-knows-what around for who-knows-how-long.
  20. Hmmm. I got it one day, swapped stuff in/out, and shipped the next day. Just about my only claim to fame on this forum.
  21. Is this the game you mean - I don't remember seeing it before. Pretty frenetic. fun looking.
  22. Are you on Twitter or Facebook? http://www.milangamesweek.it/retro
  23. Even your shortest episodes are awesome. Thanks for sticking with the community! Rick, sorry you can't retire yet on your podcast bounty.
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