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First Spear

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Everything posted by First Spear

  1. Wow, wow, and more wow! Thanks for making this. As my posts have shown over the last year, I struggled quite a bit with the nuances of graphics and other things that make up the Intellivision's "secret sauce". This looks like a great help to lightweights like me with works in progress, anyone that is passingly interested in Intellivision development, or someone that just wants to shorten their development cycle. Thanks! Now I will have to compare my embryonic existing build/batch stuff to what's in the SDK. More stuff to explore to distract me from the real work of coding. Btw, I use UltraEdit on Windows for my text editor. Lots of features and large file support that I use in paying work.
  2. To keep the 80's rivalry, if there is a C= mention we need to have an Apple ]] mention. I vote for a Tic-Tac-Toe game of Tic-Tac-Toe games, this one developed just this month: http://youtu.be/b2Rbs0_BQ8Y
  3. It is good to see this threa getting done thoughtful input. If we have "best games" on a list then a "worst games list" has to exist, unless the best is all 125. It's kind of like a sports team try-out, it doesn't matter how good you are, what matters is how good you are compared to everyone else; if you are excellent and everyone else is excellent+, then you don't make it. Anyway. Here are mine, the kind of games I might show someone else once to prove its existence and then put it back in the basement. ...leaving out Coleco titles... Kool-Aid-Man: the graphics are not great, the point of the game is not great, and the control is not great. Roulette: not enough action packed into the game, I did learn a bit about the game but it's mostly a random thing, in real life you can read the croupiers to get a clue about betting, it would have been cool to have the same character from Poker & Blackjack in it.... Maybe this should have been folded into the P&B cart with a slots game too make it a 6k or 8k cart. Horse Racing: fun enough but not enough to make it break into a top games list, so here it is. Stadium Mud Buggies: fun but not fun enough and did not push the console enough given the known capabilities and talent around the Intv when it came out. Stampede: not enough depth for an Intellivision game, gets repetitive for me after about 3 minutes with no visible variation in sight. B-17 Bomber: just kidding, wanted to see if you were reading this far.
  4. Your awesomeness is legendary! The reason this jumped into my head at all was because GroovyBee posted a .ROM recently and I only had an iPad around, so I RDP'd to a Windows PC so I could run jzIntv (a "First World" problem if there ever was one). Doing JavaScript (with a newish fast computer/device) makes it easier to access Inty stuff all around. On a tangent, archive.org is doing a lot of work with preserving old computers and making their content available with JavaScript runtimes, so having something like Goat Nom preserved for all posterity would be an awesome thing.
  5. It looks like we need a refresh of this now, since the U.S. Women's team just took the cup! - Player team all in white - More feminine looking players (kind of like what was done in Ms Night Stalker) - Faster gameplay Done!
  6. I wonder what it would take to run jzIntv in JavaScript.
  7. That makes me think of something else... What do you use for source control and/or version control?
  8. I am down the shore with only an old iPad, but was so intrigued that I RDP'd to my home desktop and downloaded the ROM and ran it in jzIntv remotely. I WAS NOT DISAPPOINTED! Thanks 'bee!
  9. http://www.nameexoworlds.org Soon, a period of "open suggestions" will be available for naming planets outside our solar system. It would be interesting if the energy on this forum could be directed to consistently submit an Intellivision-related name. ...Tarmin... ...Lupin... ...Duncan... ...Freeweed...
  10. "Friend, Lover, Sister, Mother, Wife" -- Prince
  11. "Sign 'O' the Times" -- Prince
  12. Hey all. While noodling with a MOB concept, I created a 16hx8w pixel image in Windows with two colors and a black background. I am now trying to find a program/method that will resize it into an 8x8 image without anti-aliasing or other "tricks". I just want to squish the image so I can preview it before I convert it into a proper sequence of GRAM blocks. Because I used two colors while painting, I understand that the final thing in my game will use four characters, but for now I just want to draw and preview and stay in Windows (GUI or command line makes no difference to me). I think this is the most expedient way to think through how a MOB will look when it is actually in a game, but I am open to all alternative ideas... Thanks.
  13. Beauty & the Beast Atlantis (but would require overlays).
  14. Time for an Intellivision advanced computing cluster?
  15. I joined through the site and even donated a few bucks hoping for future swag. I think we just need to hold on to get listed and stuff. I think.
  16. Magic Carousel has an "Intellivision history" where people Intv game fans know about it and have been waiting for years to get their hands on it. Boulder Dash is an unknown in Intv circles and also had to actually be made and legally published - the overhead is huge. So without an effort to sell Boulderdash on the Inty to match the effort it took to make it, I can see out MC is the more popular seller.
  17. Keatah, Intellivision dev is not as cheap or fast as it is with modern platforms, even with giants like intvnut and dzjay helping at every turn, not to mention nanochess IntyBASIC. And that is just coding, which is 30% of what it takes to deliver a product. Just focusing on the development angle, please feel free to download the latest tools and push out a game in any form. Please illustrate how inexpensive it is to make something that people might actually buy.
  18. You've read my text before on this... Boulder Dash is not a homebrew; it is an Independent release, same as something from Activision or Imagic or Interphase. Boulderdash fits into the same space as Christmas Carol in that it is a properly written and professionally polished + released title with all of the right licenses and legalese. It makes sense that it costs what it costs, there are no economies of scale to make it as cheap to produce as other games.
  19. It's easy for me to type this since I was not involved with it at all... The cartridge is a masterpiece of work: great animation, tight control, accurate sound, 1st class job. However, it wasn't released on time for the anniversary to get good reviews/buzz, it was not marketed well individually when it was actually released. Adding those things to the fact that it isn't the most popular style of Intellivision title, and that's that. Don't get me wrong, I pre-ordered my cart, love the game, and when the budget frees up I'll get another cart. But I understand why the overall sales were low.
  20. I like the look of the shirt but I wish it came in more than just black. A black t-short in the sun is a killer. I still pull out my slate grey Running Man shirt for going down the shore but the black one has to stay in the drawer...
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