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Posts posted by First Spear
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My eyes are bleeding.
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It is good to see this threa getting done thoughtful input. If we have "best games" on a list then a "worst games list" has to exist, unless the best is all 125.
It's kind of like a sports team try-out, it doesn't matter how good you are, what matters is how good you are compared to everyone else; if you are excellent and everyone else is excellent+, then you don't make it.
Anyway. Here are mine, the kind of games I might show someone else once to prove its existence and then put it back in the basement.
...leaving out Coleco titles...
Kool-Aid-Man: the graphics are not great, the point of the game is not great, and the control is not great.
Roulette: not enough action packed into the game, I did learn a bit about the game but it's mostly a random thing, in real life you can read the croupiers to get a clue about betting, it would have been cool to have the same character from Poker & Blackjack in it.... Maybe this should have been folded into the P&B cart with a slots game too make it a 6k or 8k cart.
Horse Racing: fun enough but not enough to make it break into a top games list, so here it is.
Stadium Mud Buggies: fun but not fun enough and did not push the console enough given the known capabilities and talent around the Intv when it came out.
Stampede: not enough depth for an Intellivision game, gets repetitive for me after about 3 minutes with no visible variation in sight.
B-17 Bomber: just kidding, wanted to see if you were reading this far.
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Your awesomeness is legendary!
The reason this jumped into my head at all was because GroovyBee posted a .ROM recently and I only had an iPad around, so I RDP'd to a Windows PC so I could run jzIntv (a "First World" problem if there ever was one). Doing JavaScript (with a newish fast computer/device) makes it easier to access Inty stuff all around.
On a tangent, archive.org is doing a lot of work with preserving old computers and making their content available with JavaScript runtimes, so having something like Goat Nom preserved for all posterity would be an awesome thing.

[snip]
a side note, I've written a native Javascript Intellivision emulator which was originally called jsInty. I'll probably have to look for a different name to avoid confusion. It's not quite ready for prime-time. Most games are already running correctly, but it's lacking things like Intellicart/CC3 support. I've recently re-written the audio part with the AudioContext interface instead of my first attempt with the Audio Data API which is now deprecated.
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It looks like we need a refresh of this now, since the U.S. Women's team just took the cup!
- Player team all in white
- More feminine looking players (kind of like what was done in Ms Night Stalker)
- Faster gameplay
Done!
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I wonder what it would take to run jzIntv in JavaScript.
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That makes me think of something else... What do you use for source control and/or version control?
Well, you don't have the ROMs for the cart releases, nor the ones for the special editions.

By the way, those are "official" releases, which I track separately. In version control I have hundreds of "versions," each one with their changes recorded.
You don't have to worry about archiving them yourselves. They are out in the open, and there is a Yahoo Groups list with all the development and beta-testing history of Christmas Carol. If you want to study that, I can give you access to it.

-dZ.
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I am down the shore with only an old iPad, but was so intrigued that I RDP'd to my home desktop and downloaded the ROM and ran it in jzIntv remotely.
I WAS NOT DISAPPOINTED!

Thanks 'bee!
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Soon, a period of "open suggestions" will be available for naming planets outside our solar system.
It would be interesting if the energy on this forum could be directed to consistently submit an Intellivision-related name.
...Tarmin...
...Lupin...
...Duncan...
...Freeweed...
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"Friend, Lover, Sister, Mother, Wife"
-- Prince
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"Sign 'O' the Times"
-- Prince
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Hey all. While noodling with a MOB concept, I created a 16hx8w pixel image in Windows with two colors and a black background. I am now trying to find a program/method that will resize it into an 8x8 image without anti-aliasing or other "tricks". I just want to squish the image so I can preview it before I convert it into a proper sequence of GRAM blocks.
Because I used two colors while painting, I understand that the final thing in my game will use four characters, but for now I just want to draw and preview and stay in Windows (GUI or command line makes no difference to me). I think this is the most expedient way to think through how a MOB will look when it is actually in a game, but I am open to all alternative ideas...
Thanks.
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Beauty & the Beast
Atlantis (but would require overlays).
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I got mine super fast as well. Speed and quality.
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"Judas Smile"
-- Prince
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Time for an Intellivision advanced computing cluster?

Hmmmmmmmmmm.....
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I joined through the site and even donated a few bucks hoping for future swag. I think we just need to hold on to get listed and stuff. I think.
Hi folks,
I've been trying to join the INTV Brotherhood over at Intellivision Revolution. I went through the registration steps a time or two and contributed a time or two but I've heard nothing. Am I missing a step? I want to be able to proudly update my signature from:
Any help would be appreciated.
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Magic Carousel has an "Intellivision history" where people Intv game fans know about it and have been waiting for years to get their hands on it. Boulder Dash is an unknown in Intv circles and also had to actually be made and legally published - the overhead is huge. So without an effort to sell Boulderdash on the Inty to match the effort it took to make it, I can see out MC is the more popular seller.
If Magic Carousel is out-selling Boulder Dash, that's extremely sad news to me.
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Keatah, Intellivision dev is not as cheap or fast as it is with modern platforms, even with giants like intvnut and dzjay helping at every turn, not to mention nanochess IntyBASIC. And that is just coding, which is 30% of what it takes to deliver a product.
Just focusing on the development angle, please feel free to download the latest tools and push out a game in any form. Please illustrate how inexpensive it is to make something that people might actually buy.
Inflation always get quoted when people complain about the cost of a game. Making games in this day and age is far easier than back then. Look at all the modern development tools and accumulated knowledge. Therefore the cost of development should be a fraction of what it was years ago.
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You've read my text before on this... Boulder Dash is not a homebrew; it is an Independent release, same as something from Activision or Imagic or Interphase. Boulderdash fits into the same space as Christmas Carol in that it is a properly written and professionally polished + released title with all of the right licenses and legalese. It makes sense that it costs what it costs, there are no economies of scale to make it as cheap to produce as other games.
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I'll take another set, sir.
Thanks.
Bumping this thread to let everyone know my stock of supply cables is almost gone, and I don't think I'll be ordering any more given demand has dropped off significantly at this point. So if anyone still wants adapter cables for their Inty II or original console, now would be a good time to let me know, as they likely won't be made again.
Thanks.
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It's easy for me to type this since I was not involved with it at all... The cartridge is a masterpiece of work: great animation, tight control, accurate sound, 1st class job.
However, it wasn't released on time for the anniversary to get good reviews/buzz, it was not marketed well individually when it was actually released. Adding those things to the fact that it isn't the most popular style of Intellivision title, and that's that.
Don't get me wrong, I pre-ordered my cart, love the game, and when the budget frees up I'll get another cart. But I understand why the overall sales were low.
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I like the look of the shirt but I wish it came in more than just black. A black t-short in the sun is a killer. I still pull out my slate grey Running Man shirt for going down the shore but the black one has to stay in the drawer...
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I understand what you are saying about the product itself. I was thinking about your operation in general, maybe opening up things to an audience wider than the few dozen people who frequent this tiny corner of the internets.
Just an ask for yourself "why should I not tell the world I sell Inty games?" There are lots of ways to leverage the fact that you carry items for sale beyond advertising especially for a single thing. And again, pay-per-click means you pay no dollars for the advertising itself, you only pay if people click-throug an ad to your sale page.
{snip}
Advertising is up to William. It is his decision if he wants to spend more money on a project.
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Please consider doing some serious marketing online. It seems like a lot of pushes for Inty stuff is to the same set of "hardcore" people and always the same low number of units sell. I'm thinking banner ads and Paid Search through Adwords and Bing Ads. You only pay if people click-through to the Naberood site otherwise you pay $zero. It can't hurt! You are running nopCommerce already so you have a good inbound/SEO platform but you might edge up your sales with outbound marketing beyond a relatively tiny forum that only a select few might see at any given time.
I'm not making a dime from any of this but I do want my favorite game system to have as much visible success as possible.
This is an open ended release. There will be more than 100 CIBs available. I am the Executive producer for all versions of this release. As the executive producer, I purchased the first 100 CIBs. There will be more than that and since I am manufacturing and distribution for Elektronite and Calssic Game Publishers, then reservation list can be longer.


Song Game
in Intellivision / Aquarius
Posted
"Family Name"
-- Prince