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Everything posted by fernando marrin
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no it cant without the xm. no wonder the coleco kicked its ass!! 5200 XM? Where? There's no 5200 XM Jinks was just trying his best to be funny, of course all he did was confuse people, sorry confuse? And thank you. just jabbing back from the 78 side.. your welcome. i know , your sarcasm was just so clever! and yes, you confused people , because not everyone reads the 7800's forum here, and may think there's an 5200 XM in the works (oHH wait, maybe there is, you just have to give away 100 bucks to book writer's wannabees and wait like forever to get it)
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no it cant without the xm. no wonder the coleco kicked its ass!! 5200 XM? Where? There's no 5200 XM Jinks was just trying his best to be funny, of course all he did was confuse people, sorry
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no it cant without the xm. no wonder the coleco kicked its ass!! Indeed it did back in the day! Love the colecovision too though, though the 5200/A8 is my fav console ever
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Actually, according to this document, Adventure Island parts II and III use the MMC3 mapper (just from having thoroughly played those games myself, I had a feeling that was the case). The original Adventure Island also uses the CNROM mapper. I'm not sure how big of a difference the CNROM makes though. CNROM usues discrete logic to provide up to four 8 KB banks of CHR ROM which would not otherwise be present in a "stock" NES. So, it evidently appears a "stock" NES could not handle an "Adventure Island" type-game. It needed an NES XM...er...sorry, extra memory and logic banks not present on the system itself. In fact, per that document only the games - and very few indeed - that ran on just a "stock" NES are the ones that show "(0) ----" as the mapper. Everything else required an XM...er, extra hardware. For the record, I love the NES...second classic system I started rebuild collecting again, after the 7800. Prior to my losing my entire classic collection I had over 200 NES carts. I'm a little shy of a 100 now, and have a Power Pak. Much love for the NES here, just like to have facts straight, especially with an underrated and mishandled system as the 7800. Good to know!, thanks Always thought basic mappers allowed bankswitching Castlevania 3 being an entirely different story Wondered if stock 7800 could handle a platformer And now i discover even stock nes can't do it -if you 're right- what about master system and c64?
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Actually, according to this document, Adventure Island parts II and III use the MMC3 mapper (just from having thoroughly played those games myself, I had a feeling that was the case). The original Adventure Island also uses the CNROM mapper. I'm not sure how big of a difference the CNROM makes though. mappers allow bankswitching
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Right...Becuase "stock" NES hardware accomplished it all: http://en.wikipedia....ment_Controller "These chips extended the capabilities of the original console and made it possible to create NES games with features the original console could not offer." agree, but that was not the case with adventure island 1 to 4, just bankswitching and stock chips i will always prefer anything Atari related , but let's be just a bit impartial please
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:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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not at all here we go again: adventure island nes has pokey like sound as well as wonderboy master system so can a "Wonderboy like" game , and by that i mean similar multichannel music quality, similar effects, sprites , scrolling,etc be made on stock hardware? bankswitching and pokey allowed? just theorizing here... don't care if this particular game ends up being for PS4
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Xevious is actually quite good on all classic systems, including the 5200
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i don't hate the XM, just don't care for it... the stock 7800 witch CC2 and pokey is the most i would upgrade the system i would very much like to see what is posible and what's not on it hence my wonderboy question...
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adventure island nes has pokey like sound as well as wonderboy master system so here we go again: Is the 7800 capable of a wonderboy/adenture island quality game? -adding pokey sound chip , bankswitching, all thay you want- but on stock hardware?
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At the moment, if I were using TIA sounds, no - it would not. I chose to use better Pokey sound, and because I am using the address area where the Cartridge Pokey usually sits ($4000-$7FFF), I need the XM for the non-standard Pokey location. So, being that I am already using the XM, If I can make the game better by now using the XM RAM available to me I will. Thanks, guys (again) Bob so in essence for the 7800 to do a Wonderboy-Like Platformer, it needs an expansion no wonder the Nes kicked its ass...
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checked Screaming Wings Amiga version on the real thing nothing to do with 1942 uses modern planes, looks more like raiden so i guess we'll never know...
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\ but Dreadnaught Factor does not have lots of sprites moving, nor big airplanes rotating will check screaming wings on the amiga to see if the guys that made it were just lazy or limited by hardware...
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just wondered if a Wonderboy-Type game is too much for the 7800 so that it requires an expansion
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:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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does it mean that for the 7800 to run a wonderboy-like game it needs an expansion?
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i actually like the c64 version though i'm not sure if the A8 is as capable moving that many sprites at least by looking at screaming wings and its fake looking big sprite planes
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Always wondered it the Atari 5200 could render an acceptable version of 1942 even the "similar" game Screaming Wings on the XE is Awful, can a better version even be done?
- 21 replies
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- screaming wings
- 1942 atari 8bit
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(and 1 more)
Tagged with:
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paid for one , PM any news you may have
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How did they downsize the 2600 to make the Jr
fernando marrin replied to DesertJets's topic in Atari 2600
they just removed plastic... -
i've a Sandisk 1 GB compact flash with adapter , and ide images + SIDE fat 32 games, works like a charm on my firmware 4.7.04 but makes my cart too big would love to make the 512 MB trascend Work, At least full of images
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hi everyone ! have a 512 trascend card and atarimax divide+flash cart can't use side because my computers don't have ide anymore to format the card even try in my friend's house and the card was not recognized by his bios so all i have left is image mode trying to copy 320+ 2D images with multiple games -the ones that are online and come with lotharek's sio2sd- i find myself out of "pages" around 200+ images how big is image mode in my card? how can i make even this collection fit? the complete files collection on the sd is only 60+ mb
- 12 replies
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- atari max myide+flash
- myide atari
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replacing the video chip and a good heatsink fixes this Perhaps the biggest flaw with the DINA is that there's no heat sink at all on the TMS9918, even though it's a required component. there were heatsinks on both my Dina and Telegames personal arcade
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I've thought about it some too. The 800 uses PIA signal CB2 to generate -COMMAND and it uses SKCTL mode 2 to transmit data and 1 to receive. The 5200 has no PIA, of course, but if we use SKCTL mode 6 to transmit, then data gets clocked out at one rate and we can output a signal at a different rate on CLOCKIN. If we wire CLOCKIN to the drive's -COMMAND and program it to generate the one long pulse, then we get all we need without adding a latch nor any active circuitry. Haven't tried it but I think it should work. As you said we need a ROM cart for the SIO program and a mini-DOS. It could be a read-only DOS just for loading 16K games into RAM, or it could have some write capability for saving game states or scores. And like you said the cart could also contain RAM. We would have to wire two signals (R/W and Ph1) from the expansion port to the cart to support the RAM. 16K or 24K of SRAM would give lots of room for bigger games. Maybe we don't need it today, but it could have been something back then. i love the 5200 because it's really a console, with all the letters, adding Dos could turn it into an Hybrid, much something like the xegs which may loose some of its appeal, at least imho
