Jump to content

atwwong

Members
  • Content Count

    1,163
  • Joined

  • Last visited

Everything posted by atwwong

  1. This is very tempting to try out on the fresh source code. I fear it will cause screen flips in my HA2 hack because of all the extra routines and a couple extra objects I already squeezed in.
  2. Amazing work as always, Nukey! Hopefully others besides EarthQuake and myself will use this! It's a good way to get your teeth into hacking and possibly homebrews.
  3. V.190 - possible final bin -added OMGbat sound to avoid confusion between the ghosts (thanks Nukey) -re-added *** key properties to matrices because of spare cycles -optimized some routines to save bytes and cycles -optimized surround lighting I have 40 bytes left - enough for 5 rooms with gfx's from the first bank but I don't see a need to really put them in unless I do a Burma Shave type effect. Label art and manual coming soon! 8kha2190.zip
  4. Love this effect. I'm going to use it to avoid confusion between the two ghosts in my hack, if that's okay. I've been updating my code with your optimizations, which allowed room for this! (As long as I don't find any jitters...)
  5. If a hack is creative or makes the game more fun/interesting, I usually enjoy it. I like to see what brews in the minds of others. Plus, it's a fun hobby (or lifestyle) for those involved.
  6. V.187 - All jitters appear to be gone!!! -rumbles/jitters/screen flips fixed thanks to Nukey's new DoVSYNC routine see here: http://www.atariage.com/forums/viewtopic.p...p=700221#700221 8kha2187.zip
  7. Sorry to interupt, but FYI: WOW!!! This seems to remove all my rumble/jitter/screen flipping problems from my hack, uhm..., I mean my hack of your hack! I guess I may have to remove the mysterious earthquake (not EarthQuake ) references in the manual... (cheap way to get out of jitter problem) Works with StellaX too! Agreed!!! Bwah-ha-ha-*cough*cough*gasp... Now back to your regularily scheduled hack session...
  8. Update: Rhindle the Red has promised to have the Haunted Adventure - Boo! label art and manual finished by Halloween! To celebrate this and satisfy my current hacking urge, and since there hasn't been an update to the 2600 hack page, I'm going to drive whomever's going to update that page crazy by releasing a Haunted Adventure - Boo! final update: V.103 Final - Sounds changed the attack sound, player dying sound, and ghost disappearing sound (to be like the sequel); nothing else because I only have 2 bytes free. haunted_adventure___boo_v103.zip
  9. Very impressive! I'm looking forward to your updates! Also, thanks for your compliments!
  10. Yes, there's many things I should be doing but I keep getting drawn back to hacking! After I think I'm finished, more ideas keep springing into my head! Which reminds me of something else...
  11. Hi EarthQuake! I like the freshness of your hack! You'd be surprised at how useful small optimizations are for even 8k. At one point in HA2 I had used up all my free bytes for the second bank, but then I figured out how to bankswitch the randomization routine to the first bank, freeing up more bytes for other things. Also, saving cycle times for 8k Advent is really important because of possible screen jitters... Thanks Nukey for sharing with us your coding talents!
  12. V.186 - All sounds now changed from original Adventure Added short intro/select sound (hope it's not irritating) Changed pickup/putdown sound to two notes - similar to (but not the same as) Haunted House When time permits, I'll probably work on finishing off the manual. The label art is completed. 8kha2186.zip
  13. After all your practice with Hack'Em/Hanglyman, are there more tricks that you've learned that you could apply to Adventure?
  14. I'd almost forgotten what the neat and tidy original 8k code looked like (with some modifications)! Nice work!
  15. Some of the hacks and reproductions for the 2600 are back up in the store. Time to get them now if you want them!
  16. Albert has to make some difficult decisions moderating this web site. I'm sure he knows what he's doing and will explain it to everyone when things are sorted out. We should stay cool and not get fired up. My two cents...
  17. The Hack'Em game appears to be solid like a rock! Haven't tested the Hanglyman game.
  18. Also, Atarius Maximus' Create Your Own Adventure is an excellent resource for map making: http://atariage.com/forums/viewtopic.php?t...e+own+adventure
  19. If you did that, you would be in the actual game number of the level shown in the number room, with all the creatures and objects active.
  20. V.184 Sorry, another bugfix for room exits. I'd rather do one big update, but might as well do a small one if it's the last bug I find and I don't redo the forest. 8kha2184.zip
  21. Leave it to Nukey to take the mysteries of the Atari and explain it in terms for us simple folk!
  22. I use Distella to decompile 2k-4k programs, but you'll need to sort out the code yourself if no commented code exists. There is a way to decompile 8k binaries; you can find it if you search the forums and do it if you have some inginuity.
  23. V.183 Bugfix that prevents player from becoming stuck between "certain" rooms. If I don't find any more bugs, I'll start work on the manual. I'll keep looking for gameplay issues, though... 8kha2183.zip
  24. I just found this thread (what a slowpoke I am)! It would be cool to add voice samples or other sound enhancements to Haunted Adventure (I wanted an evil, echoing laugh in the sequel) or any other homebrew or hack. Awesome job!
×
×
  • Create New...