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atwwong

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Everything posted by atwwong

  1. Okay, how about Gobbler or Rom Hogger? Or put the two together and call it Romer!
  2. I've started the manual but I'll have to get to sleep and work tomorrow - darned real life. Anyways, I'll keep you posted. Out_of_Gas, if you don't mind, I'm going to officially name the hack Haunted Adventure (I'll give you credit in the manual). My wife likes that name better, too! Again Nukey, thanks for posting all your Adventure info!
  3. This is great! How about Pac Man XL, SE, or Deluxe? Sorry, so generic! You could try Ghost Muncher (no, maybe not).
  4. Uhmmm... I like your new signature...
  5. I've been going through game 3 and have been able to win each time so far... I thought some items might not be reachable because of being stuck in walls due to weird placements in game two, but things have worked out with a helping hand... Thanks for the encouragement, Stan Jr.! See, all your hard work has paid off!!! AM, if you get a chance, could you please try out all three game levels to see if this hack is ready to be released?
  6. Thanks for all your help, Out_of_Gas! Everyone, please feel free to offer comments on the hack. I'm off to do chores, and maybe work on a manual.
  7. Out_of_Gas, I love the cart label!!! Also, Haunted Adventure seems like a better name for it. Can I use your label for my avatar, too? How much more work does the hack need to be finalized? (i.e., does game 3 have to work? Hmmm... a cart? If you guys think it's good enough.) Why is your user name Out_of_Gas when you're speeding ahead with so many great hacks? Am I asking too many questions?
  8. Nice job on the update. Too bad Atari didn't have the know-how to have made it more like their Starship 1 (my favourite arcade game from the late 70's - shows my age). See, another favourite (I meant the arcade version - I passed on the VCS one) from my past gets hacked! Your label has inspired me...
  9. Thanks for the compliments! I feel honoured considering the company that I'm in. I've enjoyed playing all these hacks you guys have made so I'm glad to be able to contribute to the community. Yes, I found them both at about the same time. Since I've always been an adventure game fan, those resources got my excitement and creativity flowing. It would be neat to figure out how to add more rooms, but that's beyond me for now. I'm glad those guys spent time to share their knowledge and work with the hacking community. I've made a small graphical update, and removed the undocumented "Children's difficulty level " (rc02 - see first post). If the mazes are too frustrating, I can add it back, but then the game gets too easy.
  10. Although I enjoyed the spooky atmosphere of Haunted House, I thought of it as a sequel to Adventure and I always felt that Haunted House could have been better with more rooms, objects, monsters, and secrets. I hacked Adventure to look vaguely like Haunted House using CYOA and browsing through many of Nukey's and others' numerous posts. Sorry I don't have decent programming skills; this is mainly a graphical hack, but has some functional changes including mazes. I did not use the optimized source, but this allowed me to play with the b/w switch for colour effects. Please let me know what you think. (This is my first hack.) Game 3 is working; the setup of the mazes and objects in game 2 initially had me worried. I hope to finish the hack soon; I'll try to work on it as much as possible but I'm starting graduate studies next week. I'm planning to ask Atari Age to help me make a cart and manual; everyone is making this a fun activity and I hope you enjoy playing it! The story is: In the 1980's, a magical urn was discovered in Grave's Manor despite the rumours of people being frightened to death in the old house. Unfortunately, Old Man Grave's body was desecrated during the discovery. His tomb was dug up and his head removed. Now Old Man Graves is really pis - I mean, restless, and the town of Spirit Bay will be cursed until it is returned to his tomb. Some people say that the ghost of Old Man Graves has disturbed the slumber of other malevolent spirits... yaddah yaddah yaddah... I'll fix the story more in the manual... (The older versions are here for reference) rc02 has minor graphical fixes. rc03 has more graphical fixes. http://atariage.com/forums/viewtopic.php?p...p=601490#601490 rc04 has coding changes and minor graphics fix... http://atariage.com/forums/viewtopic.php?p...p=601937#601937 rc05 final? more changes... http://atariage.com/forums/viewtopic.php?p...p=604738#604738 rc06 longer ladder - see below for file http://atariage.com/forums/viewtopic.php?p...p=604981#604981 rc07 fixed cavern mazes - removed glitches and minor re-design http://atariage.com/forums/viewtopic.php?p...p=605300#605300 adventhh_rc02.zip haunted_adventure___rc04.zip haunted_adventure___rc05.zip haunted_adventure___rc06.zip haunted_adventure___rc07.zip
  11. Wow, that was fast! I can't wait to start my masterpiece :wink: Thank you thank you thank you...
  12. Sounds good to me! I await with anticipation... Thanks again!
  13. I've been playing with version .31 and having fun changing some sprites. This is great but it's getting late... I've noticed a bug where the thin black vertical lines in the corridor rooms and the left of easter egg screen disappear after you save and load the file a couple of times. Also, the default red maze in the white castle is different from the original adventure, but I guess that doesn't really matter much since people will probably edit the maze anyways. Anyways, great job and time for me to hit the sack...
  14. I just started playing with this editor and would like to say thank you for this awesome little program! As a newbie to programming (not counting learning basic in the 80's) I was able to figure out all the things I was doing wrong in about an hour after reading all the posts in this thread. I was able to mess around with some scenes and colours (ahhh... Blue Castle and dragon; I shall call him Bluey) but my current map creation skills are nowhere near the other adventure hacks I've seen. Adventure has always been my favourite Atari 2600 game and it's nice to be able to make up my own maps after all these years. Thanks for your efforts and keep up the great work!
  15. I've learned to never buy from anyone who doesn't respond to my inquiries on ebay, although this doesn't always work if the person is misrepresenting the item or it is a must have "buy it now!" item. Still, I feel better if the seller cares to communicate and it's better than just bidding blindly.
  16. Chris, Adventure 2!!!!!!!!!!!!! Are you making ADVENTURE 2????? BTW, I for one really appreciate the work, time, and effort that you and others do for making our lives a lot of fun! If only I could program Atari type games... I guess I'll just stick to playing and having fun... Many thanks!!! (okay, I'll stop it now!)
  17. Sorry everyone, I found the answer to my question here: http://www.atariage.com/cgi-bin/ultimatebb...c&f=16&t=000531
  18. I know this is an old topic but look what I found on Chris' Homepage at: http://www.multimania.com/khryssun/vcss_projects.html Wonder how he's doing on these projects? It seems like a lot of work. Are they all projects (YES?!) or mock ups?
  19. atwwong

    Indenture map

    Just curious on how your project is going... (bump)
  20. Also don't forget to include any prototypes that have been discovered, even multiple versions of a final product - and all of the above!
  21. Sorry, forgot to mention that it is version 1.46...
  22. Hi everyone! Was surfing at Zophar's and found this out. Visit: http://www.whimsey.com/z26/z26.html Cheers!
  23. Does anyone remember the Atari game Star Ship in the arcades? (I remember it being around machines like Red Baron and that Cinematronics game Sundance.) It was a pseudo-3d game that had "Star Trek-like" Klingon ships that attacked you. I have searched the internet for more information about it but haven't found anything. Can anyone help me out?
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