atwwong
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Posts posted by atwwong
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Something I had neglected to ever post were the cart #'s for the FB2 games -Arcade Pong
CX-26501
Arcade Asteroids
CX-26502
Asteroids Deluxe
CX-26503
Adventure II
CX-26504
Return to Haunted House
CX-26505
Atari Climber
CX-26506
Lunar Lander
CX-26507
Space Duel
CX-26508
Yars' Return
CX-26509
Caverns of Mars
CX-26510
Curt
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Spoon! Oops, been reading the Tick... I think this is a great idea. However, if it got to the length of say, 52 colored pages
it would actually increase the cost of games being bought if included, as color printing does not come cheap. Even if Al printed them bulk, they would be obsolete once a new batch of games came out. Then we'd have v.1, v.2, etc. etc... -
I believe Cafeman, AlanD, and Raccoon (the trio) designed and programmed Adventure II for the Atari 5200 (IIRC) and it was ported over to the FB2.Yep.Did you find the easter egg?
yes i did. What exactly is square trio mentioned in the egg?
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Thank you!
Cool manual - thanks for sharing!Hi guys,Here's the game running on the real hardware. It runs fine on my Atari Jr. but doesn't work on my hacked Flashback II. Batari's helping me to get it to run on the FB II.
I also made a manual for the game here:
Thanks! BTW, I love your Haunted Adventure games - very challenging!
I'm going to be playing EMR for the next little while; it's a really fun adventure-type game!Cheers,
Tony
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Cool manual - thanks for sharing!Hi guys,Here's the game running on the real hardware. It runs fine on my Atari Jr. but doesn't work on my hacked Flashback II. Batari's helping me to get it to run on the FB II.
I also made a manual for the game here:
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The old 1973 Atari maze game Gotcha (their fourth arcade game) has been emulated in DICE, the Discrete Integrated Circuit Emulator. Apparently I missed the boat on this as the emulator was released over a year ago at http://sourceforge.net/projects/dice/
The game features a two player tag through a shifting maze pattern. I remember seeing this game at the downtown Woodward's in Vancouver when I was a kid, and for years I wondered what the heck it was called. What did we ever do without the Internet or google?
Source http://www.old-computers.com/MUSEUM/softwa...tail.asp?id=645 -
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Fate of Atlantis - I loved the talkie version and the fact that there were three different paths. This would have made a much better movie than the UFO one.
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Do you have them stashed in an underground cave?I still have the FB2's for the mod's. I will have to ck the versions but I have about 4-5 dozen, they can also be modded for synths. . . SPREAD the word
(reference to O'shea)
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ATARI FlashBack II Compatibility List
http://kennedy.greg.googlepages.com/fb2compat.html
Thanks to brojamfootball for the link.
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Tipped the balance to the originals - its very close... I like the originals slightly more.
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Info sent!Im Interested! Pleaee!Cheers,
Tony
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Fair enough, though my opinion is that if you are really interested, you would ask.I had the same double reaction!The link in his signature is still current though, so maybe they are still available.
I didn't ask, because I'm of the school that says:
"If I have to ask 'how much?' to find out, you can keep it."
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There is no "the rom"; each cart has a different customized rom. If/when a rom is released here by me, it will be an AtariAge edition.Anyone find the ultimate easter egg yet so the rom can be dumped and released? -

That would have solved countless problems a while back...
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Best wishes, Curt! If it helps, I'm thinking of picking up a few joysticks when I have some extra cash.
Cheers,
Tony
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Looks like Nukey, Earthquake et al. are having fun playing around with the Adventure II assembly. I'm actually jealous that I don't have the time right now to do any major coding...

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Use this only as a last resort!While we're on the topic of Adventure, did anyone ever figure out how to get to the new stuff in Indenture (on games 4 and 5?)
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Interesting traceroute problem. Right now my Real-Life work is keeping me busy so no assemblies worth reporting on for now.Haha, no, was angry about this.So atwwong, do we get to see any more Adventure hacks?
It was a neat experience working on Odyssey alongside Haunted Adventure way back in the day. Good memories.
Yikes, if back in the day is around 3 or so years ago, what about pre-1980's days...

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You can make a gazillion hacks of out it...

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Did you mean Plan A didn't work???Seriously, what the hell is wrong with AtariAge?
Thanks for sharing!
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Must not touch assembly files... must stay away... argh!!!

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I'd say only 100 years give or take a decade with all the tweaks you keep doing...IMO everything is secondary to enjoying a game. Perhaps I'd feel differently if something I developed was totally unique? I dunno. With hacks taking years to develop, I'm kinda scared at trying to find out how long a homebrew would take me!

Adventure 2600 Reboot -- 16-bit Adventure
in Atari 2600
Posted
Hmmm... have to give this a try now that my curiosity has risen...