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dr. kwack

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Everything posted by dr. kwack

  1. I remember seeing Star Trek II and III on V'ger's list years ago. I recently came accross this... http://en.memory-alpha.org/wiki/Star_Trek_III:_The_Search_for_Spock_%28Atari%29 and thought I had seen something about the game reaching testing phase. Any other info on this one?
  2. Hello everyone. Just out of curiosity, would it be possible to remove the puzzle portion of the swordquest games and just make it title screen and all action sequences? I don't have much experience with the games, as I never had the comics. I would just run around and play the action sequences.
  3. OK heres a few more changes. Exploisions have been tinkered with and the enemy dragon faces are now complete. d1test2.bin
  4. Now that summer is here and teaching duties are over, I've taken a few minutes to look at some incomplete hacks I've pecked away at over the years. Here's one loosely based on Dragonlance- specifically a dragon flight sim I used to play on the C64 called DragonStrike. This is Spitfire on the 2600. The planes are now enemy dragons. Houses on the ground are enemy castles. The ground fire is coming from catapults. I still have some work to do as you can see. I'd like to figure out how to change the plane sounds and machine gun fire to look/sound a bit more appropriate and a few more graphics tweaks here and there. Enjoy and feel free to critique/tinker. dltest.bin
  5. Hello everyone. I'm looking for a functional fairly priced Atari 800XL for my classroom. All I want to do with it is use the AtariLab modules. I need one that works and has the power pack. Doesn't need to be pretty and I am willing to do some cleaning! I would settle for a 130XE also. Thanks!
  6. Anyone know where I can find (if at all) the ROM for Saboteur/A-Team that is reviewed over at atariprotos.com? I'm looking for the one with the "pizza guy" henchmen.
  7. Hello everyone. Long time no hack. This is a hack of Gangster Alley. I'm pretty sure Stan did a very cool hack of this a few years back and included some pretty nifty sprites of Marvel characters in it. Here's my take... The villains are now Kingpin (up top), Hammerhead, Bushwacker, Carlos Cruz, and Jigsaw. The innocents are now kids (to give it a bit of extra edge). I changed up the numeral font a bit, made the life count into skulls (just like Stan ), and changed "Wanted" to Punisher. Enjoy. I'd be thrilled if someone wants to change the skulls back to white instead of green, Bushwacker and Hammer head to fleshtones instead of the weird colors they are. Can anybody point me in the direction of learning how to code colors on sprites? It's high time I learn that after all these years. BTW there are more Marvel games to come. I dug out an old one I started a few years back and never finished about a certain Sorcerer Supreme... pun7.bin
  8. Outside for about ten minutes tonight on bus duty and MAN! Every bone in my body aches!!

  9. You got it Nikon! The graphics of Ninja are identical. The little character walking around is the same one you control in Ninja. You search through 9 rooms if I recall seeking a treasure. It was a neat little game. One of the first I ever played on my C64. The funny thing is that I had lost Shogun for years and still had Ninja on disk. After I sold my original C64, it was gone. Years later I had a friend put Shogun to disk after finding it on GB64 and Ninja has eluded me since. Thanks everyone for your help! Check those old 5.25's and see if it might be hiding!
  10. And thanks for the offer RJ but the Mastertronic version is not the correct one.
  11. That's the problem. I don't have the game at all anymore. Those disks disappeared years ago.
  12. Hello everyone. Happy New Year! I'm on the hunt for a game I played back in the mid 80's on my Commodore 64. It was called Ninja and was programed by Robert Wallace. I believe it was released through Computermat and was more or less a Public Domain type game. It had a companion game called Shogun that looked like this... http://www.gamebase64.com/game.php?id=12885&d=45 I have Shogun now but for the life of me I can't find Ninja anywhere. Does anyone have this??
  13. Just watched Emmet Otter's Jug Band Christmas!

    1. retrorussell

      retrorussell

      Oh yeah, I remember that being an HBO special.

       

  14. Actually this is Atari Age store policy. I'm not looking for Atari's permission, I was looking for permission of the person who did the hack. The listing in the store for a custom 2600 cart reads... "We will NOT make cartridges of homebrew games or hacks without the original author's permission. Please secure that permission (or point us to where the author has said it's okay to make cartridges, such as a forum thread) before placing an order." But thanks for pointing me in the right direction.
  15. I was looking to get this put to cart over the holidays and wanted to ask permission first. Adventure Enhanced.bin
  16. Intellivision was my first and I still have it today. Started collecting Atari games back in high school circa 1991.
  17. I found out a few years ago that Golden Axe was ported to the C64. Being the computer of my childhood and a game from my local arcade growing up, I had to give it a go. Talk about scaled down! But still fun in a way. Great game...
  18. Hot Damn! After 24 years I finally beat Treasure of Tarmin!!

  19. Loose cart would be great. Excellent job!!
  20. Great work!! I will never stopped being amazed at what the people here can do. Well done.
  21. Well, this is turning out to be a little tougher than I thought. Just finding some of the sprites has been a pain! So far- I changed the thief to Toht. He's a little more human looking and sorta based of Clark Kent from Atari's Superman cart. In the inventory bar, I have changed- The Whip, Headpiece, Parachute, Ankh (rough stage- it is now a crude looking grappling hook- that's gonna change soon), and the time piece. On the main screen the treasure room now contains a box (this may change), I've fiddled with a few frames of the spider, the bullets in the Black Market are now one bullet icon, and I think that's it. Can't for the life of me find the boulder or whip (from the opening screen), the Raving Lunatic, the Arabs, the Ark, or the Sundial version of the Timepiece. I've opted to leave Indy as is. He's kinda iconic in this version. Feel free to tinker, critique, ignore, etc. raiders6.bin
  22. Thanks for the info! Yeah I know some of these ideas are pure Fantasyland, but I was just curious if anyone had ever considered such things.
  23. Hello everyone. It's been a long time since I've attempted a hack and I wanted to get some ideas from any interested parties... I want to do a hack of Raiders of the Lost Ark. It's one not many people have tinkered with. I'm looking at a graphical hack for the most part. I want to "shape up" Indy, the Thief (make him look a little more like Toht- who I always assumed he was supposed to be), jazz up some of the items in the marketplace and so on. I got to thinking, however, that with all of the great hacks people have done over the years to Adventure, is it possible to jazz up some of Radier's rooms? Maybe give the opening room a bit more of a rock like look, jazz up the walls in the marketplace, that kind of thing, If one with more talent than I would really get into this- would it be possible to throw in a few action scenes? Indy gets a gun but doesn't use it much! Nazis? Cairo swordsman? How about making that whip more of a line than a dot? Just ideas. I will start tinkering this weekend with the usual sprite stuff, but if anyone has any ideas or wants to join in feel free!
  24. Hello everyone. I watched Lynch's Dune for the very first time this week and thought I remembered seeing an Atari proto for a game based on the film. I found it over at Tempest's site and was intrigued. Is it at all possible to make this into a playable game? This isn't a demand, just an honest to goodness question. Looks like it could have been a nifty little adventure!
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