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Shannon last won the day on November 21 2009

Shannon had the most liked content!

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About Shannon

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    Born To Be Insane

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    Pac-man Fever
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  1. Actually he lies in the "Adventure" maze frozen to death.
  2. Genie... the poor man's CompuServe.
  3. Wow. Just played this today and it's fantastic! This game was a favorite of mine back in the day. I used to ride my bike 5 miles to the local Safeway just to play the thing. I remember thinking that the stick was broke due to the poor response times. Turned out the game is programmed that way! Anywho.. same comment as others the map screen music is really bad. The music in some of the rooms seems a little off but still decent. When in the rooms the monster seems to appear a little too soon? I may be wrong about that. And in the one room with 3 spiders after you grab the treasure the 3 spiders are supposed to disappear and be replaced by two spiders. That is all I noticed so far. Great work BTW!
  4. Using your atarixlbox on the xbox and trying to use it to code some turbo-basic-xl (ostrowski) stuff but can't find where the break key is.  You know when you list a program and want to hit BREAK to stop the listing from continuing?  Or when the basic code is running and you want it to halt in mid-execution?  Normally on Altirra or Atari800win I'd hit the "pause" key on a PC emulator but I cannot find such a break key on the xbox with USB keyboard added on AtariXLbox.  Most everything else seems to work great.  Is there a spot in the atarixlbox.ini I can edit to pass through a break command?  It's like 2000 lines long so no idea where it would go.  Thank you in advance.


    1. Ray Gillman

      Ray Gillman

      So I gave up and just kept using the PC with an XBOX 360 controller so the joystick works pretty well.  I develop there and then it works more or less the same when I FTP it over to the classic XBOX mediatank

    2. Shannon


      I'm not sure what type of USB keyboard you are using.  But I just checked this and when I pressed the "Pause/Break" button (usually next to scroll lock) on my USB keyboard it worked.  Also you can use the onscreen keyboard to press break.


      You might want to get the most recent version of atarixlbox over at www.emuxtras.net.


  5. You can change the speed before each level starts. When it plays the music while drawing the level or scrolling the level onto the screen press a number between 1 and 9. I usually use 3 myself and only 1 for levels I'm really good at.
  6. My son has been getting a lot of use out of the PSC recently. Mostly DS and GBA games.. But in other news. Expect to see some retroarch builds with the ability to overclock in the near future. This should be a nice little boost for some games. Before that he was using the SNESC and my wife is currently using the NESC. My own time has been pre-occupied with the original xbox and computer based emulators.
  7. Who is your keyboardprovider? AT&T or Sprint? Sorry.. I really need some sleep.
  8. keyboardprovider... What a crazy name for a parameter!
  9. Retroarch ain't THAAAAT bad. But it is lacking in certain areas. I will say that it has improved ALOT since I last messed with it on the WiiU.
  10. One thing that can be helpful in regards to using MAME with retroarch is to use playlists. Grab the database files for the mame builds you want to use and run a Scan. I recommend only copying one database file at a time and scanning. Retroarch has the annoying feature where if it finds a match for one core it wont create an entry for the other cores. So initially it was stuffing games under FBA when I wanted them under MAME. That's about the best that can be done that I know of.
  11. Latest bleemsync is out. It includes folder support, limited support for wi-fi adapters ( so you can use the network features of retroarch ) , on console game manger, latest build of retroarch and other misc fixes. What has me intrigued is what is in the works. Apparently someone is working on porting emustation over to the PSC... No big hurry as far as I'm concerned. I have not been able to mess with the PSC for a couple weeks now thanks to real life. Plus I have a bunch of xbox related stuff that I need to get on at some point.
  12. Thanks for checking into that DoctorSpuds.. I guess I was wrong. But those sounds sure seemed simple enough to be done that way.
  13. The fact that this game originated on the Apple II also makes me suspect that the Atari 8-bit computer version is using the internal speaker for the sounds. Because that is how the Apple II generated sounds as well.
  14. I'm not 100% sure but I think the shot and explosion sounds might have been played through the internal Atari speaker ( on Atari 400/800's and simulated through the TV speaker on the XL / XE series ).
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