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Shannon

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Everything posted by Shannon

  1. It's not a matter a bloat. It simply is a matter that the makers of winRAR are constantly tinkering with their compression algorithms.
  2. When in doubt.. always update WinRar. It's been like that for years where older versions can't handle newer algorithms.
  3. I never liked the select+start combo because it messes with the Start and Select buttons in the retroarch stella core which can be bad when in the middle of a game.
  4. I think some cores have a default "deadzone" for analog input. Usually it is 4% or 5%. On top of that Retroarch has it's own default "deadzone" as well. I usually set all of my emulator deadzones to 0 and then set Retroarch to the "global" deadzone that I prefer.
  5. He would have to figure out how to compile stella current to get 2600 stuff. Prosystem emu is pretty out of date. You're almost better doing MAME2015 or MAME2016 for Atari 7800 stuff. That is the way I have it set up on my xbox One and Firestick.
  6. Thanks for the link. Looking at the dates you all might want to consider using these. If the dates are based on the corresponding source codes then the A5200 and A800 cores should be updates which means the A5200 core has more CRC's ( I added a bunch of A800 conversions ) as well as the ability to use the mzpokey sound core which does not have the ringing issues that the Ron Fries Pokey core has. Plus A800 has some improvements.. especially in relation to the A5200 support.... I added CRC's for all A5200 and A800 carts that I knew of as well as a couple of fixes ( Bounty Bob), ETC. Lots of fixes for Hatari. Although I don't think the unix build had issues that I knew of. I'm sure other cores have benefited from updates as well. Quite a few things added in the last couple years for all cores.
  7. I'm just curious. Where did you get the newer build?
  8. FBNEO's Colecovision emulation is decent.. and it's the only emulator that supports a good many SGM games as well. The key is to making sure you have the ROM images with the correct CRC. It might be hard to get running, though, because you have to use the retroarch sub-menu to load content for the coleco. Which is hard to do if the retroarch menu is not showing up properly. I'm not sure if it is possible to load a "sub-system" game through the command line. Although it is possible to do so through playlists if you have them set up properly.
  9. It's possible I said earlier on based on my sisters test that it was there. But it turned out she was skipping games that did not show up on the menu ( hence I thought she was saying it was ok ). I did retract that statement later once I realized what she did. But the released firmware update images definitely confirm that it is not used. Although I think I did see signs that they at least tried it.
  10. A5200 can only handle Atari 5200 games.. and more specifically ones that its internal database has CRC's for. https://github.com/libretro/a5200/blob/14dedb7cab91379e5ef01c39cb884a4f83ed91d0/emu/cartridge.c It also has a horrendous color palette ( colors are way to saturated ) and it uses the old pokey sound core by Ron Fries which has a ringing sound with higher noise frequencies ( why Pacman sounds like sh*t ). They do have A800 on the buildbot which would probably be the better alternative for Atari 800 computer games. It has an onscreen keyboard ( ugly but it works ) for inputting keyboard commands. I would recommend un-assigning whatever button brings up the A800 internal menu. Cartridges need to be in .CAR format ( cartridge with a header ). Most .ATR/.ATX images should work as well as Cassette ( although the game's config file needs to be set to load a tape image ). I forget where exactly it looks for the Atari BIOS files for unix based systems. On other systems it is the retroarch system folder. If I remember correctly the GS Pro already has the BIOS files on there. It's Atari 5200 support is not that good, but it is there. I fixed a lot of the issues last year in Retroarch but the builds on the GS PRO are over two years old. From what I understand they are no longer on the buildbot and have yet to be added back. I suspect this is due to the retroarch github being hacked a couple years back and they never rebuilt all of the buildbots. In theory one could setup an environment to compile the current retroarch sources for the GSP.
  11. What they did for TheC64 was nice and all... but it was slow as molassess.
  12. Microprose and Accolade? Lot's of goodies there! I'll have to look up games done by them. Definitely could use Hardball... great baseball game!
  13. It's an emulator issue. It affect a couple of other games as well. I forget which.
  14. Here are my notes on the different retroarch "mame" versions and which version of MAME they correspond to. MAME 2010 -> 0.139 ( CHD v4 or less? ) MAME 2015 -> 0.160 ( CHD v5-v3 ) MAME 2016 -> 0.174 ( CHD v5-v3 )
  15. Oh wow.. It'd be nice if the CoolCV retroarch version was available in some other version. Did the guy release the source? Retroarch only has one emulator that can handle SGM games and ones that have VDP issues on other emulators. ( FBNeo ) but it is limited to games the add in their database. I would think that adding CoolCV into retroarch for other platforms would be fairly easy.
  16. Yep.. a handful of new games. In other news.. I finally went through and did the 100% to get Grand Prix.. Uhh I mean Racer 500.. or whatever the heck the called it. It's real easy. If you pay attention to the "icon" when an entry is selected you can tell whether it has been viewed or not. Plus it does a little animation and sound if you view a non-viewed item.
  17. Windows can be a real pain when trying to rename a directory by changing letters to caps or lower case. It won't work. You may have to rename it to something like "ame" and then rename it to "Game" to get it to properly take. Also make sure your filesystem is FAT32?
  18. Weird.. I looked back through the stable builds and didn't see it either. If someone has a build environment they could go to the author's site and possibly manually build it. Also those nightlies are 2020... which is kind of odd. A5200 is not there either. So I suspect they are not sourcing that particular version. Might be best to get the checksum of the existing emulators and do some comparison to figure out which build of retroarch they are pulling from.
  19. Thanks for that... It was very interesting.. although he started loosing me a little towards the end there.
  20. Yeah I was referring to Yar's Revenge re-imagined..
  21. Well your efforts have shown that what I thought was possible is. Probably easier than I initially suspected cause I figured there was some sort of hash check on the img files. But I guess not. This method is the best as far as I'm concerned cause it is non intrusive for the most part. I almost regret telling my sister to return the thing when she picked it up for me back in November.
  22. His edit was to allow the running of a script called runme.sh if said script is located on the SD card. Thus reducing the number of times that the partition that contains start_local_sd.sh has to be written to the Gamestation Pro's internal SRAM ( or whatever it is.. ).
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