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Shannon

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Everything posted by Shannon

  1. The issue with the Pac-man games on the 5200 is the self centering joystick. Each game would run some calibration code before each round ( each time after you die as well ). If you make it a point to move your character in all four directions as quickly as possible at the start of a round ( or after dying ) then it should be easier to play. But even doing that can be a real pain in the tush. @big_guitar Glad you got something working. Maybe what I need to do is dig out my Psx mini controller and connect it to my xbox and see if retroarch recognizes it and set it. From what I understand all of the controls are "relative" so the actual button name is not important. For some reason the retroarch author chose to use the Super Nintendo as his template for controllers. So we have the A and B buttons reversed and the X and Y buttons reversed. But essentially there are 10 possible buttons ( A, B, X, Y, L, R, Select, Start, L and R ). As well as the dpad which adds 4. Plus retroarch recognizes analog sticks so they count as well. Oh and L2, R2 and L3 and R3. But it was essentially built around the Super Nintendo Controller. The tricky part will be figuring out how the Gamestation Pro controllers buttons are read by Retroarch. Once that is done then creating remaps should be easy. So we have this Sony PS1-5 X, O, Square, Triangle Microsoft Xbox A, B, X, Y Nintendo B, A, Y, X
  2. Wow.. no kidding about the Battlezone controllers being wonky. Try this configuration.. As for 5200 games.. since they are using A5200... I might be able to help out. However sadly A5200 limits the assignments to 1, 3, 5, 7, #, *, Pause and Start. It can also show/hide an OSK ( On Screen Keyboard ).. so that might be the best option. Just tell me what to assign that to and we can try it. The only downside is I don't know if they have it set to look for remaps in the games folder. If I were to guess the file I create would go in "games\remaps" and hopefully it will be picked up. Hard to say.. MAME functions a bit differently. Then again it might go in just the "games" folder. As for Space Rocks.. it works in Stella 2014 which is most likely the version that is being used on the Gamestation Pro. One way to know for sure is to try Mappy. If that does not work then they are definitely using Stella 2014. Now it may be possible to load Space Rocks in Stella on a PC set the controller type to gamepad and create a ".pro" file which could possibly be used to trick the Gamestation Pro into using that. Create a .pro file and dump it in the same folder as the ROM ( games ). I know this trick works with Retroarch Stella Current. bzone.cfg
  3. I'm gonna take a crack at a Battle Zone configuration tonight. But if people can tell me how the Gamestation Pro buttons map up compared to either an Xbox One controller or a Playstation controller.. either one. That will make it easier.
  4. ok.. Finally got around to trying this set like a whole year later. I really like it and pretty much everyone's comments here reflect my thoughts. A few odd thoughts. The historical timeline is pretty well fleshed out but it does get a little thin in the post 2600 years. Could use some improvement. No doubt a licensing thing. Sadly some great Atari classics missing as well due to lost licenses. Not much can be done with that. The byproduct of the Jag Emu making it to the PC is worth it alone. I like how they let you select the game difficulty level ( with full description ) without having to worry about some "game matrix". Also the game manual is easily accessible for quick perusing. The reimagined games are quite good. I actually like them better than the Re-Charged series. Which most I consider to be lacking. As far as Re-Charged goes. I may post on that later. But Gravitar and Tempest 4000 are the only ones that stuck out for me. I had issues with the other ones that they all seemed to have in common. Some games like Star Raiders they mapped the buttons to make it easier on you. That was nice. You can really tell they put a lot of thought into those aspects. They also have options like adjustable scanlines and other goodies which is also nice. The navigation system isn't the best. Sometimes it can be a little hard to find what you are looking for. This is probably the best Atari compilation I've seen since the Atari Anthology set for the OG XBOX. It was good and had a confusion navigation system as well.
  5. I just want to know if the neutral zone in the middle is the actual code from the game.
  6. Yeah Atari system numbering wasn't by accident. 2600 + 2600 = 5200 5200 + 2600 = 7800 Then there is the computer series.. 400, 800, 400 + 800 (XL) = 1200 XL 65 XE.. 65 (XE) + 65 (XE) = 130XE.
  7. It doesn't look like it requires sound samples. Runs slow as crap on my firestick. Crashes on my xbox one. So scratch this one up as a head scratcher.
  8. I've been going into the Mame 2003 for retroarch core on my Xbox One and creating them from there. However they can also be created on a PC. So if you grab Retroarch and download the Mame 2003 core you can do the same. However I recommend having a controller connected to your PC to make it easier. Then you go into the MAME built in menu and change input ( this game ) for the current game.. figure out which button is assigned to the ones you want to change and then change them. You can find the resulting .cfg file in the retroarch "saves/mame20003 (0.78)/cfg" folder. This should also be great for titles like defender which back in the day used mostly buttons and a joystick that only moved up and down.
  9. Here you go.. Gravitar and Space Duel. Space Duel was tricky cause getting a game started for testing requires a 2nd controller. gravitar.cfg spacduel.cfg
  10. Sure.. I'll work up some config files for those games later. Also in theory for some games that require special setup to get going can be done as well by copying the NVRAM file.
  11. Joust with Lynx sound effects? Reminds me of the time when I recorded samples of the Atari 800 Donkey Kong Jr and swapped them out for the ones that came with MAME back in the day before discrete sound was emulated. I couldn't stand the included samples. Plus some were missing.
  12. Here you go... try this configuration for Asteroids Deluxe. I only mapped the UP to accelerate. I left the shield button alone. astdelux.cfg
  13. The only old Atari black and white arcade games I really cared for was Sprint 1 and Sprint 2. They are pretty good. They other ones actually ended up being better versions on the 2600.
  14. Nah. I had my sister return the one she picked up for me. I'll create one for asteroids deluxe and attach it later for you to try. But knowing they are using retroarch helps. Everything should be thrbsame as far as the file structure goes.
  15. I just loaded up MAME 2003 in Retroarch and it looks like it is MAME 0.78. So you are close enough. I went in and changed the configuration for thrust to UP.. here is the .cfg file try it and see if it works for you. Also this is a great site for finding information on MAME games. You can search for a game. You can also select the version of MAME if you want and it will tell you exactly what you need. But also another cool feature is the "info" button down at the bottom. It will give you a history of the revisions so you can see when thing were fixed. Assuming one can interpret the technical explanations. http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=nitedrvr&arcade_only=0&autosearch=1 Here is a small sample.. 0.212: hap changed resolution to 256x240 and VSync to 60.114504 Hz. Draw tiles manually. 0.208: Removed MACHINE_CONFIG macros [Osso]. 0.207: Removed MCFG macros [Osso]. 0.206: Removed TIMER MCFG macros [Osso]. 0.202: Removed WATCHDOG MCFG macros [Osso]. 0.200: Added MCFG_SCREEN_RAW_PARAMS [AJR]. Changed VSync to 56.654676 Hz. 0.154: Fixed tilemap and 'hvc' ram size. This fixes random characters appear in the middle of the screen using -autosave [hap]. 0x80 bytes / 32 cols = 4 rows; also added AM_READNOPs so 6502 dummy reads don't clog the log [Alex Jackson]. 0.136u4: Fabio Priuli added driver_data struct to Night Driver. 0.135u4: Tafoid changed clock values to XTAL in Night Driver. 0.104u2: Oshah added save state support to Night Driver (still needs save state support in the discrete core to be 100%). 0.88u1: Curt Coder cleanup Night Driver, removed gear/track display hack asteroid.cfg
  16. Good to know. I suspected it would look for the bezel files. But when I sent test images to my sister I sent the wrong version arcade roms.
  17. Well I'm expecting the community to hopefully come up with something like they did with some of the other systems. So at some point it may be a more credible "hacking" device.
  18. I have the Sega Genesis Mini, Nes and SNES Classic and the Sony Playstation Mini. They all have their pros and cons. They are certainly easier to setup and hack compared to the gamestation pro at this point. My biggest issue with the NES/SNES Classic is your kind of limited to using Nintendo based controllers ( the plug ) unless you can find something to connect to the power port that has more than one USB Plug. The Playstation mini is the USB power limiter. I forget what the issue with the Sega Genesis Mini was. It's been a while since I played with the three. But they are all pretty decent. I'd like to get the Amiga 500 mini.
  19. I ended up asking my sister to return the one she picked up for me. I figured it wasn't worth the hassle. I have way many other options to get my classic fix. Many of which are far less hassle.
  20. Good catch. I had forgotten that they did not fix Night Driver by adding gear controls until way later in MAME. So this is essentially a quality control issue. The guys who put this together should have tested it better and possibly considered removing titles that had poor or impossible conttrol.
  21. This test ROM was useful for me in getting AY-3-8910 emulation in AdamX working as well as figuring out how to get the upper 1k of RAM working. Before that I only had support for the 32k. So thanks.
  22. I forgot to mention.. but I created an artwork folder to test to see if MAME looks for that. The one game didn't work so she couldn't say. But she did say that the Space Invaders were green. Which should mean that it worked.
  23. I wanted to update my information from earlier with a few corrections. I actually talked to my sister on the phone and was able to figure out a few things that didn't seem right on the email. Corrections.. No Lynx support ( at least not the .lnx extension ). She said it did not show up in the list. I missed that in the initial email. Atari 800 games. I thought Frogger Disk loaded.. but she said she only saw one Frogger ( the arcade one ).. So no Atari 800 support.
  24. ok. I got the test results back from my sister and here is what I was able to glean from her responses. The MAME version used is MAME 2003. NOT MAME 2003 Plus. I initially thought they had MAME 2010 on there. That was the emulator I tested on before sending the ROMS. However two of the sets she said didn't work ( Galaga and DigDug ) work in MAME 2003 + but not MAME 2003. So I conclude that MAME 2003 is what they went with. Sadly the one arcade game I sent that had artwork ( bezels ) did not load so I don't know if MAME on the Gamestation Pro looks for it there. It does load the SAMPLES and I suspect it loads the nvram because she said Joust loaded. I need to ask her if my name was showing up on the high score list in a couple of games. GBA games work ( .GBA ) extension. Lynx games work ( .LNX ) extension. NES games work ( .NES ) extension. Sega 32x games work ( .32X ) extension. A2600 games work of course ( .A26 ) extension. A5200 games work ( .A52 ) extension. Both with and without headers. However the BoulderDash A800 conversion I sent with a cart header did not work. Testing on A5200 ( in retroarch ) confirms that A5200 just doesn't like that game in CAR format. A5200 does have an internal database of 5200 games as well as some A800 conversions. I expanded that database considerably when I updated it for retroarch. But chances are they are using the older version before I updated it. A7800 games work. I sent her Bentley Bear with the header modified so it would have music in the Prosystem emulator. I forgot to ask her to check for music. Doi! Here is a weird one. I sent her two Atari 800 games. Boulder Dash had a cartridge header ( .car ). It didn't work. Frogger was a disk image ( .atx ) and it did work. So I'm not sure what is going on with that. But if what she said is correct then the Atari800 emulator is on there. I don't think she bothered trying to start any of the games. She was not a big fan of the controller lag. I suspect the lag is cause by interference from other devices in her house.. but who knows.
  25. What about an 8BitDo controller with one of those USB adapters? https://www.amazon.com/8Bitdo-Wireless-Compatible-Controller-Bluetooth/dp/B09M8CVMYF/ref=pd_bxgy_sccl_2/137-6497090-1316146?pd_rd_w=CA4SN&content-id=amzn1.sym.43d28dfc-aa4f-4ef6-b591-5ab7095e137f&pf_rd_p=43d28dfc-aa4f-4ef6-b591-5ab7095e137f&pf_rd_r=2F6EKSZPF4JJQT9S3CG6&pd_rd_wg=3DICR&pd_rd_r=56a2051f-5fd8-4ea0-a341-aae2e5b3bed5&pd_rd_i=B09M8CVMYF&psc=1 Does that work?
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