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BeefMan

+AtariAge Subscriber
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Everything posted by BeefMan

  1. You guys are gonna want to grab one of those repro Pro controllers if you haven't already!
  2. Off-topic a bit but there is a guy I'm following on Twitter & YouTube that is trying to improve the 3DO version, he's made some interesting progress. Look for Optimus6128.
  3. lol, was thinking the same! Sent from my iPhone using Tapatalk
  4. Sounds perfect! Sent from my iPhone using Tapatalk
  5. We all excited! Sent from my iPhone using Tapatalk
  6. I haven’t, it def doesn’t happen with just the Pro Controller support added. Let me review it again this week, I’m sure it can be resolved! What a hell of an achievement! Accomplishing what was seen as impossible for years. Sent from my iPhone using Tapatalk
  7. Yes! How’d you do it! Anyway I could try it out? Sent from my iPhone using Tapatalk
  8. Still looking forward to this and hoping you can pull it off one day! -Chad
  9. Interesting, I'll have to check this out.
  10. off topic, what wireless adapter are you using on that NeoGeo?
  11. Excellent progress indeed, thanks for the write up! My apologies, I completely forgot I also discovered the levels will sometimes randomly end after enabling the FX+music mixing. I can confirm this doesn't happen with just building the original code or even when building with strafe support. I'll go back and see if I can build a stable version with mixing. I really appreciate you taking the time to take a look at this! Really looking forward to all the projects you have in the pipeline, thrusty especially!
  12. Was able to test the status bar fix, works great, thank you!
  13. He did this recently, not sure how the licensing worked. https://www.romerogames.ie/sigil
  14. This is awesome! You flipping did the impossible!
  15. Apologies if this has been asked before but will it be possible to reset back to the JagSD Menu from in-game? It wouldn't affect my decision to buy either way, just curious, a very convenient feature but I understand it's really hardware dependent.
  16. Right here my friend, I've been purchasing cables from these folks for several years, no issues. They're based out of Cincy now. https://retro-access.com
  17. Thank you for taking a peak! I’m really lost when it comes to assembly but I’ll start reading up. Do you think the soundFx data is basically corrupting the music data because they are sharing the same pointer? It really seems like it might be possible to make this work, or am I being optimistic? If so maybe we should consider setting up a bounty for someone to claim if they were to get it working. Not that it would be me lol. We need a coding hero! -Chad
  18. Haven't had a chance to try your suggested changes but I def will, thank you! -Chad
  19. Tried recording another video. On my phone it sounds fairly loud so youtube must be lowering the volume. Right about the time I fire the shotgun the song loops back to the beginning where it's fairly quiet.
  20. Some additional notes: The main change I made was in "s_sound.c" where it literally has a section commented for /* run the mixing in parallel on the dsp */ . Just compare the original to mine, not a big change really. I setup the number 3 to run "S_StartSong(mus_e1m2, 1);" in "p_user.c" If you try pressing 3 on the first level the game will freeze because it's already still playing the intro. But you can reset it by pressing the "* #" combo on the controller. If you happen to be playing with a Pro Controller, use the shoulder buttons to strafe, 10x more fun that way Again you don't even have to start the game to hear the music struggling in the intro.
  21. Here you go! https://drive.google.com/file/d/1frvZZWOzosGtsqNyU6tHwOzfKEKWxaUY/view?usp=sharing I've packaged it up where you can mount this folder as the c: drive in Dosbox. I threw all the source code under Jaguar\bin. You can run make to build a new doom.abs but I've left mine in there for now. Now for the fun part, you want to navigate to the 2nd level and press the number 3 on the controller to fire up music and sound. You can actually hear the mixing in the intro and menus though. I will stay up all night if needed to provide whatever support you need!
  22. Okay, give me just a few and I'll zip up everything I got.
  23. Certainly, which build you looking for? The one with music during gameplay or what I currently have with the mixing or both? -Chad
  24. I have and the music plays perfect with sound FX disabled. -Chad
  25. I was wondering the same thing. I've tried changing a couple references I found for sample rate but couldn't hear any appreciable difference but I'll keep digging. -Chad
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