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Posts posted by BeefMan
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4 hours ago, gbennett0321 said:Or the 3DO version. Probably the most capable machine competing with the jaguar. https://kotaku.com/heres-why-the-3do-port-of-doom-sucked-1671138312
Off-topic a bit but there is a guy I'm following on Twitter & YouTube that is trying to improve the 3DO version, he's made some interesting progress. Look for Optimus6128.
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CJ does what ID don't!
lol, was thinking the same!
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IDDQD
Sounds perfect!
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Just asking. I wasn't making any demands. I'm just excited (as I am sure are all Atari Jaguar fans) about Jaguar Doom finally being made complete with music and hope that it will eventually be shared with the masses. I'm content to wait for it and pay for a copy.
We all excited!
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21 minutes ago, CyranoJ said:
Magic? No - found a memory hole that allowed me to create a second ring buffer, then broke down the SFX and Music code to render into their own buffers, and mixed them in the output render stage. I've got a bit of cleaning up to do and then we'll see about getting a nice public build of the source available, with fixed panel, network code and music
Did you ever find out why some levels just randomly end? That is going to need to be fixed
I haven’t, it def doesn’t happen with just the Pro Controller support added. Let me review it again this week, I’m sure it can be resolved!
What a hell of an achievement! Accomplishing what was seen as impossible for years.
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It is no longer a b-b-b-b-b-b-b-o-o-o-o-o-m-m-m-m-g-g-g-g-u-u-u-u-n-n-n-n
Yes! How’d you do it!
Anyway I could try it out?
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Still looking forward to this and hoping you can pull it off one day!
-Chad-
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Yeah, it's not difficult.
It's a good idea for it to be switchable as well because some games are actually optimised for 50hz (Tempest for instance runs with a more consistent framerate and at a higher resolution at 50hz).
Interesting, I'll have to check this out.
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Yes indeed!
Nothing makes a grown man happy like rearranging his toys!

I ran out of space on my TV stand a while ago for all my active consoles though:
off topic, what wireless adapter are you using on that NeoGeo?
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Excellent progress indeed, thanks for the write up!
My apologies, I completely forgot I also discovered the levels will sometimes randomly end after enabling the FX+music mixing. I can confirm this doesn't happen with just building the original code or even when building with strafe support. I'll go back and see if I can build a stable version with mixing.
I really appreciate you taking the time to take a look at this! Really looking forward to all the projects you have in the pipeline, thrusty especially!
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Not got the music working, but the status bar being offset was pissing me off. Replace this file to fix that

Was able to test the status bar fix, works great, thank you!
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Isn't it with Bethesda now? Want to get 100% fixed network code in here, already have the straff stuff.
He did this recently, not sure how the licensing worked.
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This is awesome! You flipping did the impossible!
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Apologies if this has been asked before but will it be possible to reset back to the JagSD Menu from in-game? It wouldn't affect my decision to buy either way, just curious, a very convenient feature but I understand it's really hardware dependent.
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Right here my friend, I've been purchasing cables from these folks for several years, no issues. They're based out of Cincy now.
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Thank you for taking a peak! I’m really lost when it comes to assembly but I’ll start reading up.Could be completely wrong here (20 minutes of looking)
but, in dspbase.gas:
ALT_SAMPLE_P (r21) is used as the sample pointer for the audio to play
r21 is set in both music.gas and sfx.gas
You'd need to re-code one of them to use another pointer, then modify the replayer in dspbase.gas to read and mix them into the output stream.
Code is a bag of snakes having an orgy. Might be easier to rip it all out and replace with u235, hack it into the sample player, and use modules.
Do you think the soundFx data is basically corrupting the music data because they are sharing the same pointer?
It really seems like it might be possible to make this work, or am I being optimistic?
If so maybe we should consider setting up a bounty for someone to claim if they were to get it working. Not that it would be me lol.
We need a coding hero!

-Chad
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Haven't had a chance to try your suggested changes but I def will, thank you!
-Chad
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Tried recording another video. On my phone it sounds fairly loud so youtube must be lowering the volume. Right about the time I fire the shotgun the song loops back to the beginning where it's fairly quiet.
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Some additional notes:
The main change I made was in "s_sound.c" where it literally has a section commented for /* run the mixing in parallel on the dsp */ . Just compare the original to mine, not a big change really.
I setup the number 3 to run "S_StartSong(mus_e1m2, 1);" in "p_user.c"
If you try pressing 3 on the first level the game will freeze because it's already still playing the intro. But you can reset it by pressing the "* #" combo on the controller.
If you happen to be playing with a Pro Controller, use the shoulder buttons to strafe, 10x more fun that way

Again you don't even have to start the game to hear the music struggling in the intro.
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Here you go!
https://drive.google.com/file/d/1frvZZWOzosGtsqNyU6tHwOzfKEKWxaUY/view?usp=sharing
I've packaged it up where you can mount this folder as the c: drive in Dosbox. I threw all the source code under Jaguar\bin. You can run make to build a new doom.abs but I've left mine in there for now.
Now for the fun part, you want to navigate to the 2nd level and press the number 3 on the controller to fire up music and sound. You can actually hear the mixing in the intro and menus though.
I will stay up all night if needed to provide whatever support you need!
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The one with mixing enabled please

Okay, give me just a few and I'll zip up everything I got.
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Certainly, which build you looking for? The one with music during gameplay or what I currently have with the mixing or both?
-Chad
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I have and the music plays perfect with sound FX disabled.
-Chad
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Any mileage in reducing the sample rate to reduce the load?
I was wondering the same thing. I've tried changing a couple references I found for sample rate but couldn't hear any appreciable difference but I'll keep digging.
-Chad
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Enabling music & sound FX mixing within Jaguar Doom source.
in Atari Jaguar
Posted
You guys are gonna want to grab one of those repro Pro controllers if you haven't already!