isufje
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Posts posted by isufje
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-Video update. Will be uploading iso soon.
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-Little update
Beta Testing Underwater Mechanics for Bubble Woman Stage. If I end up having performance issues i will decrease the amount of fish rendered. Also I might end up changing the way the bubbles look to be more realistic... Sorry if anyone is still waiting for Game Updates, but I've been so busy with Job/Work that I haven't had any time to do much of anything except a whole bunch of nothing
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Opps, sorry. Fixed the links

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Update O_O Any feedback would be nice
DownloadGame: https://www.dropbox.com/s/6ba8b8mgi6pncxb/rbr_109a.iso?dl=1
Mirror:
Source Code: https://www.dropbox.com/s/xa4f04tcj2q1cwa/source_109a.rar?dl=1
Mirror:
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Yes, i'm still alive






DownloadGame: https://www.dropbox.com/s/3we8e8v4xzpmsc6/RBR_108a.iso?dl=1
Mirror:
Source Code: https://www.dropbox.com/s/k42hn3tqhe3rkms/source_108a.rar?dl=1
Mirror:-
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Rise from the DEAD X_X
-Added Elec Woman

DownloadGame: https://dl.dropboxusercontent.com/s/ada3n411al0nfoz/RBR_107a.iso
source code:https://dl.dropboxusercontent.com/s/zm0iu6y1mss0kvw/source_107a.rar



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I know it's been over a year, but here's an update.




DownloadGame: http://forum.rockmanpm.com/index.php?topic=6560.0
Youtube - [FIRE]
Any feedback would be nice.-
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i know Retrozone ( http://www.retrousb.com/ ) makes Battle Kid: Fortress of Peril for the NES. It looks like they make SNES games too.
I have a question though..., how did you make your Atari 2600 and NEO cart? Did you gut and relabel existing carts or what?
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(no intro) - http://205.196.120.223/yza3b1m82a3g/sa5myb891jyrqhp/RBR_105e_NO_INTRO.iso [15.4 MB] <-(smaller file size)
source - http://205.196.122.28/ltb12dlqgchg/q43y6yl3frlbkbw/source_105e.rar [308 KB]
Here's another update. I've just added PLANT WOMAN. THANX RADIX for the character design and the idea of slinging Roll across the stage. (which is not in this video BTW, I died to soon before I could get tossed...)
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I believe you now hold the record for smallest sized Neo-Geo Game (2 MEGS).
With King of Fighters 2003 being the Biggest (716 MEGS).
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They sound OK, but not quite as good as the PSF selection i have to choose from. I would suggest using your own Sound fonts instead of general midi.
How about Hydro Woman? A woman of the water, maybe a mermaid perhaps?
Have you played Megaman Lately?
MM9 [splash Woman]

Before I start putting in water Bots, I need to program some Water Physics first.
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The Midi's nice, but I think it'd sound better if you used better instruments. As much as I love general midi, you can always do better.
if I close the emulator mid-game, the music continues, which is kind of weird since I closed it.
If the music is still playing, Check your Task Manager/Process tab. You'll notice that the Emulator isn't really closed, it's just not visible. This happens if you try to close the window while playing, instead press ESC then close.
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Try using ePSXe. http://www.fantasyanime.com/emuhelp/emuhelp_epsxe.htm <-that link will help you out with how to setup the Emulator.
As for the music, I'm just browsing the existing PSF library available on the NET and picking/choosing what I find sounds good for each boss fight.
If you want, Play the game first, then tell me if you can compose something more fitting for a particular Boss Fight. If you can, Post IT in the Format of Midi/SF2. I'll definitely listen to it, maybe others will listen too. If it's cool, I'll use it.
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Looks good ^_^ send me the 3DS file so I can paint it.
edit:
Oops, never mind ^_^ I just checked my PMs. Thanks
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Sure! Go for IT!
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If you need help with another character just ask

If you wanna help out and 3d model another character, Take you pick! 500-ish triangles or less is ideal. I haven't even started on any myself.

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Sorry about the difficulty level
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http://205.196.122.120/64ao7xdy6kog/i131kpsb7y6y22r/RBR_104c.ISO
http://199.91.153.113/ftdmb6k1569g/x79vxnbbbo7mr9r/source_104d.rar (source code)
Here's an update. SLash Woman is all in! Thanks to LS_Dracon for his contribution (Sorry it took so long ^_^) I haven't really debugged this one thoroughly, so if anyone finds something wrong, just post it. I'll read it. Thanks.

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I'm wondering how you achieved to do textured TMD model and animation !
Well first off, thanks for those kind words. I'm glad you like it.
As for the texturing, I first started only using rsdtool. I would use windows Magnifier to assist me with mapping each individual polygon face manually. I actually did Roll and ICE WOMAN this way, completely.
Later on I started to mess with an old 3D Studio R4 (DOS) plugin call TOD_I.KXP
It was a plugin created by Sony to assist 3D Studio users create TOD animation. But it also lets you output textured RSD models. I took advantage of the latter feature to created my own fully textured characters. Both Guts Woman and Bomb Woman were created this way. But you still have to use RSDTOOL to verify texture alignment.
I also found out that Metasequoia outputs RSD models with texture coordinates, but I found this program/method to be to complicated to use. I actually got it to work eventually, but I don't think all the effort put forth was worth it.
But just because I can't use Metasequoia doesn't mean you can't. Just check out this guy's work -> http://z4.invisionfr...wtopic=372&st=0
He does a really good job with Metasequoia.

As for animation, I use Milkshape. I use the Joint feature to manipulate the model. After that I use MIMEFILT.exe to output a Vertex Differece File or .VDF Then I use the standard Mime Function Library (MIME.c NMIME.c MIME.h NMIME.h) to animate it via source code.
Only problem with this method is that it's very CPU intensive. But the bright side is that you can accurately calculate assumed frames realtime.
It is also possible to calculate multiple models before hand and just call them later which would solve the CPU drain, but I still haven't gotten around to doing this yet ^_^...
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> oops, double post
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Ok, so how's that? I'm working on the plans for The Boss A.I. and Screen Layout as we speak.
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It's ok, you don't have to paint it. I just wanted to know what colors to use.
I'll post a picture of my rendition later.


ROLL BOSS RUSH (PSX/PSOne/Playstaion -WIP-)
in Homebrew Discussion
Posted · Edited by isufje
Game: