isufje
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Everything posted by isufje
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First off, thank you for your kind words. I'm glad you like it. Is the Robo Master List closed? No, not really. I'm programming this thing as I go along, so I can put in anything I want. So... I'll put Slash Woman in! I was looking for an excuse to give Roll a strider like slash move, this would be a perfect excuse. I'll start drawing my rendition and model her in 3D. This may take a while, but I'll put her in for sure. One question though, do you want a specific coloring scheme?? Can I give her purple hair, or do you want to give me what color to do? Your drawing is in black and white. Or do you just want the Slash Man color palette?
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Here. http://www.digitpress.com/forum/showthread.php?155936-2011-Any-PSX-programmers-out-there This was the first thread I started for this game, sort of. It has a bit of info on what I used. But to sum it up, I'm using Psy-q 4.6 for compile. 3D studio for 3d modeling. Milkshape for animation. VirtuaNSF for extracting NES sound fx from Megaman 1-6. SFXR for creating various sound effects. I also ripped a few Roll voice samples from US Megaman Cartoon. I draw everything in Paint Tool Sai. And I'm ripping sequenced music from PSF files. <- I plan on changing that in the future. I can compose my own music, it's just not as good, or easy to do. Music is hard.
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Have you ever heard of anyone getting a burned copy to play on a PSOne without a mod-chip.
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Thanks for the kind words. 'Releasing?' I think you mean finishing. Yes, I do plan on finishing this game eventually. I just can't give you any timetable on when. With the finished game I would like to have 24 enemy bosses, a couple of Dr. Wily Stages each with their own unique boss and the ubiquitous 'Fight every boss over again' stage... with a twist! But those ideas might be too ambitious. I might end up just having the original 6 -> ICE-FIRE-GUTS-BOMB-ELEC-CUT <- and a few Wily stages. As for 'Releasing', I was planning on just dumping it on SNES-O-RAMA, but they got canned recently. So I don't know were to put it if i ever get finished?
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UPDATED 12-29-2015 Currently have 8 robot Masters and 1 Wily Boss (shooting for 24*) Roll Boss Rush is an On-going PSX Homebrew project of mine. It's a 2D Action Platformer, but mostly it's just fighting a boss (or bosses) on a single screen. Game Description: You play as Megaman's sister ROLL, but not the Roll based on the Japanese Canon, but the Ruby Spears MegaMan Cartoon. There are now 4 difficulty levels (easy-normal-hard & one-hit). You choose one main weapon (straight-spread-charge or burst) and one sub-weapon (vacuum-toaster-saw). You can also now choose between fighting 1 or 2 bosses at the same time (mono-melee) regardless of difficulty level. During battles you can grab your enemy and absorb their power and use it against them. She can even perform some physical attacks such as a drop kick. You also have a super meter that allows you to perform a SUPER MOVE. Based on what weapon you're currently using, you can perform different SUPER MOVES. Each boss has a weakness, much like every other megaman game. At the end of each battle, you're given a grade based upon your performance, an information Token, and a Password. DownloadGame: https://www.dropbox.com/s/plw55ayog3iru4z/rbr_110a.rar?dl=1 Source Code: https://www.dropbox.com/s/9304ssd7fa11zat/source_110a.rar?dl=1 Youtube - Glitches Any feedback would be nice. -------------------------------------------------------------- I have been using ePSXe throughout the development process.
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This is really cool. With your Neo Geo Dev kit, can you play CD-DA for the NGCD part. What are the limitations using the puzzle de pon rom. Do you think it's possible to program a game like Last Hope with those limitations, if any? Also, I'm knee deep with a WIP using the PSX Psy-q dev kit for game development. Have you ever used it? I'll be starting a thread here soon once I finish a few more things. I do already have a thread here though. http://www.digitpress.com/forum/showthread.php?155936-2011-Any-PSX-programmers-out-there
