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Everything posted by thucom
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Recieved my shipping info for the nt mini at 5:41 PM ET today.
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Super Mario Maker, share your creations here.
thucom replied to Dashopepper's topic in Modern Console Discussion
Gonna post what is currently at 0% clear rate so somebody can make em more than that hopefully. Just in time for the Halloween season-(0/27) There is a mushroom in the first "crow's nest". Skeleton Crew on a Ghost Ship: C6E4-0000-00AD-DF84 lots of projectiles and cannons-(0/7) Bullet Purgatory: 95E2-0000-00AC-9726 Mushroom escort mission, patience required-(0/14) Long Driver 0.8: FB32-0000-00A5-0406 -
Can I get my order fufillled yet then? Ive emailed you a few times, sent a pm. Im not sure what else I need to do.
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Still waiting, I hope Im not getting hit by some sort of spam filter constantly.
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same here, hopefully I didn't screw it up somehow or get it lost in the mess of orders on the 14th of March.
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had to get a ps tv for this on the weekend. helps that there was a flash sale going on. really doesn't help that you have to look up a special compatibility list for buying anything it seems like. Rather wish Atarigrames would go out of business again, I'm hoping someone can actually buy them up that wants to do something meaningful with what is left over rather than using it for Best of Classics or whatever and whatever that haunted house game was. After reading about what happened with the Alone in the Dark series back in the day I don't want Infogrames to have any meaningful influence on any meaningful series either. Hopefully this can be resolved without too many issues.
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so whats the final tally on the orders?
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ok.... now that Ive seen what they actually are I want one.... errr.... 2 .... 2 and a cart, whatever. payment sent.
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I managed to get a darker model ECS when I was little from a thrift store in the 90's without a power supply. We never did find a power supply for it, but now that I am older and the internet is useful I noticed that the power adapter is remarkably similar to an Odyssey 2 power supply.... and it works, I won't leave the plug in but I can now use the thing that I wished I could use as a kid.
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could probably fit a micro-hdmi port in the RF plug space... maybe. I don't particularly care for hdmi on the older consoles myself though.
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I have a stupid question: would this be able to be adapted to work on a lynx 1?
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"back in the day" my friend had a colecovision with the expansion to play Atari 2600 games, and thats all it ever seemed to be used for, Atari 2600 games....
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I always do real hardware(so far anyways), I have a tablet with a screen capture device attached and a Flat tube TV with composite out. I can capture pretty much anything with that. At the beginning I let the sound through but mute it since it just a PEW PEW PEW PEW and so on. I'm using one of golden axes NES advantages since all my original controllers keep breaking. I have like 4 now and all of them have at least one direction or button not working all the time. usually opening it up the metal dome for the button in question has shattered, maybe I'm just abusive on the things or something.
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Yeah I don't think I could tolerate random level codes and faster enemies. how did I completely miss that part in the manual? the capsule/pills moving faster might have made it feel better though. The game is just badly paced.... Also, note that I mute the game the whole way. Thats not even mentioning the silly rock parts after each boss, it's like a bottomless pit of dull, the more I think on it, the more dull things pop out. BTW: alien brigade is my next target, but I'm experimenting with dual video since staring at a screen with things exploding might be a bit dull. I want there to be some visablility of the light gun motions and stuff. (might not help much but It'll be an experiment toward future other nonsense.......*cough*Oddyssey2boardgames*cough*)
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Warp codes: 1 PGY,2 GRB,3 YBG,4 BYR,5 RGB,6 YPR,7 GRP P=purple R=red G=green B=Blue The game is a bit notorious at being boring, but I haven't really found a ton of information on the game itself other than it's slow I couldn't even find someplace that mentioned how many levels it had before. There are 7. So let's see a bit more detail: First point out the gate is there is no auto-fire without any weapon powerups, if you beat this game your thumb is prolly gonna go numb, this extra abuse is not even really called for. An endurance challenge I would not wish upon anyone would be to beat the game without any weapon power ups Second is item drop limitations, there is a maximum weapon level that goes up 2-3 weapon levels on each level. You cannot stay longer in level 1 to get your weapon up to level 6 or so. This means that to get the 4th level weapon(if you count the starter weapon as level 0) you have to make it to level 2, 6th level weapon to level 3 and so on. Also, you can only get 2 parts of the warp code before the halfway point, forcing you to play through half the level before you can get to the boss. If you hit any of these limitations you will see what seem to be empty drops which I think give you points if you pick it up that would have been otherwise a weapon upgrade or warp pill. When you pick up an item from the side of your ship it can be subject to being shot, in later levels this gets to be really annoying with the weapon upgrade that does a continuous stream you can end up exploding whatever you were trying to pick up, or with the warp pills, turning them another random color. There is a worthless lives and earth shield system, it feels like dying at all will basically doom the game, or at at least force you to do the last level or 2 without any extra lives. There are no "invincibility frames" when you get hit to allow you to recover, if you get hit by 6 shots in a row you die, most vertical shooters seem to allow only one hit to die though so it's still a little more forgiving, but makes the shields less useful. Lastly, I beat the game, and it didn't give me time to peel my thumb off the controller and skipped the ending. Boo! To be a little more fair, a couple of reviews I saw mentioned that cloaking against a boss was useless. This is not true. Bosses have 2 shot patterns, one of them fires forward and one at you, if your cloaked it cannot fire at you, just forward.
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do the controllers do the same thing? if so, sounds like the 5200 system position pot is off. it's something that the system needs to be opened and adjusted for sometimes.
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given the amount of empty space on the inside of it this may be the biggest oversight in design. You might be able to cut a hole in the top and store one controller in it as it stands. I think the av cord might be in the way or the controller just a tad too wide for that.
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because my search was coming up empty I decided to open up the thing to see what size the board was and whatever else I could see: Flash Memory: VF1602C(16Mbit x 16) SDRAM: M12L16161A(512K x 16bit x2 banks) I'm used to 8 bits making a byte so some of my numbers may be off since it looks like this may be running off of 16 bits. Apologies if I seem to be overusing some video editing features, I think I got carried away with that a bit. The case seems a bit large for the parts contained. almost looks like it could have been cut in half lengthwise and still held everything together, the power plug is on the side due to the power/reset switch and LED board being small. The 9 connected wires in the controller do all seem to be necessary, one of them does connect to a trace that goes behind the other connections to ensure the traces don't cross. wish my camera would have taken better video/pictures, but oh well.
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Anyone interested in a run of Sirius & Plutos? SOLD OUT!
thucom replied to CPUWIZ's topic in Atari 7800
Yes, both, please. Nice hex list. -
Maybe I could make the game a bit more challenging by taking a button mashing challenge. Also, bah I just realized that somebody else got the #2 video on the recommended list at youtube.
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Protector: RESURGENCE coming to the Atari Jaguar!
thucom replied to Songbird's topic in Atari Jaguar
requires cart? that seems a little limiting, not to mention the broken pin on my cart slot of the jag cd I own will probably prevent detection since the only thing I can seem to get to function on the cart slot is memory track carts. -
by sheer stupidity(not realizing the atari light gun I had gotten had a factory original miswired trigger wire in the plug) I ended up making a hybrid gun. The cord and trigger of an atari gun with all the other parts from a sega light gun. I beat alien brigade first try when I got it. Still doesn't feel terribly precise when dealing with crossbow, it kind of feels like we need a crosshair with some of the itty bitty moving targets there, but I was impressed.
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EMU7800 for free in the windows store on windows 8 seems to also have mouse to light gun emulation and somehow every game I can think of included....
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I think that's the 2600 version. best electronics still seems to sell the 7800 version for 39.95.
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Same here. This would be a serious advantage to programming on the 7800. Even if it just turns out to be for my own amusement.
