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Nutsy Doodleheimer

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Posts posted by Nutsy Doodleheimer


  1. I highly suggest getting the Famicom Disk System peripherial so you can play the disk formatted games. Just be advised that the drive belt wears out after lots of play and need to be replaced, but it's after about 6-8 years worth of heavy play though. A great website to get Famicom related stuff is japangamestock.com They are excellent!! Congrats on getting the Famicom! I have the Sharp Twin Famicom which is the two in one that plays cart and disk games.

    • Like 2

  2. The arcade version of Section-Z is way way easier than the shitty NES version. In the arcade it is self explanatory as you go through 26 areas from A-Z while the NES version is just a confusing mess and you have to have a great memory in where you go next or draw a diagram or map on paper in which teleporter takes you to which section as it is primarily a maze. And not to mention it is much more difficult.


  3. Round 6 is now over!!

     

    Final Standings for Round 6

     

    1. S.BAZ: 69,400

    2. darthkur: 47,100

    3. NIKON: 45,700

    4. DonPedro: 24,500

    5. roadrunner: 22,000

    1. S.BAZ: 21 Points (15+5+1)

    2. darthkur: 18 Points (12+5+1)

    3. NIKON: 16 Points (10+5+1)

    4. DonPedro: 14 Points (8+5+1)

    5. roadrunner: 10 Points (5+5)

    Everyone else gets 5 points added due to Quadrunner Bonus as I achieved it last week! :grin:

    League Standings After Round 6

    1. darthkur: 78 Points

    2. NIKON: 70 Points

    3. Retrogamer81081: 60 Points

    4(t). S.BAZ: 53 Points

    4(t). DonPedro: 53 Points

    6. roadrunner: 37 Points

    7. jblenkle: 21 Points

    8. wolfman24: 20 Points

    9. chicgamer: 15 Points

    10. LidLikesIntellivision: 7 Points

    Darthkur now has sole possession at the top of the standings with 78 points! NIKON is not far behind with 70. Great work guys and the same goes to all of the other participants! :thumbsup: We have had a different winner in each of the first six rounds!! I am having a great time hosting this and seeing some awesome gamers here! :)

    • Like 2

  4. Super Mario Bros 2 (The Lost Levels) for the Famicom Disk System. In World 1-1 right when you start the game there is a red koopa pacing back and forth on a brick ledge. Hit him from underneath and hit the second brick to the last on the left side and you will get a mushroom pop it over the block to collect it and bash the second to last brick on the right and make sure the koopa is on the far right. Time it right and you will farm a bunch of points and getting extra lives in the process.

     

    Also in Super Mario Bros. 2. As you know you get two oppurtunities in sub space to collect coins as the third time the grass becomes vegetables. Find a spot in subspace where there is a bunch of grass near a pit. Collect as much as you can before the timer is up before going back to the overworld and fall in a hole. It will not count as a complete subspace visit when you die. And you can endlessly do so and get a ton of coins for the bonus chance at the end of a stage.

    • Like 1

  5. Here is what I have done for the week so far. I will update this post during the next 24 or so hours.

     

    Atari 2600:

     

    Chopper Command: 10 Minutes

    Fast Food: 5 Minutes

    Super Breakout: 10 Minutes

    Circus Atari: 5 Minutes

     

    Intellivision:

     

    Skiing: 15 Minutes

     

    NES:

     

    Super Mario Bros. 2 (The Lost Levels): 75 Minutes

    Duck Hunt: 5 Minutes

     

    Sega Master System:

     

    Hang-On: 5 Minutes

     

    Arcade/Mame:

     

    Mario Bros: 10 Minutes

    • Like 5

  6. Very cool, thanks for sharing. SMB2 is one of my favorite NES games, and probably my favorite SMB game.

     

    I suppose I could just Google this, but since I'm here... is the Doki Doki ROM available from the usual sources? Would it play on a NES emulator?

    Great question. I believe you need to have a Famicom Disk System BIOS ROM due to having to eject/insert the disks during the initial gameplay and you just toggle that. I don't have any FDS ROMS installed in my NES emulators. There should be some youtube videos showing you how to do so. :)


  7. Welcome to the Sega Genesis/Mega Drive High Score Club League!! This is Season 4: Round 7.

    This round we are going to rescue Princess Miho and play Toki Going Ape Spit.

    This is the 42nd Round of the Genesis/Mega Drive High Score Club on Atariage.

    This round ends on Midnight Sunday April 10, 2016.


    Current Standings:

    1. darthkur: 78 Points
    2. NIKON: 70 Points
    3. Retrogamer81081: 60 Points
    4(t). S.BAZ: 53 Points
    4(t). DonPedro: 53 Points
    6. roadrunner: 37 Points
    7. jblenkle: 21 Points
    8. wolfman24: 20 Points
    9. chicgamer: 15 Points
    10. LidLikesIntellivision: 7 Points


    Leaderboard:

    1. darthkur: 139,510
    2. DonPedro: 99,170
    3. S.BAZ: 56,790
    4. roadrunner: 40,030
    5. jblenkle: 30,900



    Title: Toki Going Ape Spit
    Developer: Santos
    Publisher: Sega
    Release Date: 1991
    Rules: Default Settings. No Continues
    Bonus Points: I am going to make this a fun one since I have seen it from a past High Score Club. Baseball Season is right around the corner, so for bonus points play the regular Home Run Derby in World Series Baseball '95. However many homeruns you hit is your total bonus points for this week's round. I.E. 6 home runs equals 6 bonus points. Difficulty settings for this is whichever is comfortable for you and set to your favor. I prefer Rookie where you don't use the bar and it's all timing.

    Record Score: 139,510 (darthkur)

    High Score Club Rules:

    Games are to be played by an authentic Sega Genesis/Mega Drive console, clone system, flashback console, or emulation.

    Continues are not allowed. Game ends after a Game Over or completion of game.

    You can post your score however many times is neccessary as long as it's between the round's timeframe from start to finish.

    Cheats of any kind are NOT PERMITTED. No Cheat codes, Game Genies, Cartridge frying, or any other type of enhancer. Anybody caught cheating will be permanently BANNED from future participation in the league. Nobody likes a cheater.

    You must play the game between during the time it's posted to when it ends to earn points during league play. However you can post scores after the event to challenge the top scores.

    Scores must be presented between the round timeframe. No photographs of old scores or saved memory from an SD flash drive. Sorry I won't accept your Sonic the Hedgehog 2,000,000 point domination from 1992.

    Point pressing/farming is discouraged. I encourage you to try and accomplish the game, not milking for points.

    Screenshots are encouraged but not required. Youtube videos of your performance is absolutley accepted.

    Scoring for each round is this:

    1st Place: 15 Points
    2nd Place: 12 Points
    3rd Place: 10 Points
    4th Place: 8 Points
    5th Place: 5 Points
    6th Place: 3 Points
    7th Place: 2 Points
    8th Place and beyond: 1 Point

    The High Score Club Moderator has the final say and reserves the right to accept and or reject any submitted score. I know there should be no problems as I know all of the participants are legit, very fair and , honest players. :)


    The number 1 rule is..........

    Let's have some fun!! :)

  8. I guess you didn't read the first post........ facepalm.gif

     

    As most of you or some of you know about the Super Mario Bros. 2 controversy that happened about 30 years ago. As we all know the official sequel that was released in Japan for the Famicom Disk System a.k.a. "The Lost Levels" was never released in North America originally due to it being way too hard and more like a hack than a true sequel. And it wasn't until Summer 1993 we got a first taste of it for the SNES when it was released for the compilation Super Mario All-Stars. Also released as an unlockable in Super Mario Deluxe for the Game Boy Color in 1999, and lastly the official emulated 8 bit game for the Wii Virtual Console in fall 2007.

     

    Super Mario Bros. 2 was a port of a Japanese game released in July 1987 for the Famicom Disk System called Yume Kojo: Doki Doki Panic (Dream Factory: Heart Pounding Panic) Nintendo collaborated with Fuji TV in Japan for development of the game. Shigeru Miyamoto and Koji Kondo designed it. And after great reviews of it. Miyamoto thought that this would be the perfect sequel for North American and European players. After some tinkering and fine tuning Super Mario Bros. 2 was released in fall 1988. While it was released in Japan as Super Mario USA in 1992. So here are the major and obvious differences of the two games courtesy of the mushroom kingdom website. I own Doki Doki Panic and I consider it a great game.

     

     

     

     

     

     

     

     

     


  9. Hi guys,

     

    Great comparison information Keith. The community surely benefits from your works! :)

     

    I always have to give Nintendo credit with Doki Doki Panic into Super Mario Bros. 2 for the American market, and still turn it into a successful title

     

    Quite ingenious to say the least on Nintendo's part!

     

    Anthony...

    I agree. I really think Nintendo of America did the right and smart move by not releasing The Lost Levels here, it would have triggered people not interested in playing video games during the post crash as well as leaving a bad reputation on the behalf of Nintendo. I'm glad they waited a while to release it. I remember first playing the Lost Levels in 1993 and I did agree think it was hard but it took me a couple days to beat it entirely. I now have it on a repro NES cart, Virtual Console, and Famicom Disk System. I play it when I am up for a challenge. Thank you so much for the kind words as well! :)

    • Like 1

  10. vegetable-4.pngvegetable-4.png

     

    Differences in sprites/animations and audibles.

     

    In Doki Doki Panic holding down B does not make any of your characters run and when you get to your last health meter your character does not shrink in size. Wart takes 4 hits instead of 6 to defeat him. Mama who is ported to Luigi in Mario 2 does not kick her legs around while jumping while she jumps the same distance, her jumping height is a tad less than Luigi's.

     

    In Doki Doki Panic, not many items were animated. For example, there are no animation frames for Cherries, POW Blocks, vines, grass, Crystal Balls, Bomb fuses, water, cloud platforms, and spikes; these were all animated for SMB2.
    The Albatoss enemy in DDP has fewer animation frames than its SMB2 counterpart.
    Waterfalls flow very quickly in DDP and were slowed down for SMB2.
    Audible changes
    In Doki Doki Panic:
    The "character select" and "aboveground" music is shorter
    The Starman and Sub-space background music is different
    1-Ups make "finish level reward fanfare" noise
    Enemies make different noises when picked up or thrown
    Birdo makes different noises
    Rockets make different noises
    POW Blocks make different noises
    Cherries make a different noise when collected
    Doors and potions make different noises
    Mask gates make different noises
    Your character makes different noises when hit
    Whales' waterspouts make different gushing noises
    The Stopwatch's noise is slightly different
    • Like 2

  11. As most of you or some of you know about the Super Mario Bros. 2 controversy that happened about 30 years ago. As we all know the official sequel that was released in Japan for the Famicom Disk System a.k.a. "The Lost Levels" was never released in North America originally due to it being way too hard and more like a hack than a true sequel. And it wasn't until Summer 1993 we got a first taste of it for the SNES when it was released for the compilation Super Mario All-Stars. Also released as an unlockable in Super Mario Deluxe for the Game Boy Color in 1999, and lastly the official emulated 8 bit game for the Wii Virtual Console in fall 2007.

     

    Super Mario Bros. 2 was a port of a Japanese game released in July 1987 for the Famicom Disk System called Yume Kojo: Doki Doki Panic (Dream Factory: Heart Pounding Panic) Nintendo collaborated with Fuji TV in Japan for development of the game. Shigeru Miyamoto and Koji Kondo designed it. And after great reviews of it. Miyamoto thought that this would be the perfect sequel for North American and European players. After some tinkering and fine tuning Super Mario Bros. 2 was released in fall 1988. While it was released in Japan as Super Mario USA in 1992. So here are the major and obvious differences of the two games courtesy of the mushroom kingdom website. I own Doki Doki Panic and I consider it a great game.

     

    The Games

    1456012373571-1703970399_zpslv1yv6ql.jpg

     

    Title Screen

    ddp_title.pngsmb2_title.png

     

    Story

    ddp_intro_1.pngddp_intro_2.pngddp_intro_3.pngddp_intro_4.png

    smb2_story1.pngsmb2_story2.png

     

    Character Select: In Doki Doki Panic when you select your character, you are stuck with the one you have chosen until you clear 7-2 or get a game over.

    ddp_select_player.pngsmb2_select_player.png

     

    Level Intro

    ddp_level_intro.pngsmb2_level_intro.png

    ddp_level_intro2.pngsmb2_level_intro2.png

    ddp_level_intro4.pngsmb2_level_intro4.png

    ddp_level_intro7.pngsmb2_level_intro7.png

     

    Restarting a level after losing a life

    ddp_level_intro_lostlife.pngsmb2_level_intro_lives.png

     

    Pause Screen

    ddp_pause.pngsmb2_pause.png

     

    Bonus Chance: In Doki Doki Panic the vegetables were in the slots from the corresponding levels.

    ddp_bonuschance.pngsmb2_bonuschance.png

     

    Game Over: Doki Doki Panic uses a save feature due to using a floppy disk.

    ddp_continue_save.pngsmb2_continue_retry.png

     

    Phanto: In Doki Doki Panic when Phanto was in the key chamber and you pick up th key he would not give chase until you exit the room. In these stages he was never in the chamber. Also he looked less menacing than in Super Mario 2.

    ddp_phanto_w2-3.pngsmb2_phanto_w2-3.png

    ddp_phanto_w3-3.pngsmb2_phanto_w3-3.png

    ddp_phanto_w6-1.pngsmb2_w6-1_vase-phanto.png

    ddp_phanto_w7-2.pngsmb2_phanto_w7-2.png

     

    The Lost Mouser: The World 5-3 boss is Clawgrip in Super Mario 2 while in Doki Doki Panic it is a harder version of Mouser and the third time you battle him.

    ddp_w5-3_mouser.png

    smb2_w5-3_clawgrip.png

     

    Stargazing: Some of the stars are in different spots or missing.

    ddp_w2-1_stars.pngsmb2_w2-1_stars.png

    ddp_w6-2_stars.pngsmb2_w6-2_stars.png

     

    World 4-1: No powerup where the first lamp is located like in Super Mario 2 it appears.

    ddp_w4-1_subspace.pngsmb2_w4-1_subspace.png

     

    World 5-3: 2 tiles of sand were removed under the warp jar in Mario 2, making it difficult to access unless you have Luigi, only way is to hitch a ride on an albatoss.

    ddp_w5-3_sand.pngsmb2_w5-3_sand.png

     

    World 6-3: The shortcut to the pyramid in Doki Doki Panic was just jumping down while you had a riskier approach and had to hop a few clouds in Mario 2.

    ddp_w6-3_shortcut.png

    smb2_w6-3_shortcut.png

     

     

    World 7-1: The extended cloud platform that was in Doki Doki Panic was removed in Mario 2 making it no access to shortcut your way over the column unless you used Luigi to power jump.

    ddp_w7-1.pngsmb2_w7-1.png

     

     

     

     

    • Like 2

  12. I like to drop by and wish a "Happy 2 year Anniversary" to the Neo-Geo thread and being on Atariage for 4 years I like to say Fdurso224 (Anthony) is one of the nicest and coolest people I have met on the site. Just a fantastic person! While I don't have a physical Neo Geo AES, CD, or an MVS cabinet I have several modded original xbox systems built with every emulator and ROMs for them, I do have Neo Geo included. My favorite is the Metal Slug series and Professional Baseball Stars. A great system still going 26 years strong! Let me add a few photos. :grin:

     

    cake2.jpg

     

    PicsArt_03-24-03.16.14_zpsnrjpj9ny.jpg?w

    • Like 2
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