https://youtu.be/oLmFwsZsS7U
From the video description, from David himself:
"This is a mostly unedited video of Lucasfilm and Hughes Training prototype Location Based Entertainment project, Mirage, a multiplayer pod experience. Lucasfilm's skunkworks group, Rebel Arts and Technology (RAT, 1990-1992) was responsible for the exterior and interior industrial design of the pod, as well as the game design (my role), art, Amiga heads-down display system, and sound (both the MIDI based surround sound system and the actual audio). Hughes was responsible for the simulation software, and the actual hardware, including the collumating mirror (so your eyes are focusing 100s of feet away, making the environment feel enormous), 3 video projectors, and installing/configuring the Evans & Sutherland ESIG 2000 image generator.
The game we were working on took place in the Star Wars universe, and was called Mission (Vernost was the planet). For people who know my early game, Rescue on Fractalus!, you will recognize elements here... flying fast through craggy canyons, and sucking up "Ceela", a special fluid found only on this planet (instead of rescuing pilots), and transporting it to one of the tankers. All the while, avoiding or engaging the enemy TIE fighters (operated by other players).
The project was initiated in 1990. In 1992 Lucasfilm withdrew from the project (and closed down RAT). Soon after, during the 1992 IAAPA in Arlington, TX, people were shuttled to Hughes so they could experience Mirage. Unfortunately, Mirage was ahead of its time... the tech was just too expensive, and over the next three years, Hughes was unable to find any buyers for the 8-pod system. Of course, this level of graphics, with antialiasing, animated textures, fog effects, can easily be done on any of today's GPUs or consoles."