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Nicam_Shilova

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Everything posted by Nicam_Shilova

  1. Right answer about the first music, however, the second make reference to the opening of "Croque-Vacances" (although "Le Rock balance" be inspired a lot). Otherwise, thanks for the reviews🙂.
  2. Durant le mois de mai je prévois de participer au Retro Games Alpes 2024 (si c'est confirmé) et vu que je ne sais pas si je ferai la PGR 2024, faire le GemTos2024, ce serait beaucoup en l'espace de 2 semaines ! Une autre fois peut-être.
  3. Sorry for the waiting, code edit required a lot of fix. Now, you are not supposed to meet again this glitch. You can donwload it in the first post. To testing my games, I use BlueMSX and the real hardware. I don't know results with others emulators or Colecovision Phoenix. I also recognize my games push Coleco into a corner.
  4. I think the cause is the system dipslay too many graphics at once. Currently I search to reduce displaying for each cycle. However, I'm constrained to reorganize an entire part of the code, and it's more easier to say than doing.
  5. I think I found a fix about garbling display. Don't hesitate to download and play this new version and let me know if the problem is solved. mummy_maze.rom
  6. Darn... I believed this glith fixed. It can be happens when the room is generated, I tried to skip routines access in order the system catch his break. Sincerely, I don't kwow how to prevent it.
  7. Hello. I created a new game : Mummy Maze An archaeologist explore many Egyptian pyramids. In order to open sarcophagus. He must find all anks dispersed in the maze. But beware: the tomb is stuffed with deadly spikes and lethal arrows. Bats and cursed mummies gonna give you a hard time; however, if you find the holy khopesh, you will can face them. When you open sarcophagus, a new exploration in a larger and harder tomb awaits you. Good luck. I had the idea about this game since I was a teen. I planned to create a game inspired by Atic Atac, a famous gamy for ZX Spectrum, with a nightmarish ambiance. Finally I decide to create a simple game with original idea. Specidications : - Mazes are generated randomly so you gonna not risk to encounter the same level. - Tombs become bigger during your progress. You gonna need your memory, else you gonna have trouble to find yourself. - You earn an extra life every 1000 points for a maximum of nine lives. mummy_maze.rom
  8. Good start. There's nothing for it but to understand how create background and sounds, and you will have some notions in Coleco programming.
  9. Thanks for your comments 😊 ! I'm happy you like it. Good guessed 👍 ! I liked watch this tv show when I was a kid. Thanks for permissions, It's fixed.
  10. Thanks for your comments. By the way, if you watched French '80s childrens TV shows, did you recognized musics ?
  11. A misprint... Its fixed. ice_muncher.rom
  12. Hello everyone ! This my new game : Ice Muncher. Years ago, Opcode Games announced a Coleco port of Pengo. However, so far, this project seems go unheeded. I decided to offer you my own version of this famous arcade video game. Have fun ! ice_muncher.rom
  13. This mode 7 is based on these theories : - The map texture is a array where each value is equivalent to a color for each dot. - Display selection element is a part from the map texture and can rotate from itself. - Rotation effect use a curve which perform a perfect loop and four markers in this loop are puted so that they form a perfect square (in reality, three markers are really required). - For perspective effect, I change for each row to display the size of elements selected. Lines at the bottom of the screen select less pixels and upper lines select more pixels. There's nothing for it but to select some elements from upper lines in order to create a perspective effect. Evidently it's easier said than done. More to find rights algorithms, you have to consider Colecovision capacities. I must have made many concessions and twisted algorithms in order to get this result. Do your best if this tempting you.
  14. I succeed to develop a software mode 7 for Colecovision. This game works with real hardware,don't requires Super Game Module and you can play it with driving module. Game is available below. game rug.rom
  15. This my new game for Colecovison. It's inspired from The Electric Yo-Yo, a arcade game Taito. Use controller to move your hamster, collect all snacks, and avoid ennemies. Have fun. hamster_with_wire.rom
  16. I'm glad you like my game. Include Roller Controller compatibility was a good idea to improve gameplay. This game is set for NTSC timing.
  17. Hello everyone ! Like announced, my new free game Recon Rescue, a game inspired by Lunar rescue, is available : recon_rescue.rar Have fun !
  18. Hmm... Actually I almost completed to program a Lunar Rescue game and I planned to release it as a free game in the next few days. So I take advantage of the opportunity to show a screenshoot : However, nice work!
  19. Little but fun game. Good work !
  20. Nice game, however it's normal when a bat dive over you, you're get stucked into underground ? I wonder if I found a glitch...
  21. Hi, Burning Disc is not dead. Final name about my Winjammers project for Colecovision is Wind Edge. Link to Wind Edge Completed : - Entirely playable - Six functinals courts - Efficient AI about moves - Specials attacks working - Include sounds - Operational two player mode To do list : - Fix a lot of glitches (especially in one player mode) - Add more gfx - Improve AI about attacks and opponent behavior (too efficient about the latter) - Add more music and sfx - Optimize code
  22. Glitch is fixed : main reason is background was entirely edited many time in one cycle. I used a method I discovered formerly about a scrolling program which involve to treat only a quarter of the background by screen . I aslo fixed minors bugs. You can download the new version below : SpinBall.rar
  23. I suspected this corruption because I detected it in a previous version when code inclued an complicated method which manipulate VRAM. I'd better to check it.
  24. This game works for Colecovision game system. I don't know anything about Adam programming.
  25. Development started five years ago and recently I decided to resume the programming of this Jezzball clone. Honestly, in advanced levels, this game drive Colecovision into a corner however, it still playable. Have fun. Another news : Burning Disc is not dead: since these years I continued to programming this Windjammers clones and recently I added majors features. Burning Disc was a codename and the final name of this game is: Wind Edge. I plan to post in the near future a gameplay video which include sounds.SpinBall.rar SpinBall.rar
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